sveltfy
Version:
A material design framework/component library for Svelte, with full support for light and dark themes and customisability.
178 lines (135 loc) • 4.86 kB
JavaScript
/* eslint-disable */
// Robert Penner's easeInOutQuad
// find the rest of his easing functions here: http://robertpenner.com/easing/
// find them exported for ES6 consumption here: https://github.com/jaxgeller/ez.js
var easeInOutQuad = function easeInOutQuad(t, b, c, d) {
t /= d / 2;
if (t < 1) return (c / 2) * t * t + b;
t--;
return (-c / 2) * (t * (t - 2) - 1) + b;
};
var _typeof =
typeof Symbol === 'function' && typeof Symbol.iterator === 'symbol'
? function (obj) {
return typeof obj;
}
: function (obj) {
return obj &&
typeof Symbol === 'function' &&
obj.constructor === Symbol &&
obj !== Symbol.prototype
? 'symbol'
: typeof obj;
};
var jumper = function jumper() {
// private variable cache
// no variables are created during a jump, preventing memory leaks
var element = void 0; // element to scroll to (node)
var start = void 0; // where scroll starts (px)
var stop = void 0; // where scroll stops (px)
var offset = void 0; // adjustment from the stop position (px)
var easing = void 0; // easing function (function)
var a11y = void 0; // accessibility support flag (boolean)
var distance = void 0; // distance of scroll (px)
var duration = void 0; // scroll duration (ms)
var timeStart = void 0; // time scroll started (ms)
var timeElapsed = void 0; // time spent scrolling thus far (ms)
var next = void 0; // next scroll position (px)
var callback = void 0; // to call when done scrolling (function)
// scroll position helper
function location() {
return window.scrollY || window.pageYOffset;
}
// element offset helper
function top(element) {
return element.getBoundingClientRect().top + start;
}
// rAF loop helper
function loop(timeCurrent) {
// store time scroll started, if not started already
if (!timeStart) {
timeStart = timeCurrent;
}
// determine time spent scrolling so far
timeElapsed = timeCurrent - timeStart;
// calculate next scroll position
next = easing(timeElapsed, start, distance, duration);
// scroll to it
window.scrollTo(0, next);
// check progress
timeElapsed < duration
? window.requestAnimationFrame(loop) // continue scroll loop
: done(); // scrolling is done
}
// scroll finished helper
function done() {
// account for rAF time rounding inaccuracies
window.scrollTo(0, start + distance);
// if scrolling to an element, and accessibility is enabled
if (element && a11y) {
// add tabindex indicating programmatic focus
element.setAttribute('tabindex', '-1');
// focus the element
element.focus();
}
// if it exists, fire the callback
if (typeof callback === 'function') {
callback();
}
// reset time for next jump
timeStart = false;
}
// API
function jump(target) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
// resolve options, or use defaults
duration = options.duration || 1000;
offset = options.offset || 0;
callback = options.callback; // "undefined" is a suitable default, and won't be called
easing = options.easing || easeInOutQuad;
a11y = options.a11y || false;
// cache starting position
start = location();
// resolve target
switch (typeof target === 'undefined' ? 'undefined' : _typeof(target)) {
// scroll from current position
case 'number':
element = undefined; // no element to scroll to
a11y = false; // make sure accessibility is off
stop = start + target;
break;
// scroll to element (node)
// bounding rect is relative to the viewport
case 'object':
element = target;
stop = top(element);
break;
// scroll to element (selector)
// bounding rect is relative to the viewport
case 'string':
element = document.querySelector(target);
stop = top(element);
break;
}
// resolve scroll distance, accounting for offset
distance = stop - start + offset;
// resolve duration
switch (_typeof(options.duration)) {
// number in ms
case 'number':
duration = options.duration;
break;
// function passed the distance of the scroll
case 'function':
duration = options.duration(distance);
break;
}
// start the loop
window.requestAnimationFrame(loop);
}
// expose only the jump method
return jump;
};
// export singleton
var singleton = jumper();
export default singleton;