streamdeck-typescript
Version:
This library will help you build elgato stream deck plugins in typescript
44 lines (43 loc) • 1.59 kB
TypeScript
import { InitBase, PossibleEventsToSend } from '../interfaces/interfaces';
import { SettingsManager } from '../manager/settings.manager';
export declare abstract class StreamDeckHandlerBase<GlobalSettings = any> {
protected _sd_events: Function[];
private _documentReady;
private _connectionReady;
private _globalSettingsReady;
private _documentReadyInvoked;
private _connectionReadyInvoked;
private _globalSettingsInvoked;
private _onReadyInvoked;
private _debug;
private _port;
private _uuid;
private _registerEvent;
private _info;
private _ws;
private _eventManager;
private readonly _settingsManager;
private _cachedEvents;
protected constructor();
get port(): InitBase['port'];
get uuid(): InitBase['uuid'];
get registerEvent(): InitBase['registerEvent'];
get info(): InitBase['info'];
get settingsManager(): SettingsManager;
get documentReady(): boolean;
get connectionReady(): boolean;
get globalSettingsReady(): boolean;
setSettings<Settings = any>(settings: Settings, context: string): void;
requestSettings(context: string): void;
setGlobalSettings<GlobalSettings = any>(settings: GlobalSettings): void;
requestGlobalSettings(): void;
openUrl(url: string): void;
logMessage(message: string): void;
send(event: PossibleEventsToSend, data: any): void;
enableDebug(): void;
private _docReady;
private _connectElgatoStreamDeckSocket;
private _open;
private _handleReadyState;
protected _eventHandler(ev: MessageEvent): void;
}