sunrize
Version:
A Multi-Platform X3D Editor
37 lines (30 loc) • 1.86 kB
JavaScript
"use strict";
const X3D = require ("../../X3D");
module .exports = class ToolColors
{
static GREEN = new X3D .Color3 (0.35, 1, 0.7); // Transform
static YELLOW = new X3D .Color3 (1, 1, 0.35); // Switch
static LILA = new X3D .Color3 (0.7, 0.35, 1); // Anchor
static PINK = new X3D .Color3 (1, 0.35, 0.7); // Billboard
static VIOLET = new X3D .Color3 (0.5, 0.175, 0.35); //
static RED = new X3D .Color3 (1, 0.35, 0.35); // Collision
static CYAN = new X3D .Color3 (0.35, 1, 1); // LOD
static WHITE = new X3D .Color3 (1, 1, 1); // Inline
static ORANGE = new X3D .Color3 (1, 0.7, 0.35); // Shape
static BLUE = new X3D .Color3 (0.35, 0.7, 1); // Normals, Edges, Other
static LIME = new X3D .Color3 (0.35, 1, 0.35); // ScreenGroup
static ROSE = new X3D .Color3 (1, 0.7, 0.7); // PickableGroup
static DARK_GREEN = new X3D .Color3 (0.175, 0.5, 0.35); // Group, CADAssembly
static DARK_YELLOW = new X3D .Color3 (0.7, 0.7, 0.35); // CADLayer
static BROWN = new X3D .Color3 (0.5, 0.35, 0); // CADFace
static DARK_CYAN = new X3D .Color3 (0.175, 0.5, 0.5); // GeoLOD
static DARK_BLUE = new X3D .Color3 (0.175, 0.35, 1); //
static DARK_RED = new X3D .Color3 (0.5, 0.175, 0.175); //
static DARK_ORANGE = new X3D .Color3 (0.5, 0.35, 0.175); // VolumeData
static LIGHT_GREY = new X3D .Color3 (0.90, 0.90, 0.90); // Hull
static GREY = new X3D .Color3 (0.7, 0.7, 0.7); //
static DARK_GREY = new X3D .Color3 (0.35, 0.35, 0.35); // StaticGroup
static PROXIMITY_SENSOR = new X3D .Color3 (0.5, 0, 1);
static TRANSFORM_SENSOR = new X3D .Color3 (0, 1, 0);
static VISIBILITY_SENSOR = new X3D .Color3 (1, 0, 0);
};