superdough
Version:
simple web audio synth and sampler intended for live coding. inspired by superdirt and webdirt.
566 lines (502 loc) • 15.9 kB
JavaScript
import { clamp } from './util.mjs';
import { getSuperdoughAudioController, registerSound, soundMap } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
import {
applyFM,
gainNode,
getADSRValues,
getFrequencyFromValue,
getLfo,
getParamADSR,
getPitchEnvelope,
getVibratoOscillator,
getWorklet,
noises,
onceEnded,
releaseAudioNode,
webAudioTimeout,
} from './helpers.mjs';
import { logger } from './logger.mjs';
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
import { getNodeFromPool, releaseNodeToPool } from './nodePools.mjs';
const waveforms = ['triangle', 'square', 'sawtooth', 'sine', 'user', 'one'];
const waveformAliases = [
['tri', 'triangle'],
['sqr', 'square'],
['saw', 'sawtooth'],
['sin', 'sine'],
];
function makeSaturationCurve(amount, n_samples) {
const k = typeof amount === 'number' ? amount : 50;
const curve = new Float32Array(n_samples);
for (let i = 0; i < n_samples; i++) {
const x = (i * 2) / n_samples - 1;
curve[i] = Math.tanh(x * k);
}
return curve;
}
export function registerSynthSounds() {
[...waveforms].forEach((s) => {
registerSound(
s,
(t, value, onended) => {
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
// turn down
const g = gainNode(0.3);
const sound = getOscillator(s, t, value, () => {
releaseAudioNode(g);
onended();
});
const { node: o, nodes, stop, triggerRelease } = sound;
const { duration } = value;
const envGain = gainNode(1);
const node = o.connect(g).connect(envGain);
const holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
const envEnd = holdEnd + release + 0.01;
triggerRelease?.(envEnd);
stop(envEnd);
return {
node,
nodes,
stop: (endTime) => {
stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
});
registerSound(
'sbd',
(t, value, onended) => {
const { duration, decay = 0.5, pdecay = 0.5, penv = 36, clip } = value;
const ctx = getAudioContext();
const attackhold = 0.02;
const noiselvl = 1.2;
const noisedecay = 0.025;
const mixGain = 1;
const o = ctx.createOscillator();
o.type = 'triangle';
o.frequency.value = getFrequencyFromValue(value, 29);
o.detune.setValueAtTime(penv * 100, 0);
o.detune.setValueAtTime(penv * 100, t);
o.detune.exponentialRampToValueAtTime(0.001, t + pdecay);
const g = gainNode(1);
g.gain.setValueAtTime(1, t + attackhold);
g.gain.exponentialRampToValueAtTime(0.001, t + attackhold + decay);
o.start(t);
const noise = getNoiseOscillator('brown', t, 2);
const noiseGain = gainNode(1);
noiseGain.gain.setValueAtTime(noiselvl, t);
noiseGain.gain.exponentialRampToValueAtTime(0.001, t + noisedecay);
const sat = new WaveShaperNode(ctx);
// tri to sine diode shaper emulation
sat.curve = makeSaturationCurve(2, ctx.sampleRate);
const mix = gainNode(mixGain);
onceEnded(o, () => {
releaseAudioNode(o);
releaseAudioNode(g);
releaseAudioNode(sat);
releaseAudioNode(noise.node);
releaseAudioNode(noiseGain);
releaseAudioNode(mix);
onended();
});
const node = o.connect(sat).connect(g).connect(mix);
noise.node.connect(noiseGain).connect(mix);
const holdEnd = t + decay;
let end = holdEnd + 0.01;
if (clip != null) {
end = Math.min(t + clip * duration, end);
}
// prevent clicking
mix.gain.setValueAtTime(mixGain, end - 0.01);
mix.gain.linearRampToValueAtTime(0, end);
o.stop(end);
noise.stop(end);
return {
node,
nodes: { source: [o] },
stop: (endTime) => {
o.stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
registerSound(
'supersaw',
(begin, value, onended) => {
const ac = getAudioContext();
let { duration, n, unison = 5, spread = 0.6, detune } = value;
detune = detune ?? n ?? 0.18;
const frequency = getFrequencyFromValue(value);
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
const holdend = begin + duration;
const end = holdend + release + 0.01;
const voices = clamp(unison, 1, 100);
let panspread = voices > 1 ? clamp(spread, 0, 1) : 0;
const params = {
frequency,
begin,
end,
freqspread: detune,
voices,
panspread,
};
const factory = () => new AudioWorkletNode(ac, 'supersaw-oscillator', { outputChannelCount: [2] });
const o = getNodeFromPool('supersaw', factory);
Object.entries(params).forEach(([key, value]) => {
const param = o.parameters.get(key);
const target = value !== undefined ? value : param.defaultValue;
param.value = target;
});
o.port.postMessage({ type: 'initialize' });
const gainAdjustment = 1 / Math.sqrt(voices);
getPitchEnvelope(o.parameters.get('detune'), value, begin, holdend);
const vibratoHandle = getVibratoOscillator(o.parameters.get('detune'), value, begin);
const fmHandle = applyFM(o.parameters.get('frequency'), value, begin);
let envGain = gainNode(1);
envGain = o.connect(envGain);
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 0.3 * gainAdjustment, begin, holdend, 'linear');
let timeoutNode = webAudioTimeout(
ac,
() => {
releaseNodeToPool(o);
onended();
fmHandle?.stop();
vibratoHandle?.stop();
},
begin,
end,
);
return {
node: envGain,
nodes: { source: [o], ...fmHandle?.nodes, ...vibratoHandle?.nodes },
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'synth' },
);
registerSound(
'bytebeat',
(begin, value, onended) => {
const defaultBeats = [
'(t%255 >= t/255%255)*255',
'(t*(t*8%60 <= 300)|(-t)*(t*4%512 < 256))+t/400',
't',
't*(t >> 10^t)',
't&128',
't&t>>8',
'((t%255+t%128+t%64+t%32+t%16+t%127.8+t%64.8+t%32.8+t%16.8)/3)',
'((t%64+t%63.8+t%64.15+t%64.35+t%63.5)/1.25)',
'(t&(t>>7)-t)',
'(sin(t*PI/128)*127+127)',
'((t^t/2+t+64*(sin((t*PI/64)+(t*PI/32768))+64))%128*2)',
'((t^t/2+t+64*(cos >> 0))%127.85*2)',
'((t^t/2+t+64)%128*2)',
'(((t * .25)^(t * .25)/100+(t * .25))%128)*2',
'((t^t/2+t+64)%7 * 24)',
];
const { n = 0 } = value;
const frequency = getFrequencyFromValue(value);
const { byteBeatExpression = defaultBeats[n % defaultBeats.length], byteBeatStartTime } = value;
const ac = getAudioContext();
let { duration } = value;
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
const holdend = begin + duration;
const end = holdend + release + 0.01;
let o = getWorklet(
ac,
'byte-beat-processor',
{
frequency,
begin,
end,
},
{
outputChannelCount: [2],
},
);
o.port.postMessage({ codeText: byteBeatExpression, byteBeatStartTime, frequency });
let envGain = gainNode(1);
envGain = o.connect(envGain);
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 1, begin, holdend, 'linear');
let timeoutNode = webAudioTimeout(
ac,
() => {
releaseAudioNode(o);
onended();
},
begin,
end,
);
return {
node: envGain,
source: o,
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'synth' },
);
registerSound(
'pulse',
(begin, value, onended) => {
const ac = getAudioContext();
let { pwrate, pwsweep } = value;
if (pwsweep == null) {
if (pwrate != null) {
pwsweep = 0.3;
} else {
pwsweep = 0;
}
}
if (pwrate == null && pwsweep != null) {
pwrate = 1;
}
let { duration, pw: pulsewidth = 0.5 } = value;
const frequency = getFrequencyFromValue(value);
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
const holdend = begin + duration;
const end = holdend + release + 0.01;
let o = getWorklet(
ac,
'pulse-oscillator',
{
frequency,
begin,
end,
pulsewidth,
},
{
outputChannelCount: [2],
},
);
getPitchEnvelope(o.parameters.get('detune'), value, begin, holdend);
const vibratoHandle = getVibratoOscillator(o.parameters.get('detune'), value, begin);
const fmHandle = applyFM(o.parameters.get('frequency'), value, begin);
let envGain = gainNode(1);
envGain = o.connect(envGain);
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 1, begin, holdend, 'linear');
let pw_lfo;
if (pwsweep != 0) {
pw_lfo = getLfo(ac, { frequency: pwrate, depth: pwsweep, begin, end });
pw_lfo.connect(o.parameters.get('pulsewidth'));
}
let timeoutNode = webAudioTimeout(
ac,
() => {
releaseAudioNode(o);
releaseAudioNode(pw_lfo);
onended();
fmHandle?.stop();
vibratoHandle?.stop();
},
begin,
end,
);
return {
node: envGain,
nodes: { source: [o], pw_lfo: [pw_lfo], ...fmHandle?.nodes, ...vibratoHandle?.nodes },
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'synth' },
);
registerSound(
'bus',
(begin, value, onended) => {
const ac = getAudioContext();
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 1, 0.01],
);
const holdend = begin + value.duration;
const end = holdend + release + 0.01;
const bus = getSuperdoughAudioController().getBus(value.n ?? 0);
const envGain = bus.connect(gainNode(0));
getParamADSR(envGain.gain, attack, decay, sustain, release, 0, 1, begin, holdend, 'linear');
const timeoutNode = webAudioTimeout(
ac,
() => {
bus.disconnect(envGain);
onended();
},
begin,
end,
);
return {
node: envGain,
nodes: { source: [bus] },
stop: (time) => {
timeoutNode.stop(time);
},
};
},
{ prebake: true, type: 'input' },
);
[...noises].forEach((s) => {
registerSound(
s,
(t, value, onended) => {
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
let sound;
let { density } = value;
sound = getNoiseOscillator(s, t, density);
let { node: o, stop, triggerRelease } = sound;
// turn down
const g = gainNode(0.3);
const { duration } = value;
onceEnded(o, () => {
releaseAudioNode(o);
releaseAudioNode(g);
onended();
});
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
const holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
const envEnd = holdEnd + release + 0.01;
triggerRelease?.(envEnd);
stop(envEnd);
return {
node,
nodes: { source: [o] },
stop: (endTime) => {
stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
});
waveformAliases.forEach(([alias, actual]) => soundMap.set({ ...soundMap.get(), [alias]: soundMap.get()[actual] }));
}
const PI2 = 2 * Math.PI;
export function waveformN(partials, phases, type) {
const isList = typeof partials === 'object';
partials = isList ? partials : new Float32Array(partials).fill(1);
const len = partials.length;
const real = new Float32Array(len + 1);
const imag = new Float32Array(len + 1);
const ac = getAudioContext();
const osc = ac.createOscillator();
const terms = {
sawtooth: (n) => [0, -1 / n],
square: (n) => [0, n % 2 === 0 ? 0 : 1 / n],
triangle: (n) => [n % 2 === 0 ? 0 : 1 / (n * n), 0],
user: (_n) => [0, 1],
};
if (!terms[type]) {
throw new Error(`unknown wave type ${type}`);
}
for (let n = 0; n < len; n++) {
const mag = partials[n];
const [r, i] = terms[type](n + 1); // we skip n === 0 as this is dc offset
const phase = phases?.[n] ?? 0;
// Scale by `partials`
let R = r * mag;
let I = i * mag;
// Apply rotation by the phase
if (phase !== 0) {
const c = Math.cos(PI2 * phase);
const s = Math.sin(PI2 * phase);
R = c * R - s * I;
I = s * R + c * I;
}
real[n + 1] = R;
imag[n + 1] = I;
}
const wave = ac.createPeriodicWave(real, imag);
osc.setPeriodicWave(wave);
return osc;
}
// expects one of waveforms as s
export function getOscillator(s, t, value, onended) {
const { duration, noise = 0 } = value;
const partials = value.partials ?? value.n;
let o;
if (s === 'user' && !partials) {
logger(
`[superdough] Synth 'user' was selected, but partials not specified. Defaulting to triangle. Use pat.partials to setup custom waveform`,
);
s = 'triangle';
}
s = s === 'user' && !partials ? 'triangle' : s;
if (s === 'one') {
// Constant 1 oscillator (used for modulation)
o = new ConstantSourceNode(getAudioContext(), { offset: 1 });
o.start(t);
return {
node: o,
nodes: { source: o },
stop: (time) => o?.stop(time),
};
} else if (!partials || partials?.length === 0 || s === 'sine') {
// If no partials are given, use stock waveforms
o = getAudioContext().createOscillator();
o.type = s || 'triangle';
}
// generate custom waveform if partials are given
else {
o = waveformN(partials, value.phases, s);
}
// set frequency
o.frequency.value = getFrequencyFromValue(value);
const vibratoHandle = getVibratoOscillator(o.detune, value, t);
// pitch envelope
getPitchEnvelope(o.detune, value, t, t + duration);
const fmHandle = applyFM(o.frequency, value, t);
let noiseMix;
if (noise) {
noiseMix = getNoiseMix(o, noise, t);
}
onceEnded(o, () => {
noiseMix?.teardown();
releaseAudioNode(o);
releaseAudioNode(noiseMix?.node);
onended();
});
o.start(t);
return {
node: noiseMix?.node || o,
nodes: { source: [o], ...vibratoHandle?.nodes, ...fmHandle?.nodes },
stop: (time) => {
fmHandle.stop(time);
vibratoHandle?.stop(time);
noiseMix?.stop(time);
o.stop(time);
},
triggerRelease: (time) => {
// envGain?.stop(time);
},
};
}