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svelte-zdog

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svelte components for zdog 3D renders

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import { SvelteComponentTyped } from "svelte"; import Zdog from 'zdog'; declare const __propDef: { props: { node?: Zdog.RoundedRect | undefined; width?: number | undefined; height?: number | undefined; cornerRadius?: number | undefined; color?: string | undefined; stroke?: number | false | undefined; fill?: boolean | undefined; closed?: boolean | undefined; visible?: boolean | undefined; backface?: string | boolean | undefined; front?: Zdog.VectorOptions | undefined; path?: readonly Zdog.PathCommand[] | undefined; addTo?: Zdog.Anchor | undefined; translate?: Zdog.VectorOptions | undefined; rotate?: Zdog.VectorOptions | undefined; scale?: number | Zdog.VectorOptions | undefined; update?: import("../types").Subscriber<Zdog.RoundedRect> | undefined; }; events: { [evt: string]: CustomEvent<any>; }; slots: { default: {}; }; }; export type RoundedRectProps = typeof __propDef.props; export type RoundedRectEvents = typeof __propDef.events; export type RoundedRectSlots = typeof __propDef.slots; export default class RoundedRect extends SvelteComponentTyped<RoundedRectProps, RoundedRectEvents, RoundedRectSlots> { get node(): Zdog.RoundedRect; } export {};