svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
59 lines (50 loc) • 1.26 kB
text/typescript
import { render } from '@testing-library/svelte'
import { tick, getContext } from 'svelte'
import Arc from './Arc.svelte'
import { createGame, asMock } from './test-utils'
jest.mock('svelte', () => ({
...jest.requireActual('svelte'),
getContext: jest.fn(),
}))
let scene
let game
beforeAll(async () => {
const setup = await createGame()
game = setup.game
scene = setup.scene
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene
case 'phaser/game':
return game
}
})
})
test('arc props', async () => {
const {
component: { instance, $$set },
} = render(Arc, {
radius: 5,
startAngle: 20,
endAngle: 30,
anticlockwise: true,
})
// test constructor
expect(instance.radius).toEqual(5)
expect(instance._startAngle).toEqual(20)
expect(instance._endAngle).toEqual(30)
expect(instance._anticlockwise).toEqual(true)
$$set({
radius: 10,
startAngle: 30,
endAngle: 40,
anticlockwise: false,
})
await tick()
// test reactive statements
expect(instance.radius).toEqual(10)
expect(instance._startAngle).toEqual(30)
expect(instance._endAngle).toEqual(40)
expect(instance._anticlockwise).toEqual(false)
})