suzanne
Version:
3D Software Renderer
62 lines (48 loc) • 1.93 kB
text/typescript
import { Vector } from "../Utils/Vector/Vector";
import { FragmentVertex } from "../Vertex";
import { VertexArray } from "../VertexArray";
import { VaryingInterpolator, VaryingGradient } from "./VaryingInterpolator";
export class VaryingInterpolator2 extends VaryingInterpolator {
private _inv_dx: number;
private _inv_dy: number;
constructor(a: FragmentVertex, b: FragmentVertex, VAO: VertexArray) {
super(VAO, a, b);
this._inv_dx = 1 / (b.ndc.x - a.ndc.x);
this._inv_dy = 1 / (b.ndc.y - a.ndc.y);
this._computeGradients();
}
protected _computeGradients(): void {
for (const name in this._vertices[0].varyings) {
const current_varyings = this._VAO.varyings.get(name);
const varying_a = current_varyings[this._vertices[0].index];
const varying_b = current_varyings[this._vertices[1].index];
if (typeof varying_a === 'number') {
this._varyings.set(
name,
this._computeFloatGradient(
varying_a,
varying_b as number
)
);
} else {
this._varyings.set(
name,
this._computeVecGradient(
varying_a as Vector,
varying_b as Vector
)
);
}
}
}
protected _computeFloatGradient(a: number, b: number): VaryingGradient<number> {
const x_step = (b - a) * this._inv_dx;
const y_step = (b - a) * this._inv_dy;
return { x_step, y_step };
}
protected _computeVecGradient<T extends Vector>(a: T, b: T): VaryingGradient<T> {
const x_step = b.sub(a).times(this._inv_dx) as T;
const y_step = b.sub(a).times(this._inv_dy) as T;
return { x_step, y_step };
}
}