superdough
Version:
simple web audio synth and sampler intended for live coding. inspired by superdirt and webdirt.
85 lines (76 loc) • 3.1 kB
JavaScript
/*
nodePools.mjs - Helper functions related to pooling and re-using audio nodes
Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/superdough/nodePools.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
const nodePools = new Map();
const POOL_KEY = Symbol('nodePoolKey');
export const isPoolable = (node) => !!node[POOL_KEY];
const getNodeTime = (node) => {
return node.context?.currentTime ?? 0;
};
const getParams = (node) => {
const params = new Set();
node.parameters?.forEach((param) => params.add(param));
const visited = new Set(); // prioritize deepest definition
let proto = node;
// Move up the prototype chain
while (proto !== Object.prototype) {
for (const key of Object.getOwnPropertyNames(proto)) {
if (visited.has(key)) continue;
visited.add(key);
const value = node[key];
if (value instanceof AudioParam) {
params.add(value);
}
}
proto = Object.getPrototypeOf(proto);
}
return params;
};
export const releaseNodeToPool = (node) => {
node.disconnect();
if (node instanceof AudioScheduledSourceNode) {
// not reusable
return;
}
const key = node[POOL_KEY];
if (key == null) return;
const now = getNodeTime(node);
getParams(node).forEach((param) => param.cancelScheduledValues(now));
const pool = nodePools.get(key) ?? [];
pool.push(new WeakRef(node));
nodePools.set(key, pool);
};
// Audio worklets are given a grace period to survive (`return true`) after
// being released. This concludes at time `end + 0.5`. We test here whether we are
// within some safe distance of that (`end + 0.45`) and if so, permit the node to be
// released. This helps to prevent race conditions between node termination and node
// re-use
const isNodeAlive = (node) => {
// Skip check if node is not a worklet
if (!(node instanceof AudioWorkletNode)) return true;
const now = getNodeTime(node);
const end = node?.parameters?.get('end').value ?? 0;
return now < end + 0.45;
};
// Attempt to get node from the pool. If this fails, fall back
// to building it with the factory
export const getNodeFromPool = (key, factory) => {
const pool = nodePools.get(key) ?? [];
let node;
let found = false;
while (pool.length) {
const ref = pool.pop();
node = ref?.deref();
if (node != null && isNodeAlive(node)) {
found = true;
break;
}
}
if (!found) {
node = factory();
}
node[POOL_KEY] = key;
return node;
};