UNPKG

stylelint

Version:

A mighty, modern CSS linter.

201 lines (171 loc) 5.03 kB
"use strict"; // these algorithms are sourced from https://drafts.csswg.org/css-color/#color-conversion-code function lin_sRGB(RGB) { // convert an array of sRGB values in the range 0.0 - 1.0 // to linear light (un-companded) form. // https://en.wikipedia.org/wiki/SRGB return RGB.map(function(val) { if (val < 0.04045) { return val / 12.92; } return Math.pow((val + 0.055) / 1.055, 2.4); }); } function matrixMultiple3d(matrix, vector) { return [ matrix[0][0] * vector[0] + matrix[0][1] * vector[1] + matrix[0][2] * vector[2], matrix[1][0] * vector[0] + matrix[1][1] * vector[1] + matrix[1][2] * vector[2], matrix[2][0] * vector[0] + matrix[2][1] * vector[1] + matrix[2][2] * vector[2] ]; } function srgb2xyz(srgb) { return matrixMultiple3d( [ [0.4124564, 0.3575761, 0.1804375], [0.2126729, 0.7151522, 0.072175], [0.0193339, 0.119192, 0.9503041] ], srgb ); } function chromaticAdaptationD65_D50(xyz) { return matrixMultiple3d( [ [1.0478112, 0.0228866, -0.050127], [0.0295424, 0.9904844, -0.0170491], [-0.0092345, 0.0150436, 0.7521316] ], xyz ); } function xyz2lab(xyzIn) { // Assuming XYZ is relative to D50, convert to CIE Lab // from CIE standard, which now defines these as a rational fraction const ε = 216 / 24389; // 6^3/29^3 const κ = 24389 / 27; // 29^3/3^3 const white = [0.9642, 1.0, 0.8249]; // D50 reference white // compute xyz, which is XYZ scaled relative to reference white const xyz = xyzIn.map((value, i) => value / white[i]); // now compute f const f = xyz.map( value => (value > ε ? Math.cbrt(value) : (κ * value + 16) / 116) ); return [ 116 * f[1] - 16, // L 500 * (f[0] - f[1]), // a 200 * (f[1] - f[2]) // b ]; } function rgb2hsl(r, g, b) { r /= 255; g /= 255; b /= 255; let h; let s; let l; const M = Math.max(r, g, b); const m = Math.min(r, g, b); const d = M - m; if (d === 0) { h = 0; } else if (M === r) { h = ((g - b) / d) % 6; } else if (M === g) { h = (b - r) / d + 2; } else { h = (r - g) / d + 4; } h *= 60; if (h < 0) { h += 360; } l = (M + m) / 2; if (d === 0) { s = 0; } else { s = d / (1 - Math.abs(2 * l - 1)); } s *= 100; l *= 100; return [Math.round(h), Math.round(s), Math.round(l)]; } function rgb2hwb(rgb_r, rgb_g, rgb_b) { rgb_r /= 255; rgb_g /= 255; rgb_b /= 255; const w = Math.min(rgb_r, rgb_g, rgb_b); const v = Math.max(rgb_r, rgb_g, rgb_b); const b = 1 - v; if (v === w) { return [0, Math.round(w * 100), Math.round(b * 100)]; } const f = rgb_r === w ? rgb_g - rgb_b : rgb_g === w ? rgb_b - rgb_r : rgb_r - rgb_g; const i = rgb_r === w ? 3 : rgb_g === w ? 5 : 1; return [ Math.round((i - f / (v - w)) / 6 * 360) % 360, Math.round(w * 100), Math.round(b * 100) ]; } function perc255(value) { return Math.round(value * 100 / 255) + "%"; } function generateColorFuncs(hexString) { if (hexString.length !== 7) { throw new Error( "Invalid hex string color definition (" + hexString + ") - expected 6 character hex string" ); } const rgb = [0, 0, 0]; for (let i = 0; i < 3; i += 1) { rgb[i] = parseInt(hexString.substr(2 * i + 1, 2), 16); } const hsl = rgb2hsl(rgb[0], rgb[1], rgb[2]); const hwb = rgb2hwb(rgb[0], rgb[1], rgb[2]); const func = []; const rgbStr = rgb[0] + "," + rgb[1] + "," + rgb[2]; const rgbPercStr = perc255(rgb[0]) + "," + perc255(rgb[1]) + "," + perc255(rgb[2]); const hslStr = hsl[0] + "," + hsl[1] + "%," + hsl[2] + "%"; const hwbStr = hwb[0] + "," + hwb[1] + "%," + hwb[2] + "%"; // *very* convoluted process, just to be able to establish if the color // is gray -- or not. const linRgb = lin_sRGB([rgb[0] / 255, rgb[1] / 255, rgb[2] / 255]); const xyz_d65 = srgb2xyz(linRgb); const xyz_d50 = chromaticAdaptationD65_D50(xyz_d65); const lab = xyz2lab(xyz_d50); func.push("rgb(" + rgbStr + ")"); func.push("rgba(" + rgbStr + ",1)"); func.push("rgba(" + rgbStr + ",100%)"); func.push("rgb(" + rgbPercStr + ")"); func.push("rgba(" + rgbPercStr + ",1)"); func.push("rgba(" + rgbPercStr + ",100%)"); func.push("hsl(" + hslStr + ")"); func.push("hsla(" + hslStr + ",1)"); func.push("hsla(" + hslStr + ",100%)"); func.push("hwb(" + hwbStr + ")"); func.push("hwb(" + hwbStr + ",1)"); func.push("hwb(" + hwbStr + ",100%)"); // technically, this should be 0 - but then #808080 wouldn't even be gray if (lab[1] * lab[1] < 0.01 && lab[2] * lab[2] < 0.01) { // yay! gray! const grayStr = Math.round(lab[0]); func.push("gray(" + grayStr + ")"); func.push("gray(" + grayStr + ",1)"); func.push("gray(" + grayStr + ",100%)"); func.push("gray(" + grayStr + "%)"); func.push("gray(" + grayStr + "%,1)"); func.push("gray(" + grayStr + "%,100%)"); } return func; } module.exports = generateColorFuncs;