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super-three

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JavaScript 3D library

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import { FileLoader, Loader } from 'three'; import * as fflate from '../libs/fflate.module.js'; import { USDAParser } from './usd/USDAParser.js'; import { USDCParser } from './usd/USDCParser.js'; /** * A loader for the USDZ format. * * USDZ files that use USDC internally are not yet supported, only USDA. * * ```js * const loader = new USDZLoader(); * const model = await loader.loadAsync( 'saeukkang.usdz' ); * scene.add( model ); * ``` * * @augments Loader * @three_import import { USDLoader } from 'three/addons/loaders/USDLoader.js'; */ class USDLoader extends Loader { /** * Constructs a new USDZ loader. * * @param {LoadingManager} [manager] - The loading manager. */ constructor( manager ) { super( manager ); } /** * Starts loading from the given URL and passes the loaded USDZ asset * to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function(Group)} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load( url, onLoad, onProgress, onError ) { const scope = this; const loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( scope.requestHeader ); loader.setWithCredentials( scope.withCredentials ); loader.load( url, function ( text ) { try { onLoad( scope.parse( text ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } /** * Parses the given USDZ data and returns the resulting group. * * @param {ArrayBuffer|string} buffer - The raw USDZ data as an array buffer. * @return {Group} The parsed asset as a group. */ parse( buffer ) { const usda = new USDAParser(); const usdc = new USDCParser(); function parseAssets( zip ) { const data = {}; const loader = new FileLoader(); loader.setResponseType( 'arraybuffer' ); for ( const filename in zip ) { if ( filename.endsWith( 'png' ) ) { const blob = new Blob( [ zip[ filename ] ], { type: 'image/png' } ); data[ filename ] = URL.createObjectURL( blob ); } if ( filename.endsWith( 'usd' ) || filename.endsWith( 'usda' ) || filename.endsWith( 'usdc' ) ) { if ( isCrateFile( zip[ filename ] ) ) { data[ filename ] = usdc.parse( zip[ filename ].buffer, data ); } else { const text = fflate.strFromU8( zip[ filename ] ); data[ filename ] = usda.parseText( text ); } } } return data; } function isCrateFile( buffer ) { const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); // PXR-USDC if ( buffer.byteLength < crateHeader.length ) return false; const view = new Uint8Array( buffer, 0, crateHeader.length ); for ( let i = 0; i < crateHeader.length; i ++ ) { if ( view[ i ] !== crateHeader[ i ] ) return false; } return true; } function findUSD( zip ) { if ( zip.length < 1 ) return undefined; const firstFileName = Object.keys( zip )[ 0 ]; let isCrate = false; // As per the USD specification, the first entry in the zip archive is used as the main file ("UsdStage"). // ASCII files can end in either .usda or .usd. // See https://openusd.org/release/spec_usdz.html#layout if ( firstFileName.endsWith( 'usda' ) ) return zip[ firstFileName ]; if ( firstFileName.endsWith( 'usdc' ) ) { isCrate = true; } else if ( firstFileName.endsWith( 'usd' ) ) { // If this is not a crate file, we assume it is a plain USDA file. if ( ! isCrateFile( zip[ firstFileName ] ) ) { return zip[ firstFileName ]; } else { isCrate = true; } } if ( isCrate ) { return zip[ firstFileName ]; } } // USDA if ( typeof buffer === 'string' ) { return usda.parse( buffer, {} ); } // USDC if ( isCrateFile( buffer ) ) { return usdc.parse( buffer ); } // USDZ const zip = fflate.unzipSync( new Uint8Array( buffer ) ); const assets = parseAssets( zip ); // console.log( assets ); const file = findUSD( zip ); const text = fflate.strFromU8( file ); return usda.parse( text, assets ); } } export { USDLoader };