svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
43 lines • 1.31 kB
JavaScript
import { render } from '@testing-library/svelte';
import { getContext } from 'svelte';
import PathFollower from './PathFollower.svelte';
import { createGame, asMock } from '../test-utils';
jest.mock('svelte', () => (Object.assign(Object.assign({}, jest.requireActual('svelte')), { getContext: jest.fn() })));
let scene;
let game;
let instance;
beforeAll(async () => {
const setup = await createGame();
game = setup.game;
scene = setup.scene;
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene;
case 'phaser/game':
return game;
case 'phaser/game-object':
return instance;
}
});
});
beforeEach(() => {
instance = scene.add.sprite(0, 0, 'asdf');
});
afterEach(() => {
instance.destroy();
});
test('path', async () => {
const path = new Phaser.Curves.Line(new Phaser.Math.Vector2({ x: 100, y: 100 }), new Phaser.Math.Vector2({ x: 200, y: 200 }));
render(PathFollower, {
path,
});
expect(instance.path).toEqual(path);
});
test('rotateToPath', async () => {
render(PathFollower, {
rotateToPath: true,
});
expect(instance.rotateToPath).toEqual(true);
});
//# sourceMappingURL=PathFollower.spec.js.map