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svelte-phaser

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Create Phaser 3 games with Svelte 3

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import { render } from '@testing-library/svelte'; import { getContext } from 'svelte'; import PathFollower from './PathFollower.svelte'; import { createGame, asMock } from '../test-utils'; jest.mock('svelte', () => (Object.assign(Object.assign({}, jest.requireActual('svelte')), { getContext: jest.fn() }))); let scene; let game; let instance; beforeAll(async () => { const setup = await createGame(); game = setup.game; scene = setup.scene; asMock(getContext).mockImplementation((name) => { switch (name) { case 'phaser/scene': return scene; case 'phaser/game': return game; case 'phaser/game-object': return instance; } }); }); beforeEach(() => { instance = scene.add.sprite(0, 0, 'asdf'); }); afterEach(() => { instance.destroy(); }); test('path', async () => { const path = new Phaser.Curves.Line(new Phaser.Math.Vector2({ x: 100, y: 100 }), new Phaser.Math.Vector2({ x: 200, y: 200 })); render(PathFollower, { path, }); expect(instance.path).toEqual(path); }); test('rotateToPath', async () => { render(PathFollower, { rotateToPath: true, }); expect(instance.rotateToPath).toEqual(true); }); //# sourceMappingURL=PathFollower.spec.js.map