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svelte-motion

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Svelte animation library based on the React library framer-motion.

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/** based on framer-motion@4.0.3, Copyright (c) 2018 Framer B.V. */ import { fixed } from '../utils/fix-process-env'; import sync, { getFrameData } from 'framesync'; import { velocityPerSecond } from 'popmotion'; import { SubscriptionManager } from '../utils/subscription-manager.js'; var isFloat = function (value) { return !isNaN(parseFloat(value)); }; /** * `MotionValue` is used to track the state and velocity of motion values. * * @public */ var MotionValue = /** @class */ (function () { /** * @param init - The initiating value * @param config - Optional configuration options * * - `transformer`: A function to transform incoming values with. * * @internal */ function MotionValue(init, startStopNotifier) { var _this = this; /** * Duration, in milliseconds, since last updating frame. * * @internal */ this.timeDelta = 0; /** * Timestamp of the last time this `MotionValue` was updated. * * @internal */ this.lastUpdated = 0; /** * Functions to notify when the `MotionValue` updates. * * @internal */ this.updateSubscribers = new SubscriptionManager(); /** * Functions to notify when the velocity updates. * * @internal */ this.velocityUpdateSubscribers = new SubscriptionManager(); /** * Functions to notify when the `MotionValue` updates and `render` is set to `true`. * * @internal */ this.renderSubscribers = new SubscriptionManager(); /** * Tracks whether this value can output a velocity. Currently this is only true * if the value is numerical, but we might be able to widen the scope here and support * other value types. * * @internal */ this.canTrackVelocity = false; this.updateAndNotify = function (v, render) { if (render === void 0) { render = true; } _this.prev = _this.current; _this.current = v; // Update timestamp var _a = getFrameData(), delta = _a.delta, timestamp = _a.timestamp; if (_this.lastUpdated !== timestamp) { _this.timeDelta = delta; _this.lastUpdated = timestamp; sync.postRender(_this.scheduleVelocityCheck); } // Update update subscribers if (_this.prev !== _this.current) { _this.updateSubscribers.notify(_this.current); } // Update velocity subscribers if (_this.velocityUpdateSubscribers.getSize()) { _this.velocityUpdateSubscribers.notify(_this.getVelocity()); } // Update render subscribers if (render) { _this.renderSubscribers.notify(_this.current); } }; /** * Schedule a velocity check for the next frame. * * This is an instanced and bound function to prevent generating a new * function once per frame. * * @internal */ this.scheduleVelocityCheck = function () { return sync.postRender(_this.velocityCheck); }; /** * Updates `prev` with `current` if the value hasn't been updated this frame. * This ensures velocity calculations return `0`. * * This is an instanced and bound function to prevent generating a new * function once per frame. * * @internal */ this.velocityCheck = function (_a) { var timestamp = _a.timestamp; if (timestamp !== _this.lastUpdated) { _this.prev = _this.current; _this.velocityUpdateSubscribers.notify(_this.getVelocity()); } }; this.hasAnimated = false; this.prev = this.current = init; this.canTrackVelocity = isFloat(this.current); this.onSubscription = () => { } this.onUnsubscription = () => { } if (startStopNotifier) { this.onSubscription = () => { if (this.updateSubscribers.getSize() + this.velocityUpdateSubscribers.getSize() + this.renderSubscribers.getSize() === 0) { const unsub = startStopNotifier() this.onUnsubscription = () => { } if (unsub) { this.onUnsubscription = () => { if (this.updateSubscribers.getSize() + this.velocityUpdateSubscribers.getSize() + this.renderSubscribers.getSize() === 0) { unsub() } } } } } } } /** * Adds a function that will be notified when the `MotionValue` is updated. * * It returns a function that, when called, will cancel the subscription. * * When calling `onChange` inside a React component, it should be wrapped with the * `useEffect` hook. As it returns an unsubscribe function, this should be returned * from the `useEffect` function to ensure you don't add duplicate subscribers.. * * @motion * * ```jsx * export const MyComponent = () => { * const x = useMotionValue(0) * const y = useMotionValue(0) * const opacity = useMotionValue(1) * * useEffect(() => { * function updateOpacity() { * const maxXY = Math.max(x.get(), y.get()) * const newOpacity = transform(maxXY, [0, 100], [1, 0]) * opacity.set(newOpacity) * } * * const unsubscribeX = x.onChange(updateOpacity) * const unsubscribeY = y.onChange(updateOpacity) * * return () => { * unsubscribeX() * unsubscribeY() * } * }, []) * * return <MotionDiv style={{ x }} /> * } * ``` * * @internalremarks * * We could look into a `useOnChange` hook if the above lifecycle management proves confusing. * * ```jsx * useOnChange(x, () => {}) * ``` * * @param subscriber - A function that receives the latest value. * @returns A function that, when called, will cancel this subscription. * * @public */ MotionValue.prototype.onChange = function (subscription) { this.onSubscription(); const unsub = this.updateSubscribers.add(subscription); return () => { unsub() this.onUnsubscription() } }; /** Add subscribe method for Svelte store interface */ MotionValue.prototype.subscribe = function (subscription) { return this.onChange(subscription); }; MotionValue.prototype.clearListeners = function () { this.updateSubscribers.clear(); this.onUnsubscription() }; /** * Adds a function that will be notified when the `MotionValue` requests a render. * * @param subscriber - A function that's provided the latest value. * @returns A function that, when called, will cancel this subscription. * * @internal */ MotionValue.prototype.onRenderRequest = function (subscription) { this.onSubscription() // Render immediately subscription(this.get()); const unsub = this.renderSubscribers.add(subscription); return () => { unsub() this.onUnsubscription() } }; /** * Attaches a passive effect to the `MotionValue`. * * @internal */ MotionValue.prototype.attach = function (passiveEffect) { this.passiveEffect = passiveEffect; }; /** * Sets the state of the `MotionValue`. * * @remarks * * ```jsx * const x = useMotionValue(0) * x.set(10) * ``` * * @param latest - Latest value to set. * @param render - Whether to notify render subscribers. Defaults to `true` * * @public */ MotionValue.prototype.set = function (v, render) { if (render === void 0) { render = true; } if (!render || !this.passiveEffect) { this.updateAndNotify(v, render); } else { this.passiveEffect(v, this.updateAndNotify); } }; /** Add update method for Svelte Store behavior */ MotionValue.prototype.update = function (v) { this.set(v(this.get())); } /** * Returns the latest state of `MotionValue` * * @returns - The latest state of `MotionValue` * * @public */ MotionValue.prototype.get = function () { this.onSubscription() const curr = this.current; this.onUnsubscription() return curr }; /** * @public */ MotionValue.prototype.getPrevious = function () { return this.prev; }; /** * Returns the latest velocity of `MotionValue` * * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical. * * @public */ MotionValue.prototype.getVelocity = function () { // This could be isFloat(this.prev) && isFloat(this.current), but that would be wasteful this.onSubscription() const vel = this.canTrackVelocity ? // These casts could be avoided if parseFloat would be typed better velocityPerSecond(parseFloat(this.current) - parseFloat(this.prev), this.timeDelta) : 0; this.onUnsubscription() return vel; }; /** * Registers a new animation to control this `MotionValue`. Only one * animation can drive a `MotionValue` at one time. * * ```jsx * value.start() * ``` * * @param animation - A function that starts the provided animation * * @internal */ MotionValue.prototype.start = function (animation) { var _this = this; this.stop(); return new Promise(function (resolve) { _this.hasAnimated = true; _this.stopAnimation = animation(resolve); }).then(function () { return _this.clearAnimation(); }); }; /** * Stop the currently active animation. * * @public */ MotionValue.prototype.stop = function () { if (this.stopAnimation) this.stopAnimation(); this.clearAnimation(); }; /** * Returns `true` if this value is currently animating. * * @public */ MotionValue.prototype.isAnimating = function () { return !!this.stopAnimation; }; MotionValue.prototype.clearAnimation = function () { this.stopAnimation = null; }; /** * Destroy and clean up subscribers to this `MotionValue`. * * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually * created a `MotionValue` via the `motionValue` function. * * @public */ MotionValue.prototype.destroy = function () { this.updateSubscribers.clear(); this.renderSubscribers.clear(); this.stop(); this.onUnsubscription() }; return MotionValue; }()); /** * @internal */ function motionValue(init, startStopNotifier) { return new MotionValue(init, startStopNotifier); } export { MotionValue, motionValue };