svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
37 lines • 1.16 kB
JavaScript
import { render } from '@testing-library/svelte';
import { getContext, tick } from 'svelte';
import Texture from './Texture.svelte';
import { createGame, asMock } from '../test-utils';
jest.mock('svelte', () => (Object.assign(Object.assign({}, jest.requireActual('svelte')), { getContext: jest.fn() })));
let scene;
let game;
let instance;
beforeAll(async () => {
const setup = await createGame();
game = setup.game;
scene = setup.scene;
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene;
case 'phaser/game':
return game;
case 'phaser/game-object':
return instance;
}
});
});
beforeEach(() => {
instance = scene.add.sprite(0, 0);
});
afterEach(() => {
instance.destroy();
});
test('texture props', async () => {
const { component: { $$set }, } = render(Texture);
const setTexture = jest.spyOn(instance, 'setTexture');
$$set({ texture: 't', frame: 'f' });
await tick();
expect(setTexture).toHaveBeenCalledWith('t', 'f');
});
//# sourceMappingURL=Texture.spec.js.map