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svelte-dnd-action

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*An awesome drag and drop library for Svelte 3 and 4 (not using the browser's built-in dnd, thanks god): Rich animations, nested containers, touch support and more *

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// This is based off https://stackoverflow.com/questions/27745438/how-to-compute-getboundingclientrect-without-considering-transforms/57876601#57876601 // It removes the transforms that are potentially applied by the flip animations /** * Gets the bounding rect but removes transforms (ex: flip animation) * @param {HTMLElement} el * @param {boolean} [onlyVisible] - use the visible rect defaults to true * @return {{top: number, left: number, bottom: number, right: number}} */ export function getBoundingRectNoTransforms(el, onlyVisible = true) { let ta; const rect = onlyVisible ? getVisibleRectRecursive(el) : el.getBoundingClientRect(); const style = getComputedStyle(el); const tx = style.transform; if (tx) { let sx, sy, dx, dy; if (tx.startsWith("matrix3d(")) { ta = tx.slice(9, -1).split(/, /); sx = +ta[0]; sy = +ta[5]; dx = +ta[12]; dy = +ta[13]; } else if (tx.startsWith("matrix(")) { ta = tx.slice(7, -1).split(/, /); sx = +ta[0]; sy = +ta[3]; dx = +ta[4]; dy = +ta[5]; } else { return rect; } const to = style.transformOrigin; const x = rect.x - dx - (1 - sx) * parseFloat(to); const y = rect.y - dy - (1 - sy) * parseFloat(to.slice(to.indexOf(" ") + 1)); const w = sx ? rect.width / sx : el.offsetWidth; const h = sy ? rect.height / sy : el.offsetHeight; return { x: x, y: y, width: w, height: h, top: y, right: x + w, bottom: y + h, left: x }; } else { return rect; } } /** * Gets the absolute bounding rect (accounts for the window's scroll position and removes transforms) * @param {HTMLElement} el * @return {{top: number, left: number, bottom: number, right: number}} */ export function getAbsoluteRectNoTransforms(el) { const rect = getBoundingRectNoTransforms(el); return { top: rect.top + window.scrollY, bottom: rect.bottom + window.scrollY, left: rect.left + window.scrollX, right: rect.right + window.scrollX }; } /** * Gets the absolute bounding rect (accounts for the window's scroll position) * @param {HTMLElement} el * @return {{top: number, left: number, bottom: number, right: number}} */ export function getAbsoluteRect(el) { const rect = el.getBoundingClientRect(); return { top: rect.top + window.scrollY, bottom: rect.bottom + window.scrollY, left: rect.left + window.scrollX, right: rect.right + window.scrollX }; } /** * finds the center :) * @typedef {Object} Rect * @property {number} top * @property {number} bottom * @property {number} left * @property {number} right * @param {Rect} rect * @return {{x: number, y: number}} */ export function findCenter(rect) { return { x: (rect.left + rect.right) / 2, y: (rect.top + rect.bottom) / 2 }; } /** * @typedef {Object} Point * @property {number} x * @property {number} y * @param {Point} pointA * @param {Point} pointB * @return {number} */ function calcDistance(pointA, pointB) { return Math.sqrt(Math.pow(pointA.x - pointB.x, 2) + Math.pow(pointA.y - pointB.y, 2)); } /** * @param {Point} point * @param {Rect} rect * @return {boolean|boolean} */ export function isPointInsideRect(point, rect) { return point.y <= rect.bottom && point.y >= rect.top && point.x >= rect.left && point.x <= rect.right; } /** * find the absolute coordinates of the center of a dom element * @param el {HTMLElement} * @returns {{x: number, y: number}} */ export function findCenterOfElement(el) { return findCenter(getAbsoluteRect(el)); } /** * @param {HTMLElement} elA * @param {HTMLElement} elB * @return {boolean} */ export function isCenterOfAInsideB(elA, elB) { const centerOfA = findCenterOfElement(elA); const rectOfB = getAbsoluteRectNoTransforms(elB); return isPointInsideRect(centerOfA, rectOfB); } /** * @param {HTMLElement|ChildNode} elA * @param {HTMLElement|ChildNode} elB * @return {number} */ export function calcDistanceBetweenCenters(elA, elB) { const centerOfA = findCenterOfElement(elA); const centerOfB = findCenterOfElement(elB); return calcDistance(centerOfA, centerOfB); } /** * @param {HTMLElement} el - the element to check * @returns {boolean} - true if the element in its entirety is off-screen including the scrollable area (the normal dom events look at the mouse rather than the element) */ export function isElementOffDocument(el) { const rect = getAbsoluteRect(el); return rect.right < 0 || rect.left > document.documentElement.scrollWidth || rect.bottom < 0 || rect.top > document.documentElement.scrollHeight; } function getVisibleRectRecursive(element) { let rect = element.getBoundingClientRect(); let visibleRect = { top: rect.top, bottom: rect.bottom, left: rect.left, right: rect.right }; // Traverse up the DOM hierarchy, checking for scrollable ancestors let parent = element.parentElement; while (parent && parent !== document.body) { let parentRect = parent.getBoundingClientRect(); // Check if the parent has a scrollable overflow const overflowY = window.getComputedStyle(parent).overflowY; const overflowX = window.getComputedStyle(parent).overflowX; const isScrollableY = overflowY === "scroll" || overflowY === "auto"; const isScrollableX = overflowX === "scroll" || overflowX === "auto"; // Constrain the visible area to the parent's visible area if (isScrollableY) { visibleRect.top = Math.max(visibleRect.top, parentRect.top); visibleRect.bottom = Math.min(visibleRect.bottom, parentRect.bottom); } if (isScrollableX) { visibleRect.left = Math.max(visibleRect.left, parentRect.left); visibleRect.right = Math.min(visibleRect.right, parentRect.right); } parent = parent.parentElement; } // Finally, constrain the visible rect to the viewport visibleRect.top = Math.max(visibleRect.top, 0); visibleRect.bottom = Math.min(visibleRect.bottom, window.innerHeight); visibleRect.left = Math.max(visibleRect.left, 0); visibleRect.right = Math.min(visibleRect.right, window.innerWidth); // Return the visible rectangle, ensuring that all values are valid return { top: visibleRect.top, bottom: visibleRect.bottom, left: visibleRect.left, right: visibleRect.right, width: Math.max(0, visibleRect.right - visibleRect.left), height: Math.max(0, visibleRect.bottom - visibleRect.top) }; }