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svelte-phaser

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Create Phaser 3 games with Svelte 3

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import { render } from '@testing-library/svelte'; import { getContext } from 'svelte'; import Text from './Text.svelte'; import { createGame, asMock } from './test-utils'; jest.mock('svelte', () => (Object.assign(Object.assign({}, jest.requireActual('svelte')), { getContext: jest.fn() }))); let scene; let game; beforeAll(async () => { const setup = await createGame(); game = setup.game; scene = setup.scene; asMock(getContext).mockImplementation((name) => { switch (name) { case 'phaser/scene': return scene; case 'phaser/game': return game; } }); }); test('style props', async () => { const { component: { instance }, } = render(Text, { text: 'test', color: 'white', backgroundColor: 'green', fixedHeight: 20, fixedWidth: 30, fontFamily: 'Arial', fontSize: 10, fontStyle: 'italic', rtl: true, shadow: { x: 1, y: 2, color: 'blue', blur: 3, stroke: 4, fill: 'red', }, wordWrap: 100, useAdvancedWordWrap: true, }); expect(instance.style.color).toEqual('white'); expect(instance.style.backgroundColor).toEqual('green'); expect(instance.style.fixedHeight).toEqual(20); expect(instance.style.fixedWidth).toEqual(30); expect(instance.style.fontFamily).toEqual('Arial'); expect(instance.style.fontSize).toEqual('10px'); expect(instance.style.fontStyle).toEqual('italic'); expect(instance.style.rtl).toEqual(true); expect(instance.style.shadowOffsetX).toEqual(1); expect(instance.style.shadowOffsetY).toEqual(2); expect(instance.style.shadowColor).toEqual('blue'); expect(instance.style.shadowBlur).toEqual(3); expect(instance.style.shadowStroke).toEqual(4); expect(instance.style.shadowFill).toEqual('red'); expect(instance.style.wordWrapWidth).toEqual(100); expect(instance.style.wordWrapUseAdvanced).toEqual(true); }); //# sourceMappingURL=Text.spec.js.map