svelte
Version:
Cybernetically enhanced web apps
228 lines (188 loc) • 5.23 kB
JavaScript
/** @import { Effect, TemplateNode } from '#client' */
import { Batch, current_batch } from '../../reactivity/batch.js';
import {
branch,
destroy_effect,
move_effect,
pause_effect,
resume_effect
} from '../../reactivity/effects.js';
import { hydrate_node, hydrating } from '../hydration.js';
import { create_text, should_defer_append } from '../operations.js';
/**
* @typedef {{ effect: Effect, fragment: DocumentFragment }} Branch
*/
/**
* @template Key
*/
export class BranchManager {
/** @type {TemplateNode} */
anchor;
/** @type {Map<Batch, Key>} */
#batches = new Map();
/**
* Map of keys to effects that are currently rendered in the DOM.
* These effects are visible and actively part of the document tree.
* Example:
* ```
* {#if condition}
* foo
* {:else}
* bar
* {/if}
* ```
* Can result in the entries `true->Effect` and `false->Effect`
* @type {Map<Key, Effect>}
*/
#onscreen = new Map();
/**
* Similar to #onscreen with respect to the keys, but contains branches that are not yet
* in the DOM, because their insertion is deferred.
* @type {Map<Key, Branch>}
*/
#offscreen = new Map();
/**
* Keys of effects that are currently outroing
* @type {Set<Key>}
*/
#outroing = new Set();
/**
* Whether to pause (i.e. outro) on change, or destroy immediately.
* This is necessary for `<svelte:element>`
*/
#transition = true;
/**
* @param {TemplateNode} anchor
* @param {boolean} transition
*/
constructor(anchor, transition = true) {
this.anchor = anchor;
this.#transition = transition;
}
#commit = () => {
var batch = /** @type {Batch} */ (current_batch);
// if this batch was made obsolete, bail
if (!this.#batches.has(batch)) return;
var key = /** @type {Key} */ (this.#batches.get(batch));
var onscreen = this.#onscreen.get(key);
if (onscreen) {
// effect is already in the DOM — abort any current outro
resume_effect(onscreen);
this.#outroing.delete(key);
} else {
// effect is currently offscreen. put it in the DOM
var offscreen = this.#offscreen.get(key);
if (offscreen) {
this.#onscreen.set(key, offscreen.effect);
this.#offscreen.delete(key);
// remove the anchor...
/** @type {TemplateNode} */ (offscreen.fragment.lastChild).remove();
// ...and append the fragment
this.anchor.before(offscreen.fragment);
onscreen = offscreen.effect;
}
}
for (const [b, k] of this.#batches) {
this.#batches.delete(b);
if (b === batch) {
// keep values for newer batches
break;
}
const offscreen = this.#offscreen.get(k);
if (offscreen) {
// for older batches, destroy offscreen effects
// as they will never be committed
destroy_effect(offscreen.effect);
this.#offscreen.delete(k);
}
}
// outro/destroy all onscreen effects...
for (const [k, effect] of this.#onscreen) {
// ...except the one that was just committed
// or those that are already outroing (else the transition is aborted and the effect destroyed right away)
if (k === key || this.#outroing.has(k)) continue;
const on_destroy = () => {
const keys = Array.from(this.#batches.values());
if (keys.includes(k)) {
// keep the effect offscreen, as another batch will need it
var fragment = document.createDocumentFragment();
move_effect(effect, fragment);
fragment.append(create_text()); // TODO can we avoid this?
this.#offscreen.set(k, { effect, fragment });
} else {
destroy_effect(effect);
}
this.#outroing.delete(k);
this.#onscreen.delete(k);
};
if (this.#transition || !onscreen) {
this.#outroing.add(k);
pause_effect(effect, on_destroy, false);
} else {
on_destroy();
}
}
};
/**
* @param {Batch} batch
*/
#discard = (batch) => {
this.#batches.delete(batch);
const keys = Array.from(this.#batches.values());
for (const [k, branch] of this.#offscreen) {
if (!keys.includes(k)) {
destroy_effect(branch.effect);
this.#offscreen.delete(k);
}
}
};
/**
*
* @param {any} key
* @param {null | ((target: TemplateNode) => void)} fn
*/
ensure(key, fn) {
var batch = /** @type {Batch} */ (current_batch);
var defer = should_defer_append();
if (fn && !this.#onscreen.has(key) && !this.#offscreen.has(key)) {
if (defer) {
var fragment = document.createDocumentFragment();
var target = create_text();
fragment.append(target);
this.#offscreen.set(key, {
effect: branch(() => fn(target)),
fragment
});
} else {
this.#onscreen.set(
key,
branch(() => fn(this.anchor))
);
}
}
this.#batches.set(batch, key);
if (defer) {
for (const [k, effect] of this.#onscreen) {
if (k === key) {
batch.skipped_effects.delete(effect);
} else {
batch.skipped_effects.add(effect);
}
}
for (const [k, branch] of this.#offscreen) {
if (k === key) {
batch.skipped_effects.delete(branch.effect);
} else {
batch.skipped_effects.add(branch.effect);
}
}
batch.oncommit(this.#commit);
batch.ondiscard(this.#discard);
} else {
if (hydrating) {
this.anchor = hydrate_node;
}
this.#commit();
}
}
}