streamlit-component-lib
Version:
Support code for Streamlit Components
127 lines (126 loc) • 5.9 kB
JavaScript
/**
* Copyright (c) Streamlit Inc. (2018-2022) Snowflake Inc. (2022)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import hoistNonReactStatics from "hoist-non-react-statics";
import React from "react";
import { Streamlit } from "./streamlit";
/**
* Optional Streamlit React-based component base class.
*
* You are not required to extend this base class to create a Streamlit
* component. If you decide not to extend it, you should implement the
* `componentDidMount` and `componentDidUpdate` functions in your own class,
* so that your plugin properly resizes.
*/
var StreamlitComponentBase = /** @class */ (function (_super) {
__extends(StreamlitComponentBase, _super);
function StreamlitComponentBase() {
return _super !== null && _super.apply(this, arguments) || this;
}
StreamlitComponentBase.prototype.componentDidMount = function () {
// After we're rendered for the first time, tell Streamlit that our height
// has changed.
Streamlit.setFrameHeight();
};
StreamlitComponentBase.prototype.componentDidUpdate = function () {
// After we're updated, tell Streamlit that our height may have changed.
Streamlit.setFrameHeight();
};
return StreamlitComponentBase;
}(React.PureComponent));
export { StreamlitComponentBase };
/**
* Wrapper for React-based Streamlit components.
*
* Bootstraps the communication interface between Streamlit and the component.
*/
export function withStreamlitConnection(WrappedComponent) {
var ComponentWrapper = /** @class */ (function (_super) {
__extends(ComponentWrapper, _super);
function ComponentWrapper(props) {
var _this = _super.call(this, props) || this;
_this.componentDidMount = function () {
// Set up event listeners, and signal to Streamlit that we're ready.
// We won't render the component until we receive the first RENDER_EVENT.
Streamlit.events.addEventListener(Streamlit.RENDER_EVENT, _this.onRenderEvent);
Streamlit.setComponentReady();
};
_this.componentDidUpdate = function () {
// If our child threw an error, we display it in render(). In this
// case, the child won't be mounted and therefore won't call
// `setFrameHeight` on its own. We do it here so that the rendered
// error will be visible.
if (_this.state.componentError != null) {
Streamlit.setFrameHeight();
}
};
_this.componentWillUnmount = function () {
Streamlit.events.removeEventListener(Streamlit.RENDER_EVENT, _this.onRenderEvent);
};
/**
* Streamlit is telling this component to redraw.
* We save the render data in State, so that it can be passed to the
* component in our own render() function.
*/
_this.onRenderEvent = function (event) {
// Update our state with the newest render data
_this.setState({ renderData: event.detail });
};
_this.state = {
renderData: undefined,
componentError: undefined
};
return _this;
}
ComponentWrapper.prototype.render = function () {
// If our wrapped component threw an error, display it.
if (this.state.componentError != null) {
return (React.createElement("div", null,
React.createElement("h1", null, "Component Error"),
React.createElement("span", null, this.state.componentError.message)));
}
// Don't render until we've gotten our first RENDER_EVENT from Streamlit.
if (this.state.renderData == null) {
return null;
}
return (React.createElement(WrappedComponent, { width: window.innerWidth, disabled: this.state.renderData.disabled, args: this.state.renderData.args, theme: this.state.renderData.theme }));
};
/**
* Error boundary function. This will be called if our wrapped
* component throws an error. We store the caught error in our state,
* and display it in the next render().
*/
ComponentWrapper.getDerivedStateFromError = function (error) {
return { componentError: error };
};
return ComponentWrapper;
}(React.PureComponent));
return hoistNonReactStatics(ComponentWrapper, WrappedComponent);
}