superdough
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simple web audio synth and sampler intended for live coding. inspired by superdirt and webdirt.
1,033 lines (945 loc) • 32 kB
JavaScript
/*
superdough.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/superdough/superdough.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import './feedbackdelay.mjs';
import './reverb.mjs';
import './vowel.mjs';
import { clamp, nanFallback, _mod, cycleToSeconds, pickAndRename } from './util.mjs';
import workletsUrl from './worklets.mjs?audioworklet';
import { getNodeFromPool, isPoolable, releaseNodeToPool } from './nodePools.mjs';
import {
createFilter,
effectSend,
gainNode,
getCompressor,
getDistortion,
getFrequencyFromValue,
getLfo,
getWorklet,
releaseAudioNode,
webAudioTimeout,
} from './helpers.mjs';
import { map } from 'nanostores';
import { logger } from './logger.mjs';
import { connectLFO, connectEnvelope, connectBusModulator } from './modulators.mjs';
import { loadBuffer } from './sampler.mjs';
import { getAudioContext } from './audioContext.mjs';
import { SuperdoughAudioController } from './superdoughoutput.mjs';
import { resetSeenKeys } from './wavetable.mjs';
export const DEFAULT_MAX_POLYPHONY = 128;
const DEFAULT_AUDIO_DEVICE_NAME = 'System Standard';
export let maxPolyphony = DEFAULT_MAX_POLYPHONY;
/**
* Set the max polyphony. If notes are ringing out via `release` then they will
* start to die out in first-in-first-out order once the max polyphony has been hit
*
* @name setMaxPolyphony
* @param {number} Max polyphony. Defaults to 128
* @example
* setMaxPolyphony(4)
* n(irand(24).seg(8)).scale("C#3:minor").room(1).release(4).gain(0.5)
*
*/
export function setMaxPolyphony(polyphony) {
maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY;
}
export let multiChannelOrbits = false;
export function setMultiChannelOrbits(bool) {
multiChannelOrbits = bool == true;
}
export const soundMap = map();
export function registerSound(key, onTrigger, data = {}) {
key = key.toLowerCase().replace(/\s+/g, '_');
soundMap.setKey(key, { onTrigger, data });
}
let gainCurveFunc = (val) => val;
export function applyGainCurve(val) {
return gainCurveFunc(val);
}
/**
* Apply a function to all gains provided in patterns. Can be used to rescale gain to be
* quadratic, exponential, etc. rather than linear
*
* @name setGainCurve
* @param {Function} function to apply to all gain values
* @example
* setGainCurve((x) => x * x) // quadratic gain
* s("bd*4").gain(0.5) // equivalent to 0.25 gain normally
*
*/
export function setGainCurve(newGainCurveFunc) {
gainCurveFunc = newGainCurveFunc;
}
function aliasBankMap(aliasMap) {
// Make all bank keys lower case for case insensitivity
for (const key in aliasMap) {
aliasMap[key.toLowerCase()] = aliasMap[key];
}
// Look through every sound...
const soundDictionary = soundMap.get();
for (const key in soundDictionary) {
// Check if the sound is part of a bank...
const [bank, suffix] = key.split('_');
if (!suffix) continue;
// Check if the bank is aliased...
const aliasValue = aliasMap[bank];
if (aliasValue) {
if (typeof aliasValue === 'string') {
// Alias a single alias
soundDictionary[`${aliasValue}_${suffix}`.toLowerCase()] = soundDictionary[key];
} else if (Array.isArray(aliasValue)) {
// Alias multiple aliases
for (const alias of aliasValue) {
soundDictionary[`${alias}_${suffix}`.toLowerCase()] = soundDictionary[key];
}
}
}
}
// Update the sound map!
// We need to destructure here to trigger the update
soundMap.set({ ...soundDictionary });
}
async function aliasBankPath(path) {
const response = await fetch(path);
const aliasMap = await response.json();
aliasBankMap(aliasMap);
}
/**
* Register an alias for a bank of sounds.
* Optionally accepts a single argument map of bank aliases.
* Optionally accepts a single argument string of a path to a JSON file containing bank aliases.
* @param {string} bank - The bank to alias
* @param {string} alias - The alias to use for the bank
*/
export async function aliasBank(...args) {
switch (args.length) {
case 1:
if (typeof args[0] === 'string') {
return aliasBankPath(args[0]);
} else {
return aliasBankMap(args[0]);
}
case 2:
return aliasBankMap({ [args[0]]: args[1] });
default:
throw new Error('aliasMap expects 1 or 2 arguments, received ' + args.length);
}
}
/**
* Register an alias for a sound.
* @param {string} original - The original sound name
* @param {string} alias - The alias to use for the sound
*/
export function soundAlias(original, alias) {
if (getSound(original) == null) {
logger('soundAlias: original sound not found');
return;
}
soundMap.setKey(alias, getSound(original));
}
export function getSound(s) {
if (typeof s !== 'string') {
console.warn(`getSound: expected string got "${s}". fall back to triangle`);
return soundMap.get().triangle; // is this good?
}
return soundMap.get()[s.toLowerCase()];
}
export const getAudioDevices = async () => {
await navigator.mediaDevices.getUserMedia({ audio: true });
let mediaDevices = await navigator.mediaDevices.enumerateDevices();
mediaDevices = mediaDevices.filter((device) => device.kind === 'audiooutput' && device.deviceId !== 'default');
const devicesMap = new Map();
devicesMap.set(DEFAULT_AUDIO_DEVICE_NAME, '');
mediaDevices.forEach((device) => {
devicesMap.set(device.label, device.deviceId);
});
return devicesMap;
};
let defaultDefaultValues = {
s: 'triangle',
gain: 0.8,
postgain: 1,
density: '.03',
channels: [1, 2],
phaserdepth: 0.75,
shapevol: 1,
distortvol: 1,
distorttype: 0,
delay: 0,
busgain: 1,
byteBeatExpression: '0',
delayfeedback: 0.5,
delaysync: 3 / 16,
orbit: 1,
i: 1,
velocity: 1,
fft: 8,
tremolodepth: 1,
tremolophase: 0,
release: 0.01,
};
const defaultDefaultDefaultValues = Object.freeze({ ...defaultDefaultValues });
export function setDefault(control, value) {
// const main = getControlName(control); // we cant do this because superdough is independent of strudel/core
defaultDefaultValues[control] = value;
}
export function resetDefaults() {
defaultDefaultValues = { ...defaultDefaultDefaultValues };
}
let defaultControls = new Map(Object.entries(defaultDefaultValues));
export function setDefaultValue(key, value) {
defaultControls.set(key, value);
}
export function getDefaultValue(key) {
return defaultControls.get(key);
}
export function setDefaultValues(defaultsobj) {
Object.keys(defaultsobj).forEach((key) => {
setDefaultValue(key, defaultsobj[key]);
});
}
export function resetDefaultValues() {
defaultControls = new Map(Object.entries(defaultDefaultValues));
}
export function setVersionDefaults(version) {
resetDefaultValues();
if (version === '1.0') {
setDefaultValue('fanchor', 0.5);
}
}
export const resetLoadedSounds = () => soundMap.set({});
let externalWorklets = [];
export function registerWorklet(url) {
externalWorklets.push(url);
}
let workletsLoading;
export function loadWorklets() {
if (!workletsLoading) {
const audioCtx = getAudioContext();
const allWorkletURLs = externalWorklets.concat([workletsUrl]);
workletsLoading = Promise.all(allWorkletURLs.map((workletURL) => audioCtx.audioWorklet.addModule(workletURL))).then(
() => (workletsLoading = undefined),
);
}
return workletsLoading;
}
// this function should be called on first user interaction (to avoid console warning)
export async function initAudio(options = {}) {
const {
disableWorklets = false,
maxPolyphony,
audioDeviceName = DEFAULT_AUDIO_DEVICE_NAME,
multiChannelOrbits = false,
} = options;
setMaxPolyphony(maxPolyphony);
setMultiChannelOrbits(multiChannelOrbits);
resetSeenKeys();
if (typeof window === 'undefined') {
return;
}
const audioCtx = getAudioContext();
if (audioDeviceName != null && audioDeviceName != DEFAULT_AUDIO_DEVICE_NAME) {
try {
const devices = await getAudioDevices();
const id = devices.get(audioDeviceName);
const isValidID = (id ?? '').length > 0;
if (audioCtx.sinkId !== id && isValidID) {
await audioCtx.setSinkId(id);
}
logger(
`[superdough] Audio Device set to ${audioDeviceName}, it might take a few seconds before audio plays on all output channels`,
);
} catch {
logger('[superdough] failed to set audio interface', 'warning');
}
}
if ((!audioCtx) instanceof OfflineAudioContext) {
await audioCtx.resume();
}
if (disableWorklets) {
logger('[superdough]: AudioWorklets disabled with disableWorklets');
return;
}
try {
await loadWorklets();
logger('[superdough] AudioWorklets loaded');
} catch (err) {
console.warn('could not load AudioWorklet effects', err);
}
logger('[superdough] ready');
}
let audioReady;
export async function initAudioOnFirstClick(options) {
if (!audioReady) {
audioReady = new Promise((resolve) => {
document.addEventListener('mousedown', async function listener() {
document.removeEventListener('mousedown', listener);
await initAudio(options);
resolve();
});
});
}
return audioReady;
}
let controller;
export function getSuperdoughAudioController() {
if (controller == null) {
controller = new SuperdoughAudioController(getAudioContext());
}
return controller;
}
export function setSuperdoughAudioController(newController) {
controller = newController;
return controller;
}
export function connectToDestination(input, channels) {
const controller = getSuperdoughAudioController();
controller.output.connectToDestination(input, channels);
}
function getPhaser(begin, end, frequency = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) {
const ac = getAudioContext();
const lfo = getLfo(ac, { frequency, depth: sweep * 2, begin, end });
//filters
const numStages = 1; //num of filters in series
let fOffset = 282; //for backward compat in #1800
const filterChain = [];
for (let i = 0; i < numStages; i++) {
const filter = getNodeFromPool('filter', () => ac.createBiquadFilter());
filter.type = 'notch';
filter.gain.value = 1;
filter.frequency.value = centerFrequency + fOffset;
filter.Q.value = 2 - Math.min(Math.max(depth * 2, 0), 1.9);
lfo.connect(filter.detune);
fOffset += 282;
filterChain.push(filter);
}
return { filterChain, lfo };
}
function getFilterType(ftype) {
ftype = ftype ?? 0;
const filterTypes = ['12db', 'ladder', '24db'];
return typeof ftype === 'number' ? filterTypes[Math.floor(_mod(ftype, filterTypes.length))] : ftype;
}
export let analysers = {},
analysersData = {};
export function getAnalyserById(id, fftSize = 1024, smoothingTimeConstant = 0.5) {
if (!analysers[id] || analysers[id].context != getAudioContext()) {
// make sure this doesn't happen too often as it piles up garbage
const analyserNode = getAudioContext().createAnalyser();
analyserNode.fftSize = fftSize;
analyserNode.smoothingTimeConstant = smoothingTimeConstant;
// getDestination().connect(analyserNode);
analysers[id] = analyserNode;
analysersData[id] = new Float32Array(analysers[id].frequencyBinCount);
}
if (analysers[id].fftSize !== fftSize) {
analysers[id].fftSize = fftSize;
analysersData[id] = new Float32Array(analysers[id].frequencyBinCount);
}
return analysers[id];
}
export function getAnalyzerData(type = 'time', id = 1) {
const getter = {
time: () => analysers[id]?.getFloatTimeDomainData(analysersData[id]),
frequency: () => analysers[id]?.getFloatFrequencyData(analysersData[id]),
}[type];
if (!getter) {
throw new Error(`getAnalyzerData: ${type} not supported. use one of ${Object.keys(getter).join(', ')}`);
}
getter();
return analysersData[id];
}
export function resetGlobalEffects() {
controller?.reset();
analysers = {};
analysersData = {};
}
let activeSoundSources = new Map();
//music programs/audio gear usually increments inputs/outputs from 1, we need to subtract 1 from the input because the webaudio API channels start at 0
function mapChannelNumbers(channels) {
return (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1);
}
class Chain {
constructor() {
this.audioNodes = [];
this.tails = [];
}
connect(...nodes) {
nodes.forEach((node) => {
this.tails.forEach((tail) => {
tail.connect(node);
});
});
this.tails = nodes;
this.audioNodes.push(...nodes);
return this;
}
connectOne(idx, node) {
this.tails[idx].connect(node);
this.tails[idx] = node;
this.audioNodes.push(node);
return this;
}
releaseNodes() {
this.audioNodes.forEach((n) => (isPoolable(n) ? releaseNodeToPool(n) : releaseAudioNode(n)));
this.audioNodes = [];
this.tails = [];
}
}
export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5) => {
// mapping from main FX and numbered FX chains to nodes
const nodes = { main: {} };
// new: t is always expected to be the absolute target onset time
const ac = getAudioContext();
const audioController = getSuperdoughAudioController();
let { stretch } = value;
if (stretch != null) {
//account for phase vocoder latency
const latency = 0.04;
t = t - latency;
}
if (typeof value !== 'object') {
throw new Error(
`expected hap.value to be an object, but got "${value}". Hint: append .note() or .s() to the end`,
'error',
);
}
// duration is passed as value too..
value.duration = hapDuration;
// calculate absolute time
if (t < ac.currentTime) {
console.warn(
`[superdough]: cannot schedule sounds in the past (target: ${t.toFixed(2)}, now: ${ac.currentTime.toFixed(2)})`,
);
return;
}
// destructure
let {
s = getDefaultValue('s'),
bank,
source,
postgain = getDefaultValue('postgain'),
duckorbit,
duckonset,
duckattack,
duckdepth,
djf,
release = getDefaultValue('release'),
dry,
delay = getDefaultValue('delay'),
delayfeedback = getDefaultValue('delayfeedback'),
delaysync = getDefaultValue('delaysync'),
delaytime,
orbit = getDefaultValue('orbit'),
bus,
busgain = getDefaultValue('busgain'),
room,
roomfade,
roomlp,
roomdim,
roomsize,
ir,
irspeed,
irbegin,
i = getDefaultValue('i'),
analyze, // analyser wet
fft = getDefaultValue('fft'), // fftSize 0 - 10
FX = [],
FXrelease,
} = value;
delaytime = delaytime ?? cycleToSeconds(delaysync, cps);
const orbitChannels = mapChannelNumbers(
multiChannelOrbits && orbit > 0 ? [orbit * 2 - 1, orbit * 2] : getDefaultValue('channels'),
);
const channels = value.channels != null ? mapChannelNumbers(value.channels) : orbitChannels;
const orbitBus = audioController.getOrbit(orbit, channels);
if (duckorbit != null) {
audioController.duck(duckorbit, t, duckonset, duckattack, duckdepth);
}
postgain = applyGainCurve(postgain);
delay = applyGainCurve(delay);
busgain = applyGainCurve(busgain);
const end = t + hapDuration;
const fullRelease = Math.max(release, FXrelease ?? 0);
const endWithRelease = end + fullRelease;
const chainID = Math.round(Math.random() * 1000000);
// oldest audio nodes will be destroyed if maximum polyphony is exceeded
for (let i = 0; i <= activeSoundSources.size - maxPolyphony; i++) {
const ch = activeSoundSources.entries().next();
const source = ch.value[1].deref();
const chainID = ch.value[0];
const endTime = t + 0.25;
source?.node?.gain?.linearRampToValueAtTime(0, endTime);
source?.stop?.(endTime);
activeSoundSources.delete(chainID);
}
if (['-', '~', '_'].includes(s)) {
return;
}
if (bank && s) {
s = `${bank}_${s}`;
value.s = s;
}
const chain = new Chain(); // connection manager which tracks audio nodes for releasing
// get source AudioNode
let sourceNode;
if (source) {
sourceNode = source(t, value, hapDuration, cps);
nodes.main['source'] = [sourceNode];
} else if (getSound(s)) {
const { onTrigger } = getSound(s);
const onEnded = () =>
webAudioTimeout(
ac,
() => {
chain.releaseNodes();
activeSoundSources.delete(chainID);
},
0,
endWithRelease,
);
const soundHandle = await onTrigger(t, value, onEnded, cps);
if (soundHandle) {
sourceNode = soundHandle.node;
activeSoundSources.set(chainID, new WeakRef(soundHandle)); // allow GC
nodes.main = { ...nodes.main, ...soundHandle.nodes };
}
} else {
throw new Error(`sound ${s} not found! Is it loaded?`);
}
if (!sourceNode) {
// if onTrigger does not return anything, we will just silently skip
// this can be used for things like speed(0) in the sampler
return;
}
if (ac.currentTime > t) {
logger('[webaudio] skip hap: still loading', ac.currentTime - t);
return;
}
chain.connect(sourceNode);
FX = [...FX, value]; // run through the FX chain and then run through all FX outside of it as well
for (let [idx, fx] of Object.entries(FX)) {
const key = idx == FX.length - 1 ? 'main' : idx;
nodes[key] ??= {};
const fxNodes = nodes[key];
let {
gain = getDefaultValue('gain'),
velocity = getDefaultValue('velocity'),
shapevol = getDefaultValue('shapevol'),
distorttype = getDefaultValue('distorttype'),
distortvol = getDefaultValue('distortvol'),
tremolodepth = getDefaultValue('tremolodepth'),
phaserdepth = getDefaultValue('phaserdepth'),
delay = getDefaultValue('delay'),
delayfeedback = getDefaultValue('delayfeedback'),
delaysync = getDefaultValue('delaysync'),
delaytime,
i = getDefaultValue('i'),
} = fx;
gain = applyGainCurve(nanFallback(gain, 1));
shapevol = applyGainCurve(shapevol);
distortvol = applyGainCurve(distortvol);
velocity = applyGainCurve(velocity);
tremolodepth = applyGainCurve(tremolodepth);
gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
delaytime = delaytime ?? cycleToSeconds(delaysync, cps);
// Kabelsalat
if (fx.workletSrc !== undefined) {
const workletNode = getWorklet(ac, 'generic-processor', {}, { outputChannelCount: [2] });
chain.connect(workletNode);
const workletSrc = fx.workletSrc
.replace(/\bpat\[(\d+)\]/g, (_, i) => fx.workletInputs[i])
.replaceAll('sFreq', getFrequencyFromValue(value))
.replaceAll('sGate', `cc('strudel-gate-${chainID}')`);
/* global compileKabel */
const { src, ugens, registers } = compileKabel(workletSrc);
workletNode.port.postMessage({ src, schema: { ugens, registers }, start: t, gateEnd: end, end: endWithRelease });
}
if (fx.stretch !== undefined) {
const phaseVocoder = getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: fx.stretch });
chain.connect(phaseVocoder);
fxNodes['stretch'] = [phaseVocoder];
}
if (fx.transient !== undefined) {
const transProcessor = getWorklet(
ac,
'transient-processor',
{},
{
processorOptions: {
attack: fx.transient,
sustain: fx.transsustain,
begin: t,
end: endWithRelease,
},
},
);
chain.connect(transProcessor);
fxNodes['transient'] = transProcessor;
}
// gain stage
const initialGain = gainNode(gain);
fxNodes['gain'] = [initialGain];
chain.connect(initialGain);
// filter
const ftype = getFilterType(value.ftype);
const filt = (params) => createFilter(ac, t, end, params, cps, cycle);
if (fx.cutoff !== undefined) {
const lpMap = {
frequency: 'cutoff',
q: 'resonance',
attack: 'lpattack',
decay: 'lpdecay',
sustain: 'lpsustain',
release: 'lprelease',
env: 'lpenv',
anchor: 'fanchor',
model: 'ftype',
drive: 'drive',
rate: 'lprate',
sync: 'lpsync',
depth: 'lpdepth',
depthfrequency: 'lpdepthfrequency',
shape: 'lpshape',
dcoffset: 'lpdc',
skew: 'lpskew',
};
const lpParams = pickAndRename(fx, lpMap);
lpParams.type = 'lowpass';
const { filter: lpf1, lfo: lfo1 } = filt(lpParams);
fxNodes['lpf'] = [lpf1];
fxNodes['lpf_lfo'] = [lfo1];
chain.connect(lpf1);
lfo1 && chain.audioNodes.push(lfo1);
if (ftype === '24db') {
const { filter: lpf2, lfo: lfo2 } = filt(lpParams);
fxNodes['lpf'].push(lpf2);
fxNodes['lpf_lfo'].push(lfo2);
chain.connect(lpf2);
lfo2 && chain.audioNodes.push(lfo2);
}
}
if (fx.hcutoff !== undefined) {
const hpMap = {
frequency: 'hcutoff',
q: 'hresonance',
attack: 'hpattack',
decay: 'hpdecay',
sustain: 'hpsustain',
release: 'hprelease',
env: 'hpenv',
anchor: 'fanchor',
model: 'ftype',
drive: 'drive',
rate: 'hprate',
sync: 'hpsync',
depth: 'hpdepth',
depthfrequency: 'hpdepthfrequency',
shape: 'hpshape',
dcoffset: 'hpdc',
skew: 'hpskew',
};
const hpParams = pickAndRename(fx, hpMap);
hpParams.type = 'highpass';
const { filter: hpf1, lfo: lfo1 } = filt(hpParams);
fxNodes['hpf'] = [hpf1];
fxNodes['hpf_lfo'] = [lfo1];
lfo1 && chain.audioNodes.push(lfo1);
chain.connect(hpf1);
if (ftype === '24db') {
const { filter: hpf2, lfo: lfo2 } = filt(hpParams);
fxNodes['hpf'].push(hpf2);
fxNodes['hpf_lfo'].push(lfo2);
chain.connect(hpf2);
lfo2 && chain.audioNodes.push(lfo2);
}
}
if (fx.bandf !== undefined) {
const bpMap = {
frequency: 'bandf',
q: 'bandq',
attack: 'bpattack',
decay: 'bpdecay',
sustain: 'bpsustain',
release: 'bprelease',
env: 'bpenv',
anchor: 'fanchor',
model: 'ftype',
drive: 'drive',
rate: 'bprate',
sync: 'bpsync',
depth: 'bpdepth',
depthfrequency: 'bpdepthfrequency',
shape: 'bpshape',
dcoffset: 'bpdc',
skew: 'bpskew',
};
const bpParams = pickAndRename(fx, bpMap);
bpParams.type = 'bandpass';
const { filter: bpf1, lfo: lfo1 } = filt(bpParams);
fxNodes['bpf'] = [bpf1];
fxNodes['bpf_lfo'] = [lfo1];
chain.connect(bpf1);
lfo1 && chain.audioNodes.push(lfo1);
if (ftype === '24db') {
const { filter: bpf2, lfo: lfo2 } = filt(bpParams);
fxNodes['bpf'].push(bpf2);
fxNodes['bpf_lfo'].push(lfo2);
chain.connect(bpf2);
lfo2 && chain.audioNodes.push(lfo2);
}
}
if (fx.vowel !== undefined) {
const vowelNode = ac.createVowelFilter(fx.vowel);
fxNodes['vowel'] = vowelNode.filters;
chain.connect(vowelNode);
}
// effects
if (fx.coarse !== undefined) {
const coarseNode = getWorklet(ac, 'coarse-processor', { coarse: fx.coarse });
fxNodes['coarse'] = [coarseNode];
chain.connect(coarseNode);
}
if (fx.crush !== undefined) {
const crushNode = getWorklet(ac, 'crush-processor', { crush: fx.crush });
fxNodes['crush'] = [crushNode];
chain.connect(crushNode);
}
if (fx.shape !== undefined) {
const shapeNode = getWorklet(ac, 'shape-processor', { shape: fx.shape, postgain: shapevol });
fxNodes['shape'] = [shapeNode];
chain.connect(shapeNode);
}
if (fx.distort !== undefined) {
const distortNode = getDistortion(fx.distort, distortvol, distorttype);
fxNodes['distort'] = [distortNode];
chain.connect(distortNode);
}
let tremolo = fx.tremolo;
if (fx.tremolosync != null) {
tremolo = cps * fx.tremolosync;
}
if (tremolo !== undefined) {
// Allow clipping of modulator for more dynamic possiblities, and to prevent speaker overload
// EX: a triangle waveform will clip like this /-\ when the depth is above 1
const gain = Math.max(1 - tremolodepth, 0);
const amGain = new GainNode(ac, { gain });
const time = cycle / cps;
const lfo = getLfo(ac, {
skew: fx.tremoloskew ?? (fx.tremoloshape != null ? 0.5 : 1),
frequency: tremolo,
depth: tremolodepth,
time,
dcoffset: 0,
shape: fx.tremoloshape,
phaseoffset: fx.tremolophase,
min: 0,
max: 1,
curve: 1.5,
begin: t,
end: endWithRelease,
});
fxNodes['tremolo'] = [lfo];
fxNodes['tremolo_gain'] = [amGain];
lfo.connect(amGain.gain);
chain.audioNodes.push(lfo);
chain.connect(amGain);
}
if (fx.compressor !== undefined) {
const compressorNode = getCompressor(
ac,
fx.compressor,
fx.compressorRatio,
fx.compressorKnee,
fx.compressorAttack,
fx.compressorRelease,
);
fxNodes['compressor'] = [compressorNode];
chain.connect(compressorNode);
}
// panning
if (fx.pan !== undefined) {
const panner = ac.createStereoPanner();
fxNodes['pan'] = [panner];
panner.pan.value = 2 * fx.pan - 1;
chain.connect(panner);
}
// phaser
if (fx.phaserrate !== undefined && phaserdepth > 0) {
const { filterChain, lfo } = getPhaser(
t,
endWithRelease,
fx.phaserrate,
phaserdepth,
fx.phasercenter,
fx.phasersweep,
);
fxNodes['phaser'] = [...filterChain];
fxNodes['phaser_lfo'] = [lfo];
filterChain.forEach((f) => chain.connect(f));
chain.audioNodes.push(lfo);
}
// delay
if (key !== 'main' && delay > 0 && delaytime > 0 && delayfeedback > 0) {
const dry = gainNode(1);
delayfeedback = clamp(delayfeedback, 0, 0.98);
const delayNode = ac.createFeedbackDelay(1, delaytime, delayfeedback);
const wetDelay = gainNode(delay);
const dryDelay = gainNode(fx.dry ?? 1);
const sum = new GainNode(ac, { gain: 1, channelCount: 2, channelCountMode: 'explicit' });
chain
.connect(dry)
.connect(dryDelay, delayNode)
.connectOne(1, wetDelay) // connect delayNode -> wetDelay
.connect(sum);
chain.audioNodes.push(delayNode.feedbackGain, delayNode.delayGain);
fxNodes['delay'] = [delayNode];
fxNodes['delay_mix'] = [wetDelay];
}
// reverb
if (key !== 'main' && fx.room > 0) {
let roomIR;
if (fx.ir !== undefined) {
let url;
let sample = getSound(fx.ir);
if (Array.isArray(sample)) {
url = sample.data.samples[fx.i % sample.data.samples.length];
} else if (typeof sample === 'object') {
url = Object.values(sample.data.samples).flat()[i % Object.values(sample.data.samples).length];
}
roomIR = await loadBuffer(url, ac, fx.ir, 0);
}
const dry = gainNode(1);
const reverbNode = ac.createReverb(
fx.roomsize,
fx.roomfade,
fx.roomlp,
fx.roomdim,
roomIR,
fx.irspeed,
fx.irbegin,
);
const wetReverb = gainNode(fx.room);
const dryReverb = gainNode(fx.dry ?? 1);
const sum = new GainNode(ac, { gain: 1, channelCount: 2, channelCountMode: 'explicit' });
chain
.connect(dry)
.connect(dryReverb, reverbNode)
.connectOne(1, wetReverb) // connect reverbNode -> wetReverb
.connect(sum);
fxNodes['room'] = [reverbNode];
fxNodes['room_mix'] = [wetReverb];
}
}
if (FXrelease !== undefined && FXrelease > release) {
const releaseNode = gainNode(1);
releaseNode.gain.setValueAtTime(1, end + release);
releaseNode.gain.linearRampToValueAtTime(0, endWithRelease);
chain.connect(releaseNode);
}
// last gain
const post = new GainNode(ac, { gain: postgain });
nodes.main['post'] = [post];
chain.connect(post);
// delay
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
const delayNode = orbitBus.getDelay(delaytime, delayfeedback, t);
nodes.main['delay'] = [delayNode];
const delaySend = orbitBus.sendDelay(post, delay);
nodes.main['delay_mix'] = [delaySend];
chain.audioNodes.push(delaySend);
}
// reverb
if (room > 0) {
let roomIR;
if (ir !== undefined) {
let url;
let sample = getSound(ir);
if (Array.isArray(sample)) {
url = sample.data.samples[i % sample.data.samples.length];
} else if (typeof sample === 'object') {
url = Object.values(sample.data.samples).flat()[i % Object.values(sample.data.samples).length];
}
roomIR = await loadBuffer(url, ac, ir, 0);
}
const roomNode = orbitBus.getReverb(roomsize, roomfade, roomlp, roomdim, roomIR, irspeed, irbegin);
nodes.main['room'] = [roomNode];
const reverbSend = orbitBus.sendReverb(post, room);
nodes.main['room_mix'] = [reverbSend];
chain.audioNodes.push(reverbSend);
}
if (bus != null) {
const busNode = audioController.getBus(bus);
const busSend = effectSend(post, busNode, busgain);
chain.audioNodes.push(busSend);
}
if (djf != null) {
const djfNode = orbitBus.getDjf(djf, t);
nodes.main['djf'] = [djfNode];
}
// analyser
if (analyze && !(ac instanceof OfflineAudioContext)) {
const analyserNode = getAnalyserById(analyze, 2 ** (fft + 5));
const analyserSend = effectSend(post, analyserNode, 1);
chain.audioNodes.push(analyserSend);
}
if (dry != null) {
dry = applyGainCurve(dry);
const dryGain = new GainNode(ac, { gain: dry });
chain.connect(dryGain);
orbitBus.connectToOutput(dryGain);
} else {
orbitBus.connectToOutput(post);
}
// finally, now that `nodes` is populated, set up modulators
FX.forEach((fx, idx) => {
const key = idx === FX.length - 1 ? 'main' : idx;
if (fx.lfo) {
for (const id of fx.lfo.__ids) {
const params = fx.lfo[id];
params.fxi ??= key;
const lfo = connectLFO(
id,
{
...params,
cps,
cycle,
begin: t,
end: endWithRelease,
},
nodes,
);
lfo && chain.audioNodes.push(lfo);
}
}
if (fx.env) {
for (const id of fx.env.__ids) {
const params = fx.env[id];
params.fxi ??= key;
const env = connectEnvelope(
id,
{
...params,
begin: t,
end: endWithRelease,
},
nodes,
);
env && chain.audioNodes.push(env);
}
}
if (fx.bmod) {
for (const id of fx.bmod.__ids) {
const params = fx.bmod[id];
params.fxi ??= key;
const { toCleanup } = connectBusModulator({ ...params, begin: t, end: endWithRelease }, nodes, controller);
chain.audioNodes.push(...toCleanup);
}
}
});
};
export const superdoughTrigger = (t, hap, ct, cps) => {
superdough(hap, t - ct, hap.duration / cps, cps);
};