svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
66 lines (54 loc) • 1.27 kB
text/typescript
import { render } from '@testing-library/svelte'
import { getContext, tick } from 'svelte'
import Transform from './Transform.svelte'
import { createGame, asMock } from '../test-utils'
jest.mock('svelte', () => ({
...jest.requireActual('svelte'),
getContext: jest.fn(),
}))
let scene
let game
let instance
beforeAll(async () => {
const setup = await createGame()
game = setup.game
scene = setup.scene
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene
case 'phaser/game':
return game
case 'phaser/game-object':
return instance
}
})
})
beforeEach(() => {
instance = scene.add.text(0, 0, 'hello')
})
afterEach(() => {
instance.destroy()
})
test('transform props', async () => {
const {
component: { $$set },
} = render(Transform, {
x: 100,
y: 100,
angle: 100,
scale: 3,
z: 2,
w: 2,
})
expect(instance.x).toEqual(100)
expect(instance.y).toEqual(100)
expect(instance.angle).toEqual(100)
expect(instance.scale).toEqual(3)
expect(instance.z).toEqual(2)
expect(instance.w).toEqual(2)
// update scale using scaleX/Y
$$set({ scaleX: 2, scaleY: 2 })
await tick()
expect(instance.scale).toEqual(2)
})