super-hands
Version:
All-in-one natural hand controller interaction component for A-Frame.
99 lines (96 loc) • 6.72 kB
HTML
<html>
<head>
<title>A-Frame Super Hands Component - 6DOF With Physics</title>
<!-- Replace "../build.js" with the super-hands and
A-Frame distributions to run : -->
<script src="../build.js"></script>
<!-- <script src="https://aframe.io/releases/1.4.0/aframe.min.js"></script> -->
<!-- <script src="https://unpkg.com/super-hands/dist/super-hands.min.js"></script> -->
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.1.0/dist/aframe-physics-system.js"></script>
<script src="https://unpkg.com/aframe-event-set-component@^4.1.1/dist/aframe-event-set-component.min.js"></script>
<!-- <script src="https://unpkg.com/aframe-physics-extras/dist/aframe-physics-extras.min.js"></script> -->
<script src="https://unpkg.com/aframe-environment-component@1.3.2/dist/aframe-environment-component.min.js"></script>
<script>
//color randomizer
AFRAME.registerComponent('color-randomizer', {
play: function () {
this.el.addEventListener('drag-drop', function (evt) {
evt.detail.dropped.setAttribute('material', 'color',
'#'+(Math.random()*0xFFFFFF<<0).toString(16))
// color randomizer credit: http://stackoverflow.com/questions/1484506/random-color-generator-in-javascript#comment6801353_5365036
})
}
})
// forward mouse and touch events to the super-hands entity
AFRAME.registerComponent('capture-mouse', {
init: function () {
this.eventRepeater = this.eventRepeater.bind(this)
this.el.sceneEl.addEventListener('loaded', () => {
this.el.sceneEl.canvas.addEventListener('mousedown', this.eventRepeater)
this.el.sceneEl.canvas.addEventListener('mouseup', this.eventRepeater)
this.el.sceneEl.canvas.addEventListener('touchstart', this.eventRepeater)
this.el.sceneEl.canvas.addEventListener('touchmove', this.eventRepeater)
this.el.sceneEl.canvas.addEventListener('touchend', this.eventRepeater)
}, {once: true})
},
eventRepeater: function (evt) {
if (evt.type.startsWith('touch')) {
evt.preventDefault()
// avoid repeating touchmove because it interferes with look-controls
if (evt.type === 'touchmove') { return }
}
this.el.emit(evt.type, evt.detail)
}
})
</script>
<link rel="stylesheet" type="text/css" href="../assets/examples.css">
</head>
<body>
<a-scene physics environment="preset: tron; shadow: true">
<a-assets>
<a-mixin id="cube" geometry="primitive: box; width: 0.33; height: 0.33; depth: 0.33"
hoverable grabbable stretchable draggable droppable
event-set__hoveron="_event: hover-start; material.opacity: 0.7; transparent: true"
event-set__hoveroff="_event: hover-end; material.opacity: 1; transparent: false"
body="shape: none" shape="shape: box; halfExtents: 0.165 0.165 0.165" shadow></a-mixin>
</a-mixin>
</a-assets>
<a-entity camera look-controls wasd-controls position="0 1 1"
capture-mouse
raycaster cursor="rayOrigin:mouse"
body="type: static; shape: sphere; sphereRadius: 0.001"
super-hands="colliderEvent: raycaster-intersection;
colliderEventProperty: els;
colliderEndEvent:raycaster-intersection-cleared;
colliderEndEventProperty: clearedEls;">
</a-entity>
<a-entity class="transformer" position = "0 1.6 -1"
color-randomizer droppable body="type: static; shape: none"
shape="shape: box; halfExtents: 0.25 0.25 0.25"
geometry="primitive: box; width: 0.5; height: 0.5; depth: 0.5"
event-set__dragon="_event: dragover-start; material.color: orange"
event-set__dragoff="_event: dragover-end; material.color: purple"
material="color:purple" shadow>
<a-entity text="value: Drag&drop to change color;
width: 0.5; wrapCount: 12; align: center"
position="0 0 0.25">
</a-entity>
</a-entity>
<a-entity class="cube" mixin="cube" position="0 0.265 -1" material="color: red"></a-entity>
<a-entity class="cube" mixin="cube" position="0 0.265 -0.5" material="color: red"></a-entity>
<a-entity class="cube" mixin="cube" position="-1 0.265 -1" material="color: blue"></a-entity>
<a-entity class="cube" mixin="cube" position="-1 0.265 -0.5" material="color: blue"></a-entity>
<a-entity class="cube" mixin="cube" position="1 0.265 -1" material="color: green"></a-entity>
<a-entity class="cube" mixin="cube" position="1 0.265 -0.5" material="color: green"></a-entity>
<!-- ground collider keeps objets from falling -->
<a-box body="type: static; shape: none" shape="shape: box; halfExtents: 50 0.0005 50" width=100 height=0.001 depth=100 visible="false"></a-box>
</a-scene>
<!-- GitHub Corner. -->
<a href="https://github.com/c-frame/aframe-super-hands-component" class="github-corner">
<svg width="80" height="80" viewBox="0 0 250 250" style="fill:#222; color:#fff; position: absolute; top: 0; border: 0; right: 0;">
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path>
</svg>
</a>
<style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
</body>
</html>