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Create GPU-rendered Svelte components

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/** * @template T * @template {Record<string, any>} A * @typedef {import("svelte/action").ActionReturn<T, A>} ActionReturn<T, A> */ /** * @typedef {CustomEvent<IntersectionObserverEntry>} IntersectionEvent * @typedef {{ "on:intersectionchanged"?: (e: IntersectionEvent) => void }} Attributes */ /** * Observe all changes to the intersection of the given element with the target element, (by default the viewport). * * @param {Element} node * @param {{ root?: Element | Document | null, rootMargin?: string }} [params] * @returns {ActionReturn<void, Attributes>} */ export function intersectionObserver(node: Element, params?: { root?: Element | Document | null; rootMargin?: string; }): ActionReturn<void, Attributes>; /** * <T, A> */ export type ActionReturn<T, A extends Record<string, any>> = import("svelte/action").ActionReturn<T, A>; export type IntersectionEvent = CustomEvent<IntersectionObserverEntry>; export type Attributes = { "on:intersectionchanged"?: (e: IntersectionEvent) => void; };