sunzi-fabric
Version:
made by fabric@3.2.0
373 lines (329 loc) • 12.9 kB
JavaScript
(function() {
var degreesToRadians = fabric.util.degreesToRadians;
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* The object interactivity controls.
* @private
*/
_controlsVisibility: null,
/**
* Determines which corner has been clicked
* @private
* @param {Object} pointer The pointer indicating the mouse position
* @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
*/
_findTargetCorner: function(pointer) {
// objects in group, anykind, are not self modificable,
// must not return an hovered corner.
if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) {
return false;
}
var ex = pointer.x,
ey = pointer.y,
xPoints,
lines;
this.__corner = 0;
for (var i in this.oCoords) {
if (!this.isControlVisible(i)) {
continue;
}
if (i === 'mtr' && !this.hasRotatingPoint) {
continue;
}
if (this.get('lockUniScaling') &&
(i === 'mt' || i === 'mr' || i === 'mb' || i === 'ml')) {
continue;
}
lines = this._getImageLines(this.oCoords[i].corner);
// debugging
// canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
xPoints = this._findCrossPoints({ x: ex, y: ey }, lines);
if (xPoints !== 0 && xPoints % 2 === 1) {
this.__corner = i;
return i;
}
}
return false;
},
/**
* Sets the coordinates of the draggable boxes in the corners of
* the image used to scale/rotate it.
* @private
*/
_setCornerCoords: function() {
var coords = this.oCoords,
newTheta = degreesToRadians(45 - this.angle),
/* Math.sqrt(2 * Math.pow(this.cornerSize, 2)) / 2, */
/* 0.707106 stands for sqrt(2)/2 */
cornerHypotenuse = this.cornerSize * 0.707106,
cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta),
sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta),
x, y;
for (var point in coords) {
x = coords[point].x;
y = coords[point].y;
coords[point].corner = {
tl: {
x: x - sinHalfOffset,
y: y - cosHalfOffset
},
tr: {
x: x + cosHalfOffset,
y: y - sinHalfOffset
},
bl: {
x: x - cosHalfOffset,
y: y + sinHalfOffset
},
br: {
x: x + sinHalfOffset,
y: y + cosHalfOffset
}
};
}
},
/**
* Draws a colored layer behind the object, inside its selection borders.
* Requires public options: padding, selectionBackgroundColor
* this function is called when the context is transformed
* has checks to be skipped when the object is on a staticCanvas
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @return {fabric.Object} thisArg
* @chainable
*/
drawSelectionBackground: function(ctx) {
if (!this.selectionBackgroundColor ||
(this.canvas && !this.canvas.interactive) ||
(this.canvas && this.canvas._activeObject !== this)
) {
return this;
}
ctx.save();
var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(),
vpt = this.canvas.viewportTransform;
ctx.translate(center.x, center.y);
ctx.scale(1 / vpt[0], 1 / vpt[3]);
ctx.rotate(degreesToRadians(this.angle));
ctx.fillStyle = this.selectionBackgroundColor;
ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y);
ctx.restore();
return this;
},
/**
* Draws borders of an object's bounding box.
* Requires public properties: width, height
* Requires public options: padding, borderColor
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @param {Object} styleOverride object to override the object style
* @return {fabric.Object} thisArg
* @chainable
*/
drawBorders: function(ctx, styleOverride) {
styleOverride = styleOverride || {};
var wh = this._calculateCurrentDimensions(),
strokeWidth = 1 / this.borderScaleFactor,
width = wh.x + strokeWidth,
height = wh.y + strokeWidth;
ctx.save();
ctx.strokeStyle = 'rgba(0,0,0,0.3)';
ctx.lineWidth = ctx.lineWidth + this.borderScaleFactor / 2;
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null);
ctx.strokeRect(
-width / 2,
-height / 2,
width,
height
);
ctx.restore();
ctx.save();
ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null);
ctx.strokeRect(
-width / 2,
-height / 2,
width,
height
);
ctx.restore();
return this;
},
/**
* Draws borders of an object's bounding box when it is inside a group.
* Requires public properties: width, height
* Requires public options: padding, borderColor
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @param {object} options object representing current object parameters
* @param {Object} styleOverride object to override the object style
* @return {fabric.Object} thisArg
* @chainable
*/
drawBordersInGroup: function(ctx, options, styleOverride) {
styleOverride = styleOverride || {};
var p = this._getNonTransformedDimensions(),
matrix = fabric.util.customTransformMatrix(options.scaleX, options.scaleY, options.skewX),
wh = fabric.util.transformPoint(p, matrix),
strokeWidth = 1 / this.borderScaleFactor,
width = wh.x + strokeWidth,
height = wh.y + strokeWidth;
ctx.save();
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null);
ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
ctx.strokeRect(
-width / 2,
-height / 2,
width,
height
);
ctx.restore();
return this;
},
/**
* Draws corners of an object's bounding box.
* Requires public properties: width, height
* Requires public options: cornerSize, padding
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @param {Object} styleOverride object to override the object style
* @return {fabric.Object} thisArg
* @chainable
*/
drawControls: function(ctx, styleOverride) {
styleOverride = styleOverride || {};
var wh = this._calculateCurrentDimensions(),
width = wh.x,
height = wh.y,
scaleOffset = styleOverride.cornerSize || this.cornerSize,
left = -(width + scaleOffset) / 2,
top = -(height + scaleOffset) / 2;
ctx.save();
ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor;
if (!this.transparentCorners) {
ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor;
}
this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray, null);
// top-left
if (styleOverride.imageControlTL) this._drawControl('tl', ctx, styleOverride.imageControlTL, left, top);
// top-right
if (styleOverride.imageControlTR) this._drawControl('tr', ctx, styleOverride.imageControlTR, left + width, top);
// bottom-left
if (styleOverride.imageControlBL) this._drawControl('bl', ctx, styleOverride.imageControlBL, left, top + height);
// bottom-right
if (styleOverride.imageControlBR) this._drawControl('br', ctx, styleOverride.imageControlBR, left + width, top + height);
ctx.restore();
return this;
},
/**
* @private
*/
// jindada update
_drawControl: function(control, ctx, image, left, top) {
if (!this.isControlVisible(control)) {
return;
}
var size = this.cornerSize;
ctx.beginPath();
ctx.arc(left + size / 2, top + size / 2, size / 2, 0, 2 * Math.PI, false);
ctx.strokeStyle = this.borderColor;
ctx.lineWidth = size / 8;
ctx.stroke();
ctx.fillStyle = "#ff0136";
ctx.fill();
switch (control) {
case 'tl':
case 'tr':
case 'bl':
case 'br':
ctx.drawImage(image, left + 1, top + 1, size - 2, size - 2);
break;
default:
break;
}
},
/**
* Returns true if the specified control is visible, false otherwise.
* @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
* @returns {Boolean} true if the specified control is visible, false otherwise
*/
isControlVisible: function(controlName) {
return this._getControlsVisibility()[controlName];
},
/**
* Sets the visibility of the specified control.
* @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
* @param {Boolean} visible true to set the specified control visible, false otherwise
* @return {fabric.Object} thisArg
* @chainable
*/
setControlVisible: function(controlName, visible) {
this._getControlsVisibility()[controlName] = visible;
return this;
},
/**
* Sets the visibility state of object controls.
* @param {Object} [options] Options object
* @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it
* @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it
* @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it
* @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it
* @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it
* @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it
* @param {Boolean} [options.tl] true to enable the top-left control, false to disable it
* @param {Boolean} [options.tr] true to enable the top-right control, false to disable it
* @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it
* @return {fabric.Object} thisArg
* @chainable
*/
setControlsVisibility: function(options) {
options || (options = { });
for (var p in options) {
this.setControlVisible(p, options[p]);
}
return this;
},
/**
* Returns the instance of the control visibility set for this object.
* @private
* @returns {Object}
*/
_getControlsVisibility: function() {
if (!this._controlsVisibility) {
this._controlsVisibility = {
tl: true,
tr: true,
br: true,
bl: true,
ml: true,
mt: true,
mr: true,
mb: true,
mtr: true
};
}
return this._controlsVisibility;
},
/**
* This callback function is called every time _discardActiveObject or _setActiveObject
* try to to deselect this object. If the function returns true, the process is cancelled
* @param {Object} [options] options sent from the upper functions
* @param {Event} [options.e] event if the process is generated by an event
*/
onDeselect: function() {
// implemented by sub-classes, as needed.
},
/**
* This callback function is called every time _discardActiveObject or _setActiveObject
* try to to select this object. If the function returns true, the process is cancelled
* @param {Object} [options] options sent from the upper functions
* @param {Event} [options.e] event if the process is generated by an event
*/
onSelect: function() {
// implemented by sub-classes, as needed.
}
});
})();