svelte
Version:
Cybernetically enhanced web apps
62 lines (54 loc) • 1.96 kB
JavaScript
import { STATE_SYMBOL } from '../../../constants.js';
import { effect, render_effect } from '../../../reactivity/effects.js';
import { untrack } from '../../../runtime.js';
import { queue_micro_task } from '../../task.js';
/**
* @param {any} bound_value
* @param {Element} element_or_component
* @returns {boolean}
*/
function is_bound_this(bound_value, element_or_component) {
return (
bound_value === element_or_component || bound_value?.[STATE_SYMBOL] === element_or_component
);
}
/**
* @param {any} element_or_component
* @param {(value: unknown, ...parts: unknown[]) => void} update
* @param {(...parts: unknown[]) => unknown} get_value
* @param {() => unknown[]} [get_parts] Set if the this binding is used inside an each block,
* returns all the parts of the each block context that are used in the expression
* @returns {void}
*/
export function bind_this(element_or_component = {}, update, get_value, get_parts) {
effect(() => {
/** @type {unknown[]} */
var old_parts;
/** @type {unknown[]} */
var parts;
render_effect(() => {
old_parts = parts;
// We only track changes to the parts, not the value itself to avoid unnecessary reruns.
parts = get_parts?.() || [];
untrack(() => {
if (element_or_component !== get_value(...parts)) {
update(element_or_component, ...parts);
// If this is an effect rerun (cause: each block context changes), then nullfiy the binding at
// the previous position if it isn't already taken over by a different effect.
if (old_parts && is_bound_this(get_value(...old_parts), element_or_component)) {
update(null, ...old_parts);
}
}
});
});
return () => {
// We cannot use effects in the teardown phase, we we use a microtask instead.
queue_micro_task(() => {
if (parts && is_bound_this(get_value(...parts), element_or_component)) {
update(null, ...parts);
}
});
};
});
return element_or_component;
}