svelte
Version:
Cybernetically enhanced web apps
467 lines (380 loc) • 11 kB
JavaScript
/** @import { Effect, Source, TemplateNode, } from '#client' */
import {
BOUNDARY_EFFECT,
COMMENT_NODE,
EFFECT_PRESERVED,
EFFECT_TRANSPARENT
} from '#client/constants';
import { HYDRATION_START_ELSE } from '../../../../constants.js';
import { component_context, set_component_context } from '../../context.js';
import { handle_error, invoke_error_boundary } from '../../error-handling.js';
import {
block,
branch,
destroy_effect,
move_effect,
pause_effect
} from '../../reactivity/effects.js';
import {
active_effect,
active_reaction,
get,
set_active_effect,
set_active_reaction
} from '../../runtime.js';
import {
hydrate_next,
hydrate_node,
hydrating,
next,
skip_nodes,
set_hydrate_node
} from '../hydration.js';
import { queue_micro_task } from '../task.js';
import * as e from '../../errors.js';
import * as w from '../../warnings.js';
import { DEV } from 'esm-env';
import { Batch } from '../../reactivity/batch.js';
import { internal_set, source } from '../../reactivity/sources.js';
import { tag } from '../../dev/tracing.js';
import { createSubscriber } from '../../../../reactivity/create-subscriber.js';
import { create_text } from '../operations.js';
/**
* @typedef {{
* onerror?: (error: unknown, reset: () => void) => void;
* failed?: (anchor: Node, error: () => unknown, reset: () => () => void) => void;
* pending?: (anchor: Node) => void;
* }} BoundaryProps
*/
var flags = EFFECT_TRANSPARENT | EFFECT_PRESERVED | BOUNDARY_EFFECT;
/**
* @param {TemplateNode} node
* @param {BoundaryProps} props
* @param {((anchor: Node) => void)} children
* @returns {void}
*/
export function boundary(node, props, children) {
new Boundary(node, props, children);
}
export class Boundary {
/** @type {Boundary | null} */
parent;
#pending = false;
/** @type {TemplateNode} */
#anchor;
/** @type {TemplateNode | null} */
#hydrate_open = hydrating ? hydrate_node : null;
/** @type {BoundaryProps} */
#props;
/** @type {((anchor: Node) => void)} */
#children;
/** @type {Effect} */
#effect;
/** @type {Effect | null} */
#main_effect = null;
/** @type {Effect | null} */
#pending_effect = null;
/** @type {Effect | null} */
#failed_effect = null;
/** @type {DocumentFragment | null} */
#offscreen_fragment = null;
/** @type {TemplateNode | null} */
#pending_anchor = null;
#local_pending_count = 0;
#pending_count = 0;
#is_creating_fallback = false;
/**
* A source containing the number of pending async deriveds/expressions.
* Only created if `$effect.pending()` is used inside the boundary,
* otherwise updating the source results in needless `Batch.ensure()`
* calls followed by no-op flushes
* @type {Source<number> | null}
*/
#effect_pending = null;
#effect_pending_subscriber = createSubscriber(() => {
this.#effect_pending = source(this.#local_pending_count);
if (DEV) {
tag(this.#effect_pending, '$effect.pending()');
}
return () => {
this.#effect_pending = null;
};
});
/**
* @param {TemplateNode} node
* @param {BoundaryProps} props
* @param {((anchor: Node) => void)} children
*/
constructor(node, props, children) {
this.#anchor = node;
this.#props = props;
this.#children = children;
this.parent = /** @type {Effect} */ (active_effect).b;
this.#pending = !!this.#props.pending;
this.#effect = block(() => {
/** @type {Effect} */ (active_effect).b = this;
if (hydrating) {
const comment = this.#hydrate_open;
hydrate_next();
const server_rendered_pending =
/** @type {Comment} */ (comment).nodeType === COMMENT_NODE &&
/** @type {Comment} */ (comment).data === HYDRATION_START_ELSE;
if (server_rendered_pending) {
this.#hydrate_pending_content();
} else {
this.#hydrate_resolved_content();
}
} else {
var anchor = this.#get_anchor();
try {
this.#main_effect = branch(() => children(anchor));
} catch (error) {
this.error(error);
}
if (this.#pending_count > 0) {
this.#show_pending_snippet();
} else {
this.#pending = false;
}
}
return () => {
this.#pending_anchor?.remove();
};
}, flags);
if (hydrating) {
this.#anchor = hydrate_node;
}
}
#hydrate_resolved_content() {
try {
this.#main_effect = branch(() => this.#children(this.#anchor));
} catch (error) {
this.error(error);
}
// Since server rendered resolved content, we never show pending state
// Even if client-side async operations are still running, the content is already displayed
this.#pending = false;
}
#hydrate_pending_content() {
const pending = this.#props.pending;
if (!pending) {
return;
}
this.#pending_effect = branch(() => pending(this.#anchor));
Batch.enqueue(() => {
var anchor = this.#get_anchor();
this.#main_effect = this.#run(() => {
Batch.ensure();
return branch(() => this.#children(anchor));
});
if (this.#pending_count > 0) {
this.#show_pending_snippet();
} else {
pause_effect(/** @type {Effect} */ (this.#pending_effect), () => {
this.#pending_effect = null;
});
this.#pending = false;
}
});
}
#get_anchor() {
var anchor = this.#anchor;
if (this.#pending) {
this.#pending_anchor = create_text();
this.#anchor.before(this.#pending_anchor);
anchor = this.#pending_anchor;
}
return anchor;
}
/**
* Returns `true` if the effect exists inside a boundary whose pending snippet is shown
* @returns {boolean}
*/
is_pending() {
return this.#pending || (!!this.parent && this.parent.is_pending());
}
has_pending_snippet() {
return !!this.#props.pending;
}
/**
* @param {() => Effect | null} fn
*/
#run(fn) {
var previous_effect = active_effect;
var previous_reaction = active_reaction;
var previous_ctx = component_context;
set_active_effect(this.#effect);
set_active_reaction(this.#effect);
set_component_context(this.#effect.ctx);
try {
return fn();
} catch (e) {
handle_error(e);
return null;
} finally {
set_active_effect(previous_effect);
set_active_reaction(previous_reaction);
set_component_context(previous_ctx);
}
}
#show_pending_snippet() {
const pending = /** @type {(anchor: Node) => void} */ (this.#props.pending);
if (this.#main_effect !== null) {
this.#offscreen_fragment = document.createDocumentFragment();
this.#offscreen_fragment.append(/** @type {TemplateNode} */ (this.#pending_anchor));
move_effect(this.#main_effect, this.#offscreen_fragment);
}
if (this.#pending_effect === null) {
this.#pending_effect = branch(() => pending(this.#anchor));
}
}
/**
* Updates the pending count associated with the currently visible pending snippet,
* if any, such that we can replace the snippet with content once work is done
* @param {1 | -1} d
*/
#update_pending_count(d) {
if (!this.has_pending_snippet()) {
if (this.parent) {
this.parent.#update_pending_count(d);
}
// if there's no parent, we're in a scope with no pending snippet
return;
}
this.#pending_count += d;
if (this.#pending_count === 0) {
this.#pending = false;
if (this.#pending_effect) {
pause_effect(this.#pending_effect, () => {
this.#pending_effect = null;
});
}
if (this.#offscreen_fragment) {
this.#anchor.before(this.#offscreen_fragment);
this.#offscreen_fragment = null;
}
}
}
/**
* Update the source that powers `$effect.pending()` inside this boundary,
* and controls when the current `pending` snippet (if any) is removed.
* Do not call from inside the class
* @param {1 | -1} d
*/
update_pending_count(d) {
this.#update_pending_count(d);
this.#local_pending_count += d;
if (this.#effect_pending) {
internal_set(this.#effect_pending, this.#local_pending_count);
}
}
get_effect_pending() {
this.#effect_pending_subscriber();
return get(/** @type {Source<number>} */ (this.#effect_pending));
}
/** @param {unknown} error */
error(error) {
var onerror = this.#props.onerror;
let failed = this.#props.failed;
// If we have nothing to capture the error, or if we hit an error while
// rendering the fallback, re-throw for another boundary to handle
if (this.#is_creating_fallback || (!onerror && !failed)) {
throw error;
}
if (this.#main_effect) {
destroy_effect(this.#main_effect);
this.#main_effect = null;
}
if (this.#pending_effect) {
destroy_effect(this.#pending_effect);
this.#pending_effect = null;
}
if (this.#failed_effect) {
destroy_effect(this.#failed_effect);
this.#failed_effect = null;
}
if (hydrating) {
set_hydrate_node(/** @type {TemplateNode} */ (this.#hydrate_open));
next();
set_hydrate_node(skip_nodes());
}
var did_reset = false;
var calling_on_error = false;
const reset = () => {
if (did_reset) {
w.svelte_boundary_reset_noop();
return;
}
did_reset = true;
if (calling_on_error) {
e.svelte_boundary_reset_onerror();
}
// If the failure happened while flushing effects, current_batch can be null
Batch.ensure();
this.#local_pending_count = 0;
if (this.#failed_effect !== null) {
pause_effect(this.#failed_effect, () => {
this.#failed_effect = null;
});
}
// we intentionally do not try to find the nearest pending boundary. If this boundary has one, we'll render it on reset
// but it would be really weird to show the parent's boundary on a child reset.
this.#pending = this.has_pending_snippet();
this.#main_effect = this.#run(() => {
this.#is_creating_fallback = false;
return branch(() => this.#children(this.#anchor));
});
if (this.#pending_count > 0) {
this.#show_pending_snippet();
} else {
this.#pending = false;
}
};
var previous_reaction = active_reaction;
try {
set_active_reaction(null);
calling_on_error = true;
onerror?.(error, reset);
calling_on_error = false;
} catch (error) {
invoke_error_boundary(error, this.#effect && this.#effect.parent);
} finally {
set_active_reaction(previous_reaction);
}
if (failed) {
queue_micro_task(() => {
this.#failed_effect = this.#run(() => {
Batch.ensure();
this.#is_creating_fallback = true;
try {
return branch(() => {
failed(
this.#anchor,
() => error,
() => reset
);
});
} catch (error) {
invoke_error_boundary(error, /** @type {Effect} */ (this.#effect.parent));
return null;
} finally {
this.#is_creating_fallback = false;
}
});
});
}
}
}
export function get_boundary() {
return /** @type {Boundary} */ (/** @type {Effect} */ (active_effect).b);
}
export function pending() {
if (active_effect === null) {
e.effect_pending_outside_reaction();
}
var boundary = active_effect.b;
if (boundary === null) {
return 0; // TODO eventually we will need this to be global
}
return boundary.get_effect_pending();
}