svelte
Version:
Cybernetically enhanced web apps
190 lines (158 loc) • 4.2 kB
JavaScript
/** @import { Effect, TemplateNode, } from '#client' */
import { BOUNDARY_EFFECT, EFFECT_PRESERVED, EFFECT_TRANSPARENT } from '#client/constants';
import { component_context, set_component_context } from '../../context.js';
import { invoke_error_boundary } from '../../error-handling.js';
import { block, branch, destroy_effect, pause_effect } from '../../reactivity/effects.js';
import {
active_effect,
active_reaction,
set_active_effect,
set_active_reaction
} from '../../runtime.js';
import {
hydrate_next,
hydrate_node,
hydrating,
next,
remove_nodes,
set_hydrate_node
} from '../hydration.js';
import { queue_micro_task } from '../task.js';
/**
* @typedef {{
* onerror?: (error: unknown, reset: () => void) => void;
* failed?: (anchor: Node, error: () => unknown, reset: () => () => void) => void;
* }} BoundaryProps
*/
var flags = EFFECT_TRANSPARENT | EFFECT_PRESERVED | BOUNDARY_EFFECT;
/**
* @param {TemplateNode} node
* @param {BoundaryProps} props
* @param {((anchor: Node) => void)} children
* @returns {void}
*/
export function boundary(node, props, children) {
new Boundary(node, props, children);
}
export class Boundary {
/** @type {TemplateNode} */
#anchor;
/** @type {TemplateNode} */
#hydrate_open;
/** @type {BoundaryProps} */
#props;
/** @type {((anchor: Node) => void)} */
#children;
/** @type {Effect} */
#effect;
/** @type {Effect | null} */
#main_effect = null;
/** @type {Effect | null} */
#failed_effect = null;
#is_creating_fallback = false;
/**
* @param {TemplateNode} node
* @param {BoundaryProps} props
* @param {((anchor: Node) => void)} children
*/
constructor(node, props, children) {
this.#anchor = node;
this.#props = props;
this.#children = children;
this.#hydrate_open = hydrate_node;
this.#effect = block(() => {
/** @type {Effect} */ (active_effect).b = this;
if (hydrating) {
hydrate_next();
}
try {
this.#main_effect = branch(() => children(this.#anchor));
} catch (error) {
this.error(error);
}
}, flags);
if (hydrating) {
this.#anchor = hydrate_node;
}
}
/**
* @param {() => Effect | null} fn
*/
#run(fn) {
var previous_effect = active_effect;
var previous_reaction = active_reaction;
var previous_ctx = component_context;
set_active_effect(this.#effect);
set_active_reaction(this.#effect);
set_component_context(this.#effect.ctx);
try {
return fn();
} finally {
set_active_effect(previous_effect);
set_active_reaction(previous_reaction);
set_component_context(previous_ctx);
}
}
/** @param {unknown} error */
error(error) {
var onerror = this.#props.onerror;
let failed = this.#props.failed;
const reset = () => {
if (this.#failed_effect !== null) {
pause_effect(this.#failed_effect, () => {
this.#failed_effect = null;
});
}
this.#main_effect = this.#run(() => {
this.#is_creating_fallback = false;
return branch(() => this.#children(this.#anchor));
});
};
// If we have nothing to capture the error, or if we hit an error while
// rendering the fallback, re-throw for another boundary to handle
if (this.#is_creating_fallback || (!onerror && !failed)) {
throw error;
}
var previous_reaction = active_reaction;
try {
set_active_reaction(null);
onerror?.(error, reset);
} finally {
set_active_reaction(previous_reaction);
}
if (this.#main_effect) {
destroy_effect(this.#main_effect);
this.#main_effect = null;
}
if (this.#failed_effect) {
destroy_effect(this.#failed_effect);
this.#failed_effect = null;
}
if (hydrating) {
set_hydrate_node(this.#hydrate_open);
next();
set_hydrate_node(remove_nodes());
}
if (failed) {
queue_micro_task(() => {
this.#failed_effect = this.#run(() => {
this.#is_creating_fallback = true;
try {
return branch(() => {
failed(
this.#anchor,
() => error,
() => reset
);
});
} catch (error) {
invoke_error_boundary(error, /** @type {Effect} */ (this.#effect.parent));
return null;
} finally {
this.#is_creating_fallback = false;
}
});
});
}
}
}