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svelte4-chess

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Fully playable chess component for Svelte 4. Powered by Chess.js logic, Chessground chessboard and optionally Stockfish chess AI.

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import { SvelteComponent } from "svelte"; export type GameOverEvent = CustomEvent<GameOver>; export type MoveEvent = CustomEvent<Move>; export type UciEvent = CustomEvent<string>; export type { Square, Color, PieceSymbol, Move, GameOver }; export { Engine } from "./engine.js"; import type { Config } from "chessground/config"; import { type Square, type Color, type PieceSymbol, type Move, type GameOver } from "./api.js"; import type { Engine } from "./engine.js"; import { type Key } from "chessground/types"; declare const __propDef: { props: { moveNumber?: number; turn?: Color; inCheck?: boolean; history?: string[]; isGameOver?: boolean; fen?: string; orientation?: Color; config?: Config; engine?: Engine | undefined; class?: string | undefined; load?: (newFen: string) => void; moveFromTo?: (from: Key, to: Key) => void; setOwnColor?: (color: "white" | "black") => void; ownColor?: "white" | "black"; setConfig?: (config: Config) => void; moveLan?: (moveLan: string) => void; move?: (moveSan: string) => void; getHistory?: { (): string[]; ({ verbose }: { verbose: true; }): Move[]; ({ verbose }: { verbose: false; }): string[]; ({ verbose, }: { verbose: boolean; }): string[] | Move[]; }; getBoard?: () => ({ square: Square; type: PieceSymbol; color: Color; } | null)[][]; undo?: () => Move | null; reset?: () => void; toggleOrientation?: () => void; playEngineMove?: () => Promise<void>; playPremove?: () => void; }; events: { move: CustomEvent<Move>; gameOver: CustomEvent<GameOver>; ready: CustomEvent<{}>; uci: CustomEvent<string>; update: CustomEvent<{}>; } & { [evt: string]: CustomEvent<any>; }; slots: {}; exports?: {} | undefined; bindings?: string | undefined; }; export type ChessProps = typeof __propDef.props; export type ChessEvents = typeof __propDef.events; export type ChessSlots = typeof __propDef.slots; export default class Chess extends SvelteComponent<ChessProps, ChessEvents, ChessSlots> { get load(): (newFen: string) => void; get moveFromTo(): (from: Key, to: Key) => void; get setOwnColor(): (color: "white" | "black") => void; get setConfig(): (config: Config) => void; get moveLan(): (moveLan: string) => void; get move(): (moveSan: string) => void; get getHistory(): { (): string[]; ({ verbose }: { verbose: true; }): Move[]; ({ verbose }: { verbose: false; }): string[]; ({ verbose, }: { verbose: boolean; }): string[] | Move[]; }; get getBoard(): () => ({ square: Square; type: PieceSymbol; color: Color; } | null)[][]; get undo(): () => Move | null; get reset(): () => void; get toggleOrientation(): () => void; get playEngineMove(): () => Promise<void>; get playPremove(): () => void; }