svg-kit
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A SVG toolkit, with its own Vector Graphics structure, multiple renderers (svg text, DOM svg, canvas), and featuring Flowing Text.
204 lines (143 loc) • 6.4 kB
JavaScript
/*
SVG Kit
Copyright (c) 2017 - 2024 Cédric Ronvel
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
"use strict" ;
const VGEntity = require( './VGEntity.js' ) ;
const TextAttribute = require( './VGFlowingText/TextAttribute.js' ) ;
/*
/!\ Must support text on path
*/
var deprecatedWarningSent = false ;
function VGText( params ) {
if ( ! deprecatedWarningSent ) {
console.warn( "VGText is OUTDATED, there are discrepancies with VGFLowingText that will be addressed later, the API is unstable and we be migrate toward better consistencies, and maybe will use a Path back-end instead of vanilla SVG Text (thus will rely on OpenType)" ) ;
deprecatedWarningSent = true ;
}
VGEntity.call( this , params ) ;
this.x = 0 ;
this.y = 0 ;
this.text = '' ;
this.anchor = null ; // the CSS 'text-anchors', can be 'start', 'middle' or 'end', in VG it default to 'middle' instead of 'start'
this.length = null ; // the length of the text, textLength in SVG
this.adjustGlyph = false ; // true make SVG's 'lengthAdjust' set to 'spacingAndGlyphs', false does not set it (the default for SVG being 'spacing')
this.attr = params?.attr ? null : new TextAttribute() ; // if it's defined, it will be created by this.set()
// Position text relative to the previous text element
//this.dx = 0 ;
//this.dy = 0 ;
if ( params ) { this.set( params ) ; }
}
module.exports = VGText ;
VGText.prototype = Object.create( VGEntity.prototype ) ;
VGText.prototype.constructor = VGText ;
VGText.prototype.__prototypeUID__ = 'svg-kit/VGText' ;
VGText.prototype.__prototypeVersion__ = require( '../package.json' ).version ;
VGText.prototype.svgTag = 'text' ;
VGText.prototype.set = function( params ) {
if ( params.x !== undefined ) { this.x = params.x ; }
if ( params.y !== undefined ) { this.y = params.y ; }
if ( params.text !== undefined ) { this.text = params.text ; }
// Interop'
if ( params.textAnchor !== undefined ) { this.anchor = params.textAnchor ; }
if ( params.anchor !== undefined ) { this.anchor = params.anchor ; }
// Interop'
if ( params.textLength !== undefined ) { this.length = params.textLength ; }
if ( params.length !== undefined ) { this.length = params.length ; }
// Interop'
if ( params.lengthAdjust === 'spacingAndGlyphs' ) { this.adjustGlyph = true ; }
else if ( params.lengthAdjust === 'spacing' ) { this.adjustGlyph = false ; }
if ( params.adjustGlyph !== undefined ) { this.adjustGlyph = !! params.adjustGlyph ; }
if ( params.attr ) { this.attr = new TextAttribute( params.attr ) ; }
// /!\ Should compute bounding box, but it's not possible at this stage, since this doesn't use open-type
VGEntity.prototype.set.call( this , params ) ;
} ;
VGText.prototype.export = function( data = {} ) {
VGEntity.prototype.export.call( this , data ) ;
data.x = this.x ;
data.y = this.y ;
data.text = this.text ;
if ( this.anchor ) { data.anchor = this.anchor ; }
if ( this.length !== null ) { data.length = this.length ; }
if ( this.adjustGlyph ) { data.adjustGlyph = this.adjustGlyph ; }
let attr = this.attr.export( undefined , true ) ;
if ( attr ) { data.attr = attr ; }
return data ;
} ;
VGText.prototype.svgTextNode = function() {
// Text-formatting should be possible
return this.text ;
} ;
VGText.prototype.svgAttributes = function( master = this ) {
var fontFamily = this.attr.getFontFamily() ,
fontStyle = this.attr.getFontStyle() ,
fontWeight = this.attr.getFontWeight() ,
fontSize = this.attr.getFontSize() ;
var attr = {
x: this.x ,
y: this.root.invertY ? - this.y : this.y ,
'text-anchor': this.anchor || 'middle' ,
'font-family': fontFamily ,
'font-size': fontSize + 'px'
} ;
if ( fontStyle !== 'regular' ) { attr['font-style'] = fontStyle ; }
if ( fontWeight !== 'regular' ) { attr['font-weight'] = fontWeight ; }
if ( this.length !== null ) { attr.textLength = this.length ; }
if ( this.adjustGlyph !== null ) { attr.lengthAdjust = 'spacingAndGlyphs' ; }
return attr ;
} ;
VGText.prototype.renderHookForCanvas = function( canvasCtx , options = {} , isRedraw = false , master = this ) {
var yOffset = this.root.invertY ? canvasCtx.canvas.height - 1 - 2 * this.y : 0 ,
style = this.style ,
fill = false ,
stroke = false ,
fillStyle = style.fill && style.fill !== 'none' ? style.fill : null ,
strokeStyle = style.stroke && style.stroke !== 'none' ? style.stroke : null ,
lineWidth = + ( style.strokeWidth ?? 1 ) || 0 ;
canvasCtx.save() ;
canvasCtx.font = '' + style.fontSize + 'px ' + style.fontFamily ;
canvasCtx.textBaseline = 'alphabetic' ;
canvasCtx.direction = 'ltr' ;
// /!\ It produces different result when direction is right-to-left, but SVG Kit does not support that for instance...
canvasCtx.textAlign =
this.anchor === 'start' ? 'left' :
this.anchor === 'end' ? 'right' :
'center' ;
if ( fillStyle ) {
fill = true ;
canvasCtx.fillStyle = fillStyle ;
}
if ( strokeStyle && lineWidth ) {
stroke = true ;
canvasCtx.strokeStyle = strokeStyle ;
canvasCtx.lineWidth = lineWidth ;
}
for ( let part of style.paintOrder ) {
switch ( part ) {
case 'fill' : {
if ( fill ) { canvasCtx.fillText( this.text , this.x , this.y + yOffset ) ; }
break ;
}
case 'stroke' : {
if ( stroke ) { canvasCtx.strokeText( this.text , this.x , this.y + yOffset ) ; }
break ;
}
}
}
canvasCtx.restore() ;
} ;