svelte-range-slider-pips
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Multi-Thumb, Accessible, Beautiful Range Slider with Pips
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text/typescript
import type { NormalisedClient } from './types.js';
/**
* make sure the value is coerced to a float value
* @param {number|string} value the value to fix
* @param {number} precision the number of decimal places to fix to
* @return {number} a float version of the input
**/
export const coerceFloat = (value: number | string, precision: number = 2) => {
return parseFloat((+value).toFixed(precision));
};
/**
* clamp a value from a range so that it always
* falls within the min/max values
* @param {number} value the value to clamp
* @param {number} min the minimum value
* @param {number} max the maximum value
* @return {number} the value after it's been clamped
**/
export const clampValue = function (value: number, min: number, max: number) {
// return the min/max if outside of that range
return value <= min ? min : value >= max ? max : value;
};
/**
* take in a value, and then calculate that value's percentage
* of the overall range (min-max);
* @param {number} value the value we're getting percent for
* @param {number} min the minimum value
* @param {number} max the maximum value
* @param {number} precision the number of decimal places to fix to (default 2)
* @return {number} the percentage value
**/
export const valueAsPercent = function (
value: number,
min: number,
max: number,
precision: number = 2
) {
let percent = ((value - min) / (max - min)) * 100;
if (isNaN(percent) || percent <= 0) {
return 0;
} else if (percent >= 100) {
return 100;
} else {
return coerceFloat(percent, precision);
}
};
/**
* align the value with the steps so that it
* always sits on the closest (above/below) step
* @param {number} value the value to align
* @param {number} min the minimum value
* @param {number} max the maximum value
* @param {number} step the step value
* @param {number} precision the number of decimal places to fix to
* @return {number} the value after it's been aligned
**/
export const alignValueToStep = function (
value: number,
min: number,
max: number,
step: number,
precision: number = 2,
limits: [number, number] | null = null
) {
// if limits are provided, clamp the value between the limits
// if no limits are provided, clamp the value between the min and max
value = clampValue(value, limits?.[0] ?? min, limits?.[1] ?? max);
// find the middle-point between steps
// and see if the value is closer to the
// next step, or previous step
let remainder = (value - min) % step;
let aligned = value - remainder;
if (Math.abs(remainder) * 2 >= step) {
aligned += remainder > 0 ? step : -step;
}
// make sure the value is within acceptable limits
aligned = clampValue(aligned, limits?.[0] ?? min, limits?.[1] ?? max);
// make sure the returned value is set to the precision desired
// this is also because javascript often returns weird floats
// when dealing with odd numbers and percentages
return coerceFloat(aligned, precision);
};
/**
* helper to take a string of html and return only the text
* @param {string} possibleHtml the string that may contain html
* @return {string} the text from the input
*/
export const pureText = (possibleHtml: string = '') => {
return `${possibleHtml}`.replace(/<[^>]*>/g, '');
};
/**
* normalise a mouse or touch event to return the
* client (x/y) object for that event
* @param {event} event a mouse/touch event to normalise
* @returns {object} normalised event client object (x,y)
**/
export const normalisedClient = (event: TouchEvent | MouseEvent) => {
const { clientX, clientY } =
'touches' in event ? event.touches[0] || event.changedTouches[0] : event;
return { x: clientX, y: clientY } as NormalisedClient;
};
/**
* helper func to get the index of an element in it's DOM container
* @param {Element} el dom object reference we want the index of
* @returns {number} the index of the input element
**/
export const elementIndex = (el: Element | null) => {
if (!el) return -1;
var i = 0;
while ((el = el.previousElementSibling)) {
i++;
}
return i;
};
/**
* helper to check if the given value is inside the range
* @param value the value to check if is in the range
* @param range the range of values to check against
* @param type the type of range to check against
* @returns {boolean} true if the value is in the range
*/
export const isInRange = (value: number, range: number[], type: string | boolean) => {
if (type === 'min') {
// if the range is 'min', then we're checking if the value is above the min value
return range[0] > value;
} else if (type === 'max') {
// if the range is 'max', then we're checking if the value is below the max value
return range[0] < value;
} else if (type) {
// if the range is a boolean of true, then we're checking if the value is in the range
return range[0] < value && range[1] > value;
}
};
export const isOutOfLimit = (value: number, limits: number[] | null) => {
if (!limits) return false;
return value < limits[0] || value > limits[1];
};
/**
* helper to check if the given value is selected
* @param value the value to check if is selected
* @param values the values to check against
* @param precision the precision to check against
* @returns {boolean} true if the value is selected
*/
export const isSelected = (value: number, values: number[], precision: number = 2) => {
return values.some((v) => coerceFloat(v, precision) === coerceFloat(value, precision));
};
/**
* helper to return the value of a pip based on the index, and the min/max values,
* and the step of the range slider
* @param index the index of the pip
* @param min the minimum value of the range slider
* @param max the maximum value of the range slider
* @param pipStep the step of the pips
* @param step the step of the range slider
* @param precision the precision to check against
* @returns {number} the value of the pip
*/
export const getValueFromIndex = (
index: number,
min: number,
max: number,
pipStep: number,
step: number,
precision: number = 2
) => {
return coerceFloat(min + index * step * pipStep, precision);
};