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sussudio

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An unofficial VS Code Internal API

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ import * as streams from "./stream.mjs"; export declare class VSBuffer { /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static alloc(byteLength: number): VSBuffer; /** * When running in a nodejs context, if `actual` is not a nodejs Buffer, the backing store for * the returned `VSBuffer` instance might use a nodejs Buffer allocated from node's Buffer pool, * which is not transferrable. */ static wrap(actual: Uint8Array): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromString(source: string, options?: { dontUseNodeBuffer?: boolean; }): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromByteArray(source: number[]): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static concat(buffers: VSBuffer[], totalLength?: number): VSBuffer; readonly buffer: Uint8Array; readonly byteLength: number; private constructor(); /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ clone(): VSBuffer; toString(): string; slice(start?: number, end?: number): VSBuffer; set(array: VSBuffer, offset?: number): void; set(array: Uint8Array, offset?: number): void; set(array: ArrayBuffer, offset?: number): void; set(array: ArrayBufferView, offset?: number): void; set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void; readUInt32BE(offset: number): number; writeUInt32BE(value: number, offset: number): void; readUInt32LE(offset: number): number; writeUInt32LE(value: number, offset: number): void; readUInt8(offset: number): number; writeUInt8(value: number, offset: number): void; } export declare function readUInt16LE(source: Uint8Array, offset: number): number; export declare function writeUInt16LE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt32BE(source: Uint8Array, offset: number): number; export declare function writeUInt32BE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt32LE(source: Uint8Array, offset: number): number; export declare function writeUInt32LE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt8(source: Uint8Array, offset: number): number; export declare function writeUInt8(destination: Uint8Array, value: number, offset: number): void; export interface VSBufferReadable extends streams.Readable<VSBuffer> { } export interface VSBufferReadableStream extends streams.ReadableStream<VSBuffer> { } export interface VSBufferWriteableStream extends streams.WriteableStream<VSBuffer> { } export interface VSBufferReadableBufferedStream extends streams.ReadableBufferedStream<VSBuffer> { } export declare function readableToBuffer(readable: VSBufferReadable): VSBuffer; export declare function bufferToReadable(buffer: VSBuffer): VSBufferReadable; export declare function streamToBuffer(stream: streams.ReadableStream<VSBuffer>): Promise<VSBuffer>; export declare function bufferedStreamToBuffer(bufferedStream: streams.ReadableBufferedStream<VSBuffer>): Promise<VSBuffer>; export declare function bufferToStream(buffer: VSBuffer): streams.ReadableStream<VSBuffer>; export declare function streamToBufferReadableStream(stream: streams.ReadableStreamEvents<Uint8Array | string>): streams.ReadableStream<VSBuffer>; export declare function newWriteableBufferStream(options?: streams.WriteableStreamOptions): streams.WriteableStream<VSBuffer>; export declare function prefixedBufferReadable(prefix: VSBuffer, readable: VSBufferReadable): VSBufferReadable; export declare function prefixedBufferStream(prefix: VSBuffer, stream: VSBufferReadableStream): VSBufferReadableStream; /** Decodes base64 to a uint8 array. URL-encoded and unpadded base64 is allowed. */ export declare function decodeBase64(encoded: string): VSBuffer; /** Encodes a buffer to a base64 string. */ export declare function encodeBase64({ buffer }: VSBuffer, padded?: boolean, urlSafe?: boolean): string;