svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
47 lines • 1.23 kB
JavaScript
import { render } from '@testing-library/svelte';
import { getContext } from 'svelte';
import Star from './Star.svelte';
import { createGame, asMock } from './test-utils';
jest.mock('svelte', () => (Object.assign(Object.assign({}, jest.requireActual('svelte')), { getContext: jest.fn() })));
let scene;
let game;
beforeAll(async () => {
const setup = await createGame();
game = setup.game;
scene = setup.scene;
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene;
case 'phaser/game':
return game;
}
});
});
const commonProps = {
points: [
{
x: 0,
y: 0,
},
{
x: 10,
y: 10,
},
],
};
test('points', () => {
const { component: { instance }, } = render(Star, {
points: 10,
});
expect(instance._points).toEqual(10);
});
test('radius', () => {
const { component: { instance }, } = render(Star, {
innerRadius: 10,
outerRadius: 20,
});
expect(instance._innerRadius).toEqual(10);
expect(instance._outerRadius).toEqual(20);
});
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