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svelte-phaser

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Create Phaser 3 games with Svelte 3

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import { render } from '@testing-library/svelte' import { getContext } from 'svelte' import PathFollower from './PathFollower.svelte' import { createGame, asMock } from '../test-utils' jest.mock('svelte', () => ({ ...jest.requireActual('svelte'), getContext: jest.fn(), })) let scene let game let instance beforeAll(async () => { const setup = await createGame() game = setup.game scene = setup.scene asMock(getContext).mockImplementation((name) => { switch (name) { case 'phaser/scene': return scene case 'phaser/game': return game case 'phaser/game-object': return instance } }) }) beforeEach(() => { instance = scene.add.sprite(0, 0, 'asdf') }) afterEach(() => { instance.destroy() }) test('path', async () => { const path = new Phaser.Curves.Line( new Phaser.Math.Vector2({ x: 100, y: 100 }), new Phaser.Math.Vector2({ x: 200, y: 200 }) ) render(PathFollower, { path, }) expect(instance.path).toEqual(path) }) test('rotateToPath', async () => { render(PathFollower, { rotateToPath: true, }) expect(instance.rotateToPath).toEqual(true) })