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sunrize

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Sunrize — A Multi-Platform X3D Editor

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"use strict"; const X3D = require ("../../X3D"); module .exports = class ToolColors { static GREEN = new X3D .Color3 (0.35, 1, 0.7); // Transform static YELLOW = new X3D .Color3 (1, 1, 0.35); // Switch static LILA = new X3D .Color3 (0.7, 0.35, 1); // Anchor static PINK = new X3D .Color3 (1, 0.35, 0.7); // Billboard static VIOLET = new X3D .Color3 (0.5, 0.175, 0.35); // static RED = new X3D .Color3 (1, 0.35, 0.35); // Collision static CYAN = new X3D .Color3 (0.35, 1, 1); // LOD static WHITE = new X3D .Color3 (1, 1, 1); // Inline static ORANGE = new X3D .Color3 (1, 0.7, 0.35); // Shape static BLUE = new X3D .Color3 (0.35, 0.7, 1); // Normals, Edges, Other static LIME = new X3D .Color3 (0.35, 1, 0.35); // ScreenGroup static ROSE = new X3D .Color3 (1, 0.7, 0.7); // PickableGroup static DARK_GREEN = new X3D .Color3 (0.175, 0.5, 0.35); // Group, CADAssembly static DARK_YELLOW = new X3D .Color3 (0.7, 0.7, 0.35); // CADLayer static BROWN = new X3D .Color3 (0.5, 0.35, 0); // CADFace static DARK_CYAN = new X3D .Color3 (0.175, 0.5, 0.5); // GeoLOD static DARK_BLUE = new X3D .Color3 (0.175, 0.35, 1); // static DARK_RED = new X3D .Color3 (0.5, 0.175, 0.175); // static DARK_ORANGE = new X3D .Color3 (0.5, 0.35, 0.175); // VolumeData static LIGHT_GREY = new X3D .Color3 (0.90, 0.90, 0.90); // Hull static GREY = new X3D .Color3 (0.7, 0.7, 0.7); // static DARK_GREY = new X3D .Color3 (0.35, 0.35, 0.35); // StaticGroup static PROXIMITY_SENSOR = new X3D .Color3 (0.5, 0, 1); static TRANSFORM_SENSOR = new X3D .Color3 (0, 1, 0); static VISIBILITY_SENSOR = new X3D .Color3 (1, 0, 0); };