svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
71 lines (64 loc) • 1.85 kB
text/typescript
import { render } from '@testing-library/svelte'
import { tick, getContext } from 'svelte'
import Text from './Text.svelte'
import { createGame, asMock } from './test-utils'
jest.mock('svelte', () => ({
...jest.requireActual('svelte'),
getContext: jest.fn(),
}))
let scene
let game
beforeAll(async () => {
const setup = await createGame()
game = setup.game
scene = setup.scene
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene
case 'phaser/game':
return game
}
})
})
test('style props', async () => {
const {
component: { instance },
} = render(Text, {
text: 'test',
color: 'white',
backgroundColor: 'green',
fixedHeight: 20,
fixedWidth: 30,
fontFamily: 'Arial',
fontSize: 10,
fontStyle: 'italic',
rtl: true,
shadow: {
x: 1,
y: 2,
color: 'blue',
blur: 3,
stroke: 4,
fill: 'red',
},
wordWrap: 100,
useAdvancedWordWrap: true,
})
expect(instance.style.color).toEqual('white')
expect(instance.style.backgroundColor).toEqual('green')
expect(instance.style.fixedHeight).toEqual(20)
expect(instance.style.fixedWidth).toEqual(30)
expect(instance.style.fontFamily).toEqual('Arial')
expect(instance.style.fontSize).toEqual('10px')
expect(instance.style.fontStyle).toEqual('italic')
expect(instance.style.rtl).toEqual(true)
expect(instance.style.shadowOffsetX).toEqual(1)
expect(instance.style.shadowOffsetY).toEqual(2)
expect(instance.style.shadowColor).toEqual('blue')
expect(instance.style.shadowBlur).toEqual(3)
expect(instance.style.shadowStroke).toEqual(4)
expect(instance.style.shadowFill).toEqual('red')
expect(instance.style.wordWrapWidth).toEqual(100)
expect(instance.style.wordWrapUseAdvanced).toEqual(true)
})