svelte-motion
Version:
Svelte animation library based on the React library framer-motion.
121 lines (118 loc) • 4.94 kB
JavaScript
/**
based on framer-motion@4.0.3,
Copyright (c) 2018 Framer B.V.
*/
import {fixed} from '../../utils/fix-process-env';
import { __rest, __spreadArray, __read } from 'tslib';
import { complex } from 'style-value-types';
import { isNumericalString } from '../../utils/is-numerical-string.js';
import { resolveFinalValueInKeyframes } from '../../utils/resolve-value.js';
import { motionValue } from '../../value/index.js';
import { getAnimatableNone } from '../dom/value-types/animatable-none.js';
import { findValueType } from '../dom/value-types/find.js';
import { resolveVariant } from './variants.js';
/**
* Set VisualElement's MotionValue, creating a new MotionValue for it if
* it doesn't exist.
*/
function setMotionValue(visualElement, key, value) {
if (visualElement.hasValue(key)) {
visualElement.getValue(key).set(value);
}
else {
visualElement.addValue(key, motionValue(value));
}
}
function setTarget(visualElement, definition) {
var resolved = resolveVariant(visualElement, definition);
var _a = resolved
? visualElement.makeTargetAnimatable(resolved, false)
: {}, _b = _a.transitionEnd, transitionEnd = _b === void 0 ? {} : _b; _a.transition; var target = __rest(_a, ["transitionEnd", "transition"]);
target = Object.assign(Object.assign({}, target), transitionEnd);
for (var key in target) {
var value = resolveFinalValueInKeyframes(target[key]);
setMotionValue(visualElement, key, value);
}
}
function setVariants(visualElement, variantLabels) {
var reversedLabels = __spreadArray([], __read(variantLabels)).reverse();
reversedLabels.forEach(function (key) {
var _a;
var variant = visualElement.getVariant(key);
variant && setTarget(visualElement, variant);
(_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach(function (child) {
setVariants(child, variantLabels);
});
});
}
function setValues(visualElement, definition) {
if (Array.isArray(definition)) {
return setVariants(visualElement, definition);
}
else if (typeof definition === "string") {
return setVariants(visualElement, [definition]);
}
else {
setTarget(visualElement, definition);
}
}
function checkTargetForNewValues(visualElement, target, origin) {
var _a, _b, _c;
var _d;
var newValueKeys = Object.keys(target).filter(function (key) { return !visualElement.hasValue(key); });
var numNewValues = newValueKeys.length;
if (!numNewValues)
return;
for (var i = 0; i < numNewValues; i++) {
var key = newValueKeys[i];
var targetValue = target[key];
var value = null;
/**
* If the target is a series of keyframes, we can use the first value
* in the array. If this first value is null, we'll still need to read from the DOM.
*/
if (Array.isArray(targetValue)) {
value = targetValue[0];
}
/**
* If the target isn't keyframes, or the first keyframe was null, we need to
* first check if an origin value was explicitly defined in the transition as "from",
* if not read the value from the DOM. As an absolute fallback, take the defined target value.
*/
if (value === null) {
value = (_b = (_a = origin[key]) !== null && _a !== void 0 ? _a : visualElement.readValue(key)) !== null && _b !== void 0 ? _b : target[key];
}
/**
* If value is still undefined or null, ignore it. Preferably this would throw,
* but this was causing issues in Framer.
*/
if (value === undefined || value === null)
continue;
if (typeof value === "string" && isNumericalString(value)) {
// If this is a number read as a string, ie "0" or "200", convert it to a number
value = parseFloat(value);
}
else if (!findValueType(value) && complex.test(targetValue)) {
value = getAnimatableNone(key, targetValue);
}
visualElement.addValue(key, motionValue(value));
(_c = (_d = origin)[key]) !== null && _c !== void 0 ? _c : (_d[key] = value);
visualElement.setBaseTarget(key, value);
}
}
function getOriginFromTransition(key, transition) {
if (!transition)
return;
var valueTransition = transition[key] || transition["default"] || transition;
return valueTransition.from;
}
function getOrigin(target, transition, visualElement) {
var _a, _b;
var origin = {};
for (var key in target) {
origin[key] =
(_a = getOriginFromTransition(key, transition)) !== null && _a !== void 0 ? _a : (_b = visualElement.getValue(key)) === null || _b === void 0 ? void 0 : _b.get();
}
return origin;
}
export { checkTargetForNewValues, getOrigin, getOriginFromTransition, setTarget, setValues };