svelte-phaser
Version:
Create Phaser 3 games with Svelte 3
46 lines • 1.44 kB
JavaScript
import { render } from '@testing-library/svelte';
import { tick, getContext } from 'svelte';
import Arc from './Arc.svelte';
import { createGame, asMock } from './test-utils';
jest.mock('svelte', () => (Object.assign(Object.assign({}, jest.requireActual('svelte')), { getContext: jest.fn() })));
let scene;
let game;
beforeAll(async () => {
const setup = await createGame();
game = setup.game;
scene = setup.scene;
asMock(getContext).mockImplementation((name) => {
switch (name) {
case 'phaser/scene':
return scene;
case 'phaser/game':
return game;
}
});
});
test('arc props', async () => {
const { component: { instance, $$set }, } = render(Arc, {
radius: 5,
startAngle: 20,
endAngle: 30,
anticlockwise: true,
});
// test constructor
expect(instance.radius).toEqual(5);
expect(instance._startAngle).toEqual(20);
expect(instance._endAngle).toEqual(30);
expect(instance._anticlockwise).toEqual(true);
$$set({
radius: 10,
startAngle: 30,
endAngle: 40,
anticlockwise: false,
});
await tick();
// test reactive statements
expect(instance.radius).toEqual(10);
expect(instance._startAngle).toEqual(30);
expect(instance._endAngle).toEqual(40);
expect(instance._anticlockwise).toEqual(false);
});
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