svelte
Version:
Cybernetically enhanced web apps
535 lines (442 loc) • 13.3 kB
JavaScript
/** @import { Effect, Source, TemplateNode, } from '#client' */
import {
BOUNDARY_EFFECT,
DIRTY,
EFFECT_PRESERVED,
EFFECT_TRANSPARENT,
MAYBE_DIRTY
} from '#client/constants';
import { HYDRATION_START_ELSE, HYDRATION_START_FAILED } from '../../../../constants.js';
import { component_context, set_component_context } from '../../context.js';
import { handle_error, invoke_error_boundary } from '../../error-handling.js';
import {
block,
branch,
destroy_effect,
move_effect,
pause_effect
} from '../../reactivity/effects.js';
import {
active_effect,
active_reaction,
get,
set_active_effect,
set_active_reaction
} from '../../runtime.js';
import {
hydrate_next,
hydrate_node,
hydrating,
next,
skip_nodes,
set_hydrate_node
} from '../hydration.js';
import { queue_micro_task } from '../task.js';
import * as e from '../../errors.js';
import * as w from '../../warnings.js';
import { DEV } from 'esm-env';
import { Batch, schedule_effect } from '../../reactivity/batch.js';
import { internal_set, source } from '../../reactivity/sources.js';
import { tag } from '../../dev/tracing.js';
import { createSubscriber } from '../../../../reactivity/create-subscriber.js';
import { create_text } from '../operations.js';
import { defer_effect } from '../../reactivity/utils.js';
import { set_signal_status } from '../../reactivity/status.js';
/**
* @typedef {{
* onerror?: (error: unknown, reset: () => void) => void;
* failed?: (anchor: Node, error: () => unknown, reset: () => () => void) => void;
* pending?: (anchor: Node) => void;
* }} BoundaryProps
*/
var flags = EFFECT_TRANSPARENT | EFFECT_PRESERVED;
/**
* @param {TemplateNode} node
* @param {BoundaryProps} props
* @param {((anchor: Node) => void)} children
* @param {((error: unknown) => unknown) | undefined} [transform_error]
* @returns {void}
*/
export function boundary(node, props, children, transform_error) {
new Boundary(node, props, children, transform_error);
}
export class Boundary {
/** @type {Boundary | null} */
parent;
is_pending = false;
/**
* API-level transformError transform function. Transforms errors before they reach the `failed` snippet.
* Inherited from parent boundary, or defaults to identity.
* @type {(error: unknown) => unknown}
*/
transform_error;
/** @type {TemplateNode} */
#anchor;
/** @type {TemplateNode | null} */
#hydrate_open = hydrating ? hydrate_node : null;
/** @type {BoundaryProps} */
#props;
/** @type {((anchor: Node) => void)} */
#children;
/** @type {Effect} */
#effect;
/** @type {Effect | null} */
#main_effect = null;
/** @type {Effect | null} */
#pending_effect = null;
/** @type {Effect | null} */
#failed_effect = null;
/** @type {DocumentFragment | null} */
#offscreen_fragment = null;
#local_pending_count = 0;
#pending_count = 0;
#pending_count_update_queued = false;
/** @type {Set<Effect>} */
#dirty_effects = new Set();
/** @type {Set<Effect>} */
#maybe_dirty_effects = new Set();
/**
* A source containing the number of pending async deriveds/expressions.
* Only created if `$effect.pending()` is used inside the boundary,
* otherwise updating the source results in needless `Batch.ensure()`
* calls followed by no-op flushes
* @type {Source<number> | null}
*/
#effect_pending = null;
#effect_pending_subscriber = createSubscriber(() => {
this.#effect_pending = source(this.#local_pending_count);
if (DEV) {
tag(this.#effect_pending, '$effect.pending()');
}
return () => {
this.#effect_pending = null;
};
});
/**
* @param {TemplateNode} node
* @param {BoundaryProps} props
* @param {((anchor: Node) => void)} children
* @param {((error: unknown) => unknown) | undefined} [transform_error]
*/
constructor(node, props, children, transform_error) {
this.#anchor = node;
this.#props = props;
this.#children = (anchor) => {
var effect = /** @type {Effect} */ (active_effect);
effect.b = this;
effect.f |= BOUNDARY_EFFECT;
children(anchor);
};
this.parent = /** @type {Effect} */ (active_effect).b;
// Inherit transform_error from parent boundary, or use the provided one, or default to identity
this.transform_error = transform_error ?? this.parent?.transform_error ?? ((e) => e);
this.#effect = block(() => {
if (hydrating) {
const comment = /** @type {Comment} */ (this.#hydrate_open);
hydrate_next();
const server_rendered_pending = comment.data === HYDRATION_START_ELSE;
const server_rendered_failed = comment.data.startsWith(HYDRATION_START_FAILED);
if (server_rendered_failed) {
// Server rendered the failed snippet - hydrate it.
// The serialized error is embedded in the comment: <!--[?<json>-->
const serialized_error = JSON.parse(comment.data.slice(HYDRATION_START_FAILED.length));
this.#hydrate_failed_content(serialized_error);
} else if (server_rendered_pending) {
this.#hydrate_pending_content();
} else {
this.#hydrate_resolved_content();
}
} else {
this.#render();
}
}, flags);
if (hydrating) {
this.#anchor = hydrate_node;
}
}
#hydrate_resolved_content() {
try {
this.#main_effect = branch(() => this.#children(this.#anchor));
} catch (error) {
this.error(error);
}
}
/**
* @param {unknown} error The deserialized error from the server's hydration comment
*/
#hydrate_failed_content(error) {
const failed = this.#props.failed;
if (!failed) return;
this.#failed_effect = branch(() => {
failed(
this.#anchor,
() => error,
() => () => {}
);
});
}
#hydrate_pending_content() {
const pending = this.#props.pending;
if (!pending) return;
this.is_pending = true;
this.#pending_effect = branch(() => pending(this.#anchor));
queue_micro_task(() => {
var fragment = (this.#offscreen_fragment = document.createDocumentFragment());
var anchor = create_text();
fragment.append(anchor);
this.#main_effect = this.#run(() => {
Batch.ensure();
return branch(() => this.#children(anchor));
});
if (this.#pending_count === 0) {
this.#anchor.before(fragment);
this.#offscreen_fragment = null;
pause_effect(/** @type {Effect} */ (this.#pending_effect), () => {
this.#pending_effect = null;
});
this.#resolve();
}
});
}
#render() {
try {
this.is_pending = this.has_pending_snippet();
this.#pending_count = 0;
this.#local_pending_count = 0;
this.#main_effect = branch(() => {
this.#children(this.#anchor);
});
if (this.#pending_count > 0) {
var fragment = (this.#offscreen_fragment = document.createDocumentFragment());
move_effect(this.#main_effect, fragment);
const pending = /** @type {(anchor: Node) => void} */ (this.#props.pending);
this.#pending_effect = branch(() => pending(this.#anchor));
} else {
this.#resolve();
}
} catch (error) {
this.error(error);
}
}
#resolve() {
this.is_pending = false;
// any effects that were previously deferred should be rescheduled —
// after the next traversal (which will happen immediately, due to the
// same update that brought us here) the effects will be flushed
for (const e of this.#dirty_effects) {
set_signal_status(e, DIRTY);
schedule_effect(e);
}
for (const e of this.#maybe_dirty_effects) {
set_signal_status(e, MAYBE_DIRTY);
schedule_effect(e);
}
this.#dirty_effects.clear();
this.#maybe_dirty_effects.clear();
}
/**
* Defer an effect inside a pending boundary until the boundary resolves
* @param {Effect} effect
*/
defer_effect(effect) {
defer_effect(effect, this.#dirty_effects, this.#maybe_dirty_effects);
}
/**
* Returns `false` if the effect exists inside a boundary whose pending snippet is shown
* @returns {boolean}
*/
is_rendered() {
return !this.is_pending && (!this.parent || this.parent.is_rendered());
}
has_pending_snippet() {
return !!this.#props.pending;
}
/**
* @template T
* @param {() => T} fn
*/
#run(fn) {
var previous_effect = active_effect;
var previous_reaction = active_reaction;
var previous_ctx = component_context;
set_active_effect(this.#effect);
set_active_reaction(this.#effect);
set_component_context(this.#effect.ctx);
try {
return fn();
} catch (e) {
handle_error(e);
return null;
} finally {
set_active_effect(previous_effect);
set_active_reaction(previous_reaction);
set_component_context(previous_ctx);
}
}
/**
* Updates the pending count associated with the currently visible pending snippet,
* if any, such that we can replace the snippet with content once work is done
* @param {1 | -1} d
*/
#update_pending_count(d) {
if (!this.has_pending_snippet()) {
if (this.parent) {
this.parent.#update_pending_count(d);
}
// if there's no parent, we're in a scope with no pending snippet
return;
}
this.#pending_count += d;
if (this.#pending_count === 0) {
this.#resolve();
if (this.#pending_effect) {
pause_effect(this.#pending_effect, () => {
this.#pending_effect = null;
});
}
if (this.#offscreen_fragment) {
this.#anchor.before(this.#offscreen_fragment);
this.#offscreen_fragment = null;
}
}
}
/**
* Update the source that powers `$effect.pending()` inside this boundary,
* and controls when the current `pending` snippet (if any) is removed.
* Do not call from inside the class
* @param {1 | -1} d
*/
update_pending_count(d) {
this.#update_pending_count(d);
this.#local_pending_count += d;
if (!this.#effect_pending || this.#pending_count_update_queued) return;
this.#pending_count_update_queued = true;
queue_micro_task(() => {
this.#pending_count_update_queued = false;
if (this.#effect_pending) {
internal_set(this.#effect_pending, this.#local_pending_count);
}
});
}
get_effect_pending() {
this.#effect_pending_subscriber();
return get(/** @type {Source<number>} */ (this.#effect_pending));
}
/** @param {unknown} error */
error(error) {
var onerror = this.#props.onerror;
let failed = this.#props.failed;
// If we have nothing to capture the error, or if we hit an error while
// rendering the fallback, re-throw for another boundary to handle
if (!onerror && !failed) {
throw error;
}
if (this.#main_effect) {
destroy_effect(this.#main_effect);
this.#main_effect = null;
}
if (this.#pending_effect) {
destroy_effect(this.#pending_effect);
this.#pending_effect = null;
}
if (this.#failed_effect) {
destroy_effect(this.#failed_effect);
this.#failed_effect = null;
}
if (hydrating) {
set_hydrate_node(/** @type {TemplateNode} */ (this.#hydrate_open));
next();
set_hydrate_node(skip_nodes());
}
var did_reset = false;
var calling_on_error = false;
const reset = () => {
if (did_reset) {
w.svelte_boundary_reset_noop();
return;
}
did_reset = true;
if (calling_on_error) {
e.svelte_boundary_reset_onerror();
}
if (this.#failed_effect !== null) {
pause_effect(this.#failed_effect, () => {
this.#failed_effect = null;
});
}
this.#run(() => {
// If the failure happened while flushing effects, current_batch can be null
Batch.ensure();
this.#render();
});
};
/** @param {unknown} transformed_error */
const handle_error_result = (transformed_error) => {
try {
calling_on_error = true;
onerror?.(transformed_error, reset);
calling_on_error = false;
} catch (error) {
invoke_error_boundary(error, this.#effect && this.#effect.parent);
}
if (failed) {
this.#failed_effect = this.#run(() => {
Batch.ensure();
try {
return branch(() => {
// errors in `failed` snippets cause the boundary to error again
// TODO Svelte 6: revisit this decision, most likely better to go to parent boundary instead
var effect = /** @type {Effect} */ (active_effect);
effect.b = this;
effect.f |= BOUNDARY_EFFECT;
failed(
this.#anchor,
() => transformed_error,
() => reset
);
});
} catch (error) {
invoke_error_boundary(error, /** @type {Effect} */ (this.#effect.parent));
return null;
}
});
}
};
queue_micro_task(() => {
// Run the error through the API-level transformError transform (e.g. SvelteKit's handleError)
/** @type {unknown} */
var result;
try {
result = this.transform_error(error);
} catch (e) {
invoke_error_boundary(e, this.#effect && this.#effect.parent);
return;
}
if (
result !== null &&
typeof result === 'object' &&
typeof (/** @type {any} */ (result).then) === 'function'
) {
// transformError returned a Promise — wait for it
/** @type {any} */ (result).then(
handle_error_result,
/** @param {unknown} e */
(e) => invoke_error_boundary(e, this.#effect && this.#effect.parent)
);
} else {
// Synchronous result — handle immediately
handle_error_result(result);
}
});
}
}
export function pending() {
if (active_effect === null) {
e.effect_pending_outside_reaction();
}
var boundary = active_effect.b;
if (boundary === null) {
return 0; // TODO eventually we will need this to be global
}
return boundary.get_effect_pending();
}