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strong-arc

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A visual suite for the StrongLoop API Platform

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/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @constructor * @extends {WebInspector.TimelineOverviewBase} * @param {!WebInspector.TimelineModel} model * @param {!WebInspector.TimelineFrameModelBase} frameModel */ WebInspector.TimelineFrameOverview = function(model, frameModel) { WebInspector.TimelineOverviewBase.call(this, model); this.element.id = "timeline-overview-frames"; this._frameModel = frameModel; this.reset(); this._outerPadding = 4 * window.devicePixelRatio; this._maxInnerBarWidth = 10 * window.devicePixelRatio; this._topPadding = 6 * window.devicePixelRatio; // The below two are really computed by update() -- but let's have something so that windowTimes() is happy. this._actualPadding = 5 * window.devicePixelRatio; this._actualOuterBarWidth = this._maxInnerBarWidth + this._actualPadding; this._fillStyles = {}; var categories = WebInspector.TimelineUIUtils.categories(); for (var category in categories) this._fillStyles[category] = WebInspector.TimelineUIUtils.createFillStyleForCategory(this._context, this._maxInnerBarWidth, 0, categories[category]); this._frameTopShadeGradient = this._context.createLinearGradient(0, 0, 0, this._topPadding); this._frameTopShadeGradient.addColorStop(0, "rgba(255, 255, 255, 0.9)"); this._frameTopShadeGradient.addColorStop(1, "rgba(255, 255, 255, 0.2)"); } WebInspector.TimelineFrameOverview.prototype = { /** * @param {!WebInspector.OverviewGrid} grid */ setOverviewGrid: function(grid) { this._overviewGrid = grid; this._overviewGrid.element.classList.add("timeline-overview-frames-mode"); }, dispose: function() { this._overviewGrid.element.classList.remove("timeline-overview-frames-mode"); }, reset: function() { this._recordsPerBar = 1; /** @type {!Array.<!{startTime:number, endTime:number}>} */ this._barTimes = []; }, update: function() { this.resetCanvas(); this._barTimes = []; const minBarWidth = 4 * window.devicePixelRatio; var frames = this._frameModel.frames(); var framesPerBar = Math.max(1, frames.length * minBarWidth / this._canvas.width); var visibleFrames = this._aggregateFrames(frames, framesPerBar); this._context.save(); var scale = (this._canvas.height - this._topPadding) / this._computeTargetFrameLength(visibleFrames); this._renderBars(visibleFrames, scale, this._canvas.height); this._context.fillStyle = this._frameTopShadeGradient; this._context.fillRect(0, 0, this._canvas.width, this._topPadding); this._drawFPSMarks(scale, this._canvas.height); this._context.restore(); }, /** * @param {!Array.<!WebInspector.TimelineFrame>} frames * @param {number} framesPerBar * @return {!Array.<!WebInspector.TimelineFrame>} */ _aggregateFrames: function(frames, framesPerBar) { var visibleFrames = []; for (var barNumber = 0, currentFrame = 0; currentFrame < frames.length; ++barNumber) { var barStartTime = frames[currentFrame].startTime; var longestFrame = null; var longestDuration = 0; for (var lastFrame = Math.min(Math.floor((barNumber + 1) * framesPerBar), frames.length); currentFrame < lastFrame; ++currentFrame) { var duration = frames[currentFrame].duration; if (!longestFrame || longestDuration < duration) { longestFrame = frames[currentFrame]; longestDuration = duration; } } var barEndTime = frames[currentFrame - 1].endTime; if (longestFrame) { visibleFrames.push(longestFrame); this._barTimes.push({ startTime: barStartTime, endTime: barEndTime }); } } return visibleFrames; }, /** * @param {!Array.<!WebInspector.TimelineFrame>} frames * @return {number} */ _computeTargetFrameLength: function(frames) { const targetFPS = 20; var result = 1000.0 / targetFPS; if (!frames.length) return result; var durations = []; for (var i = 0; i < frames.length; ++i) { if (frames[i]) durations.push(frames[i].duration); } var medianFrameLength = durations.qselect(Math.floor(durations.length / 2)); // Optimize appearance for 30fps, but leave some space so it's evident when a frame overflows. // However, if at least half frames won't fit at this scale, fall back to using autoscale. if (result >= medianFrameLength) return result; var maxFrameLength = Math.max.apply(Math, durations); return Math.min(medianFrameLength * 2, maxFrameLength); }, /** * @param {!Array.<!WebInspector.TimelineFrame>} frames * @param {number} scale * @param {number} windowHeight */ _renderBars: function(frames, scale, windowHeight) { const maxPadding = 5 * window.devicePixelRatio; this._actualOuterBarWidth = Math.min((this._canvas.width - 2 * this._outerPadding) / frames.length, this._maxInnerBarWidth + maxPadding); this._actualPadding = Math.min(Math.floor(this._actualOuterBarWidth / 3), maxPadding); var barWidth = this._actualOuterBarWidth - this._actualPadding; for (var i = 0; i < frames.length; ++i) { if (frames[i]) this._renderBar(this._barNumberToScreenPosition(i), barWidth, windowHeight, frames[i], scale); } }, /** * @param {number} n */ _barNumberToScreenPosition: function(n) { return this._outerPadding + this._actualOuterBarWidth * n; }, /** * @param {number} scale * @param {number} height */ _drawFPSMarks: function(scale, height) { const fpsMarks = [30, 60]; this._context.save(); this._context.beginPath(); this._context.font = (10 * window.devicePixelRatio) + "px " + window.getComputedStyle(this.element, null).getPropertyValue("font-family"); this._context.textAlign = "right"; this._context.textBaseline = "alphabetic"; const labelPadding = 4 * window.devicePixelRatio; const baselineHeight = 3 * window.devicePixelRatio; var lineHeight = 12 * window.devicePixelRatio; var labelTopMargin = 0; var labelOffsetY = 0; // Labels are going to be under their grid lines. for (var i = 0; i < fpsMarks.length; ++i) { var fps = fpsMarks[i]; // Draw lines one pixel above they need to be, so 60pfs line does not cross most of the frames tops. var y = height - Math.floor(1000.0 / fps * scale) - 0.5; var label = WebInspector.UIString("%d\u2009fps", fps); var labelWidth = this._context.measureText(label).width + 2 * labelPadding; var labelX = this._canvas.width; if (!i && labelTopMargin < y - lineHeight) labelOffsetY = -lineHeight; // Labels are going to be over their grid lines. var labelY = y + labelOffsetY; if (labelY < labelTopMargin || labelY + lineHeight > height) break; // No space for the label, so no line as well. this._context.moveTo(0, y); this._context.lineTo(this._canvas.width, y); this._context.fillStyle = "rgba(255, 255, 255, 0.5)"; this._context.fillRect(labelX - labelWidth, labelY, labelWidth, lineHeight); this._context.fillStyle = "black"; this._context.fillText(label, labelX - labelPadding, labelY + lineHeight - baselineHeight); labelTopMargin = labelY + lineHeight; } this._context.strokeStyle = "rgba(60, 60, 60, 0.4)"; this._context.stroke(); this._context.restore(); }, /** * @param {number} left * @param {number} width * @param {number} windowHeight * @param {!WebInspector.TimelineFrame} frame * @param {number} scale */ _renderBar: function(left, width, windowHeight, frame, scale) { var categories = Object.keys(WebInspector.TimelineUIUtils.categories()); var x = Math.floor(left) + 0.5; width = Math.floor(width); var totalCPUTime = frame.cpuTime; var normalizedScale = scale; if (totalCPUTime > frame.duration) normalizedScale *= frame.duration / totalCPUTime; for (var i = 0, bottomOffset = windowHeight; i < categories.length; ++i) { var category = categories[i]; var duration = frame.timeByCategory[category]; if (!duration) continue; var height = Math.round(duration * normalizedScale); var y = Math.floor(bottomOffset - height) + 0.5; this._context.save(); this._context.translate(x, 0); this._context.scale(width / this._maxInnerBarWidth, 1); this._context.fillStyle = this._fillStyles[category]; this._context.fillRect(0, y, this._maxInnerBarWidth, Math.floor(height)); this._context.strokeStyle = WebInspector.TimelineUIUtils.categories()[category].borderColor; this._context.beginPath(); this._context.moveTo(0, y); this._context.lineTo(this._maxInnerBarWidth, y); this._context.stroke(); this._context.restore(); bottomOffset -= height; } // Draw a contour for the total frame time. var y0 = Math.floor(windowHeight - frame.duration * scale) + 0.5; var y1 = windowHeight + 0.5; this._context.strokeStyle = "rgba(90, 90, 90, 0.2)"; this._context.beginPath(); this._context.moveTo(x, y1); this._context.lineTo(x, y0); this._context.lineTo(x + width, y0); this._context.lineTo(x + width, y1); this._context.stroke(); }, /** * @param {number} windowLeft * @param {number} windowRight * @return {!{startTime: number, endTime: number}} */ windowTimes: function(windowLeft, windowRight) { if (!this._barTimes.length) return WebInspector.TimelineOverviewBase.prototype.windowTimes.call(this, windowLeft, windowRight); var windowSpan = this._canvas.width; var leftOffset = windowLeft * windowSpan; var rightOffset = windowRight * windowSpan; var firstBar = Math.floor(Math.max(leftOffset - this._outerPadding + this._actualPadding, 0) / this._actualOuterBarWidth); var lastBar = Math.min(Math.floor(Math.max(rightOffset - this._outerPadding, 0)/ this._actualOuterBarWidth), this._barTimes.length - 1); if (firstBar >= this._barTimes.length) return {startTime: Infinity, endTime: Infinity}; const snapTolerancePixels = 3; return { startTime: leftOffset > snapTolerancePixels ? this._barTimes[firstBar].startTime : this._model.minimumRecordTime(), endTime: (rightOffset + snapTolerancePixels > windowSpan) || (lastBar >= this._barTimes.length) ? this._model.maximumRecordTime() : this._barTimes[lastBar].endTime } }, /** * @param {number} startTime * @param {number} endTime * @return {!{left: number, right: number}} */ windowBoundaries: function(startTime, endTime) { if (this._barTimes.length === 0) return {left: 0, right: 1}; /** * @param {number} time * @param {!{startTime:number, endTime:number}} barTime * @return {number} */ function barStartComparator(time, barTime) { return time - barTime.startTime; } /** * @param {number} time * @param {!{startTime:number, endTime:number}} barTime * @return {number} */ function barEndComparator(time, barTime) { // We need a frame where time is in [barTime.startTime, barTime.endTime), so exclude exact matches against endTime. if (time === barTime.endTime) return 1; return time - barTime.endTime; } return { left: this._windowBoundaryFromTime(startTime, barEndComparator), right: this._windowBoundaryFromTime(endTime, barStartComparator) } }, /** * @param {number} time * @param {function(number, !{startTime:number, endTime:number}):number} comparator */ _windowBoundaryFromTime: function(time, comparator) { if (time === Infinity) return 1; var index = this._firstBarAfter(time, comparator); if (!index) return 0; return (this._barNumberToScreenPosition(index) - this._actualPadding / 2) / this._canvas.width; }, /** * @param {number} time * @param {function(number, {startTime:number, endTime:number}):number} comparator */ _firstBarAfter: function(time, comparator) { return insertionIndexForObjectInListSortedByFunction(time, this._barTimes, comparator); }, __proto__: WebInspector.TimelineOverviewBase.prototype }