svelte
Version:
Cybernetically enhanced web apps
44 lines (36 loc) • 1.37 kB
JavaScript
/** @import { ActionPayload } from '#client' */
import { effect, render_effect } from '../../reactivity/effects.js';
import { safe_not_equal } from '../../reactivity/equality.js';
import { deep_read_state, untrack } from '../../runtime.js';
/**
* @template P
* @param {Element} dom
* @param {(dom: Element, value?: P) => ActionPayload<P>} action
* @param {() => P} [get_value]
* @returns {void}
*/
export function action(dom, action, get_value) {
effect(() => {
var payload = untrack(() => action(dom, get_value?.()) || {});
if (get_value && payload?.update) {
var inited = false;
/** @type {P} */
var prev = /** @type {any} */ ({}); // initialize with something so it's never equal on first run
render_effect(() => {
var value = get_value();
// Action's update method is coarse-grained, i.e. when anything in the passed value changes, update.
// This works in legacy mode because of mutable_source being updated as a whole, but when using $state
// together with actions and mutation, it wouldn't notice the change without a deep read.
deep_read_state(value);
if (inited && safe_not_equal(prev, value)) {
prev = value;
/** @type {Function} */ (payload.update)(value);
}
});
inited = true;
}
if (payload?.destroy) {
return () => /** @type {Function} */ (payload.destroy)();
}
});
}