stylelint
Version:
A mighty, modern CSS linter.
203 lines (165 loc) • 4.71 kB
JavaScript
// @ts-nocheck
;
// these algorithms are sourced from https://drafts.csswg.org/css-color/#color-conversion-code
function lin_sRGB(RGB) {
// convert an array of sRGB values in the range 0.0 - 1.0
// to linear light (un-companded) form.
// https://en.wikipedia.org/wiki/SRGB
return RGB.map((val) => {
if (val < 0.04045) {
return val / 12.92;
}
return Math.pow((val + 0.055) / 1.055, 2.4);
});
}
function matrixMultiple3d(matrix, vector) {
return [
matrix[0][0] * vector[0] + matrix[0][1] * vector[1] + matrix[0][2] * vector[2],
matrix[1][0] * vector[0] + matrix[1][1] * vector[1] + matrix[1][2] * vector[2],
matrix[2][0] * vector[0] + matrix[2][1] * vector[1] + matrix[2][2] * vector[2],
];
}
function srgb2xyz(srgb) {
return matrixMultiple3d(
[
[0.4124564, 0.3575761, 0.1804375],
[0.2126729, 0.7151522, 0.072175],
[0.0193339, 0.119192, 0.9503041],
],
srgb,
);
}
function chromaticAdaptationD65_D50(xyz) {
return matrixMultiple3d(
[
[1.0478112, 0.0228866, -0.050127],
[0.0295424, 0.9904844, -0.0170491],
[-0.0092345, 0.0150436, 0.7521316],
],
xyz,
);
}
function xyz2lab(xyzIn) {
// Assuming XYZ is relative to D50, convert to CIE Lab
// from CIE standard, which now defines these as a rational fraction
const ε = 216 / 24389; // 6^3/29^3
const κ = 24389 / 27; // 29^3/3^3
const white = [0.9642, 1.0, 0.8249]; // D50 reference white
// compute xyz, which is XYZ scaled relative to reference white
const xyz = xyzIn.map((value, i) => value / white[i]);
// now compute f
const f = xyz.map((value) => {
if (value > ε) {
return Math.cbrt(value);
}
return (κ * value + 16) / 116;
});
return [
116 * f[1] - 16, // L
500 * (f[0] - f[1]), // a
200 * (f[1] - f[2]), // b
];
}
function rgb2hsl(r, g, b) {
r /= 255;
g /= 255;
b /= 255;
let h;
let s;
let l;
const M = Math.max(r, g, b);
const m = Math.min(r, g, b);
const d = M - m;
if (d === 0) {
h = 0;
} else if (M === r) {
h = ((g - b) / d) % 6;
} else if (M === g) {
h = (b - r) / d + 2;
} else {
h = (r - g) / d + 4;
}
h *= 60;
if (h < 0) {
h += 360;
}
l = (M + m) / 2;
if (d === 0) {
s = 0;
} else {
s = d / (1 - Math.abs(2 * l - 1));
}
s *= 100;
l *= 100;
return [Math.round(h), Math.round(s), Math.round(l)];
}
function rgb2hwb(rgb_r, rgb_g, rgb_b) {
rgb_r /= 255;
rgb_g /= 255;
rgb_b /= 255;
const w = Math.min(rgb_r, rgb_g, rgb_b);
const v = Math.max(rgb_r, rgb_g, rgb_b);
const b = 1 - v;
if (v === w) {
return [0, Math.round(w * 100), Math.round(b * 100)];
}
const f = rgb_r === w ? rgb_g - rgb_b : rgb_g === w ? rgb_b - rgb_r : rgb_r - rgb_g;
const i = rgb_r === w ? 3 : rgb_g === w ? 5 : 1;
return [
Math.round(((i - f / (v - w)) / 6) * 360) % 360,
Math.round(w * 100),
Math.round(b * 100),
];
}
function perc255(value) {
return `${Math.round((value * 100) / 255)}%`;
}
function generateColorFuncs(hexString) {
if (hexString.length !== 7) {
throw new Error(
`Invalid hex string color definition (${hexString}) - expected 6 character hex string`,
);
}
const rgb = [0, 0, 0];
for (let i = 0; i < 3; i += 1) {
rgb[i] = parseInt(hexString.substr(2 * i + 1, 2), 16);
}
const hsl = rgb2hsl(rgb[0], rgb[1], rgb[2]);
const hwb = rgb2hwb(rgb[0], rgb[1], rgb[2]);
const func = [];
const rgbStr = `${rgb[0]},${rgb[1]},${rgb[2]}`;
const rgbPercStr = `${perc255(rgb[0])},${perc255(rgb[1])},${perc255(rgb[2])}`;
const hslStr = `${hsl[0]},${hsl[1]}%,${hsl[2]}%`;
const hwbStr = `${hwb[0]},${hwb[1]}%,${hwb[2]}%`;
// *very* convoluted process, just to be able to establish if the color
// is gray -- or not.
const linRgb = lin_sRGB([rgb[0] / 255, rgb[1] / 255, rgb[2] / 255]);
const xyz_d65 = srgb2xyz(linRgb);
const xyz_d50 = chromaticAdaptationD65_D50(xyz_d65);
const lab = xyz2lab(xyz_d50);
func.push(`rgb(${rgbStr})`);
func.push(`rgba(${rgbStr},1)`);
func.push(`rgba(${rgbStr},100%)`);
func.push(`rgb(${rgbPercStr})`);
func.push(`rgba(${rgbPercStr},1)`);
func.push(`rgba(${rgbPercStr},100%)`);
func.push(`hsl(${hslStr})`);
func.push(`hsla(${hslStr},1)`);
func.push(`hsla(${hslStr},100%)`);
func.push(`hwb(${hwbStr})`);
func.push(`hwb(${hwbStr},1)`);
func.push(`hwb(${hwbStr},100%)`);
// technically, this should be 0 - but then #808080 wouldn't even be gray
if (lab[1] * lab[1] < 0.01 && lab[2] * lab[2] < 0.01) {
// yay! gray!
const grayStr = Math.round(lab[0]);
func.push(`gray(${grayStr})`);
func.push(`gray(${grayStr},1)`);
func.push(`gray(${grayStr},100%)`);
func.push(`gray(${grayStr}%)`);
func.push(`gray(${grayStr}%,1)`);
func.push(`gray(${grayStr}%,100%)`);
}
return func;
}
module.exports = generateColorFuncs;