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Storybook: Develop, document, and test UI components in isolation

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import { CallStates, EVENTS } from "../_browser-chunks/chunk-ZUWEVLDX.js"; import { processError } from "../_browser-chunks/chunk-RP5RXKFU.js"; import "../_browser-chunks/chunk-A242L54C.js"; // src/instrumenter/instrumenter.ts import { once } from "storybook/internal/client-logger"; import { FORCE_REMOUNT, SET_CURRENT_STORY, STORY_RENDER_PHASE_CHANGED } from "storybook/internal/core-events"; import { global } from "@storybook/global"; // src/instrumenter/preview-api.ts var addons = globalThis.__STORYBOOK_ADDONS_PREVIEW; // src/instrumenter/instrumenter.ts var alreadyCompletedException = new Error( "This function ran after the play function completed. Did you forget to `await` it?" ), isObject = (o) => Object.prototype.toString.call(o) === "[object Object]", isModule = (o) => Object.prototype.toString.call(o) === "[object Module]", isInstrumentable = (o) => { if (!isObject(o) && !isModule(o)) return !1; if (o.constructor === void 0) return !0; let proto = o.constructor.prototype; return !!isObject(proto); }, construct = (obj) => { try { return new obj.constructor(); } catch { return {}; } }, getInitialState = () => ({ renderPhase: "preparing", isDebugging: !1, isPlaying: !1, isLocked: !1, cursor: 0, calls: [], shadowCalls: [], callRefsByResult: /* @__PURE__ */ new Map(), chainedCallIds: /* @__PURE__ */ new Set(), ancestors: [], playUntil: void 0, resolvers: {}, syncTimeout: void 0 }), getRetainedState = (state, isDebugging = !1) => { let calls = (isDebugging ? state.shadowCalls : state.calls).filter((call) => call.retain); if (!calls.length) return; let callRefsByResult = new Map( Array.from(state.callRefsByResult.entries()).filter(([, ref]) => ref.retain) ); return { cursor: calls.length, calls, callRefsByResult }; }, Instrumenter = class { constructor() { this.detached = !1; this.initialized = !1; // State is tracked per story to deal with multiple stories on the same canvas (i.e. docs mode) this.state = {}; this.loadParentWindowState = () => { try { this.state = global.window?.parent?.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ || {}; } catch { this.detached = !0; } }; this.updateParentWindowState = () => { try { global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state; } catch { this.detached = !0; } }; this.loadParentWindowState(); let resetState = ({ storyId, renderPhase, isPlaying = !0, isDebugging = !1 }) => { let state = this.getState(storyId); this.setState(storyId, { ...getInitialState(), ...getRetainedState(state, isDebugging), renderPhase: renderPhase || state.renderPhase, shadowCalls: isDebugging ? state.shadowCalls : [], chainedCallIds: isDebugging ? state.chainedCallIds : /* @__PURE__ */ new Set(), playUntil: isDebugging ? state.playUntil : void 0, isPlaying, isDebugging }), this.sync(storyId); }, start = (channel) => ({ storyId, playUntil }) => { this.getState(storyId).isDebugging || this.setState(storyId, ({ calls }) => ({ calls: [], shadowCalls: calls.map((call) => ({ ...call, status: "waiting" /* WAITING */ })), isDebugging: !0 })); let log = this.getLog(storyId); this.setState(storyId, ({ shadowCalls }) => { if (playUntil || !log.length) return { playUntil }; let firstRowIndex = shadowCalls.findIndex((call) => call.id === log[0].callId); return { playUntil: shadowCalls.slice(0, firstRowIndex).filter((call) => call.interceptable && !call.ancestors?.length).slice(-1)[0]?.id }; }), channel.emit(FORCE_REMOUNT, { storyId, isDebugging: !0 }); }, back = (channel) => ({ storyId }) => { let log = this.getLog(storyId).filter((call) => !call.ancestors?.length), last = log.reduceRight((res, item, index) => res >= 0 || item.status === "waiting" /* WAITING */ ? res : index, -1); start(channel)({ storyId, playUntil: log[last - 1]?.callId }); }, goto = (channel) => ({ storyId, callId }) => { let { calls, shadowCalls, resolvers } = this.getState(storyId), call = calls.find(({ id }) => id === callId), shadowCall = shadowCalls.find(({ id }) => id === callId); if (!call && shadowCall && Object.values(resolvers).length > 0) { let nextId = this.getLog(storyId).find((c) => c.status === "waiting" /* WAITING */)?.callId; shadowCall.id !== nextId && this.setState(storyId, { playUntil: shadowCall.id }), Object.values(resolvers).forEach((resolve) => resolve()); } else start(channel)({ storyId, playUntil: callId }); }, next = (channel) => ({ storyId }) => { let { resolvers } = this.getState(storyId); if (Object.values(resolvers).length > 0) Object.values(resolvers).forEach((resolve) => resolve()); else { let nextId = this.getLog(storyId).find((c) => c.status === "waiting" /* WAITING */)?.callId; nextId ? start(channel)({ storyId, playUntil: nextId }) : end({ storyId }); } }, end = ({ storyId }) => { this.setState(storyId, { playUntil: void 0, isDebugging: !1 }), Object.values(this.getState(storyId).resolvers).forEach((resolve) => resolve()); }, renderPhaseChanged = ({ storyId, newPhase }) => { let { isDebugging } = this.getState(storyId); if (newPhase === "preparing" && isDebugging) return resetState({ storyId, renderPhase: newPhase, isDebugging }); if (newPhase === "playing") return resetState({ storyId, renderPhase: newPhase, isDebugging }); newPhase === "played" ? this.setState(storyId, { renderPhase: newPhase, isLocked: !1, isPlaying: !1, isDebugging: !1 }) : newPhase === "errored" ? this.setState(storyId, { renderPhase: newPhase, isLocked: !1, isPlaying: !1 }) : newPhase === "aborted" ? this.setState(storyId, { renderPhase: newPhase, isLocked: !0, isPlaying: !1 }) : this.setState(storyId, { renderPhase: newPhase }), this.sync(storyId); }; addons && addons.ready().then(() => { this.channel = addons.getChannel(), this.channel.on(FORCE_REMOUNT, resetState), this.channel.on(STORY_RENDER_PHASE_CHANGED, renderPhaseChanged), this.channel.on(SET_CURRENT_STORY, () => { this.initialized ? this.cleanup() : this.initialized = !0; }), this.channel.on(EVENTS.START, start(this.channel)), this.channel.on(EVENTS.BACK, back(this.channel)), this.channel.on(EVENTS.GOTO, goto(this.channel)), this.channel.on(EVENTS.NEXT, next(this.channel)), this.channel.on(EVENTS.END, end); }); } getState(storyId) { return this.state[storyId] || getInitialState(); } setState(storyId, update) { if (storyId) { let state = this.getState(storyId), patch = typeof update == "function" ? update(state) : update; this.state = { ...this.state, [storyId]: { ...state, ...patch } }, this.updateParentWindowState(); } } cleanup() { this.state = Object.entries(this.state).reduce( (acc, [storyId, state]) => { let retainedState = getRetainedState(state); return retainedState && (acc[storyId] = Object.assign(getInitialState(), retainedState)), acc; }, {} ); let payload = { controlStates: { detached: this.detached, start: !1, back: !1, goto: !1, next: !1, end: !1 }, logItems: [] }; this.channel?.emit(EVENTS.SYNC, payload), this.updateParentWindowState(); } getLog(storyId) { let { calls, shadowCalls } = this.getState(storyId), merged = [...shadowCalls]; calls.forEach((call, index) => { merged[index] = call; }); let seen = /* @__PURE__ */ new Set(); return merged.reduceRight((acc, call) => (call.args.forEach((arg) => { arg?.__callId__ && seen.add(arg.__callId__); }), call.path.forEach((node) => { node.__callId__ && seen.add(node.__callId__); }), (call.interceptable || call.exception) && !seen.has(call.id) && (acc.unshift({ callId: call.id, status: call.status, ancestors: call.ancestors }), seen.add(call.id)), acc), []); } // Traverses the object structure to recursively patch all function properties. // Returns the original object, or a new object with the same constructor, // depending on whether it should mutate. instrument(obj, options, depth = 0) { if (!isInstrumentable(obj)) return obj; let { mutate = !1, path = [] } = options, keys = options.getKeys ? options.getKeys(obj, depth) : Object.keys(obj); return depth += 1, keys.reduce( (acc, key) => { let descriptor = getPropertyDescriptor(obj, key); if (typeof descriptor?.get == "function") { if (descriptor.configurable) { let getter = () => descriptor?.get?.bind(obj)?.(); Object.defineProperty(acc, key, { get: () => this.instrument(getter(), { ...options, path: path.concat(key) }, depth) }); } return acc; } let value = obj[key]; return typeof value != "function" ? (acc[key] = this.instrument(value, { ...options, path: path.concat(key) }, depth), acc) : "__originalFn__" in value && typeof value.__originalFn__ == "function" ? (acc[key] = value, acc) : (acc[key] = (...args) => this.track(key, value, obj, args, options), acc[key].__originalFn__ = value, Object.defineProperty(acc[key], "name", { value: key, writable: !1 }), Object.keys(value).length > 0 && Object.assign( acc[key], this.instrument({ ...value }, { ...options, path: path.concat(key) }, depth) ), acc); }, mutate ? obj : construct(obj) ); } // Monkey patch an object method to record calls. // Returns a function that invokes the original function, records the invocation ("call") and // returns the original result. track(method, fn, object, args, options) { let storyId = args?.[0]?.__storyId__ || global.__STORYBOOK_PREVIEW__?.selectionStore?.selection?.storyId, { cursor, ancestors } = this.getState(storyId); this.setState(storyId, { cursor: cursor + 1 }); let id = `${ancestors.slice(-1)[0] || storyId} [${cursor}] ${method}`, { path = [], intercept = !1, retain = !1 } = options, interceptable = typeof intercept == "function" ? intercept(method, path) : intercept, call = { id, cursor, storyId, ancestors, path, method, args, interceptable, retain }, result = (interceptable && !ancestors.length ? this.intercept : this.invoke).call(this, fn, object, call, options); return this.instrument(result, { ...options, mutate: !0, path: [{ __callId__: call.id }] }); } intercept(fn, object, call, options) { let { chainedCallIds, isDebugging, playUntil } = this.getState(call.storyId), isChainedUpon = chainedCallIds.has(call.id); return !isDebugging || isChainedUpon || playUntil ? (playUntil === call.id && this.setState(call.storyId, { playUntil: void 0 }), this.invoke(fn, object, call, options)) : new Promise((resolve) => { this.setState(call.storyId, ({ resolvers }) => ({ isLocked: !1, resolvers: { ...resolvers, [call.id]: resolve } })); }).then(() => (this.setState(call.storyId, (state) => { let { [call.id]: _, ...resolvers } = state.resolvers; return { isLocked: !0, resolvers }; }), this.invoke(fn, object, call, options))); } invoke(fn, object, call, options) { let { callRefsByResult, renderPhase } = this.getState(call.storyId), maximumDepth = 25, serializeValues = (value, depth, seen) => { if (seen.includes(value)) return "[Circular]"; if (seen = [...seen, value], depth > maximumDepth) return "..."; if (callRefsByResult.has(value)) return callRefsByResult.get(value); if (value instanceof Array) return value.map((it) => serializeValues(it, ++depth, seen)); if (value instanceof Date) return { __date__: { value: value.toISOString() } }; if (value instanceof Error) { let { name, message, stack } = value; return { __error__: { name, message, stack } }; } if (value instanceof RegExp) { let { flags, source } = value; return { __regexp__: { flags, source } }; } if (value instanceof global.window?.HTMLElement) { let { prefix, localName, id, classList, innerText } = value, classNames = Array.from(classList); return { __element__: { prefix, localName, id, classNames, innerText } }; } return typeof value == "function" ? { __function__: { name: "getMockName" in value ? value.getMockName() : value.name } } : typeof value == "symbol" ? { __symbol__: { description: value.description } } : typeof value == "object" && value?.constructor?.name && value?.constructor?.name !== "Object" ? { __class__: { name: value.constructor.name } } : Object.prototype.toString.call(value) === "[object Object]" ? Object.fromEntries( Object.entries(value).map(([key, val]) => [key, serializeValues(val, ++depth, seen)]) ) : value; }, info = { ...call, args: call.args.map((arg) => serializeValues(arg, 0, [])) }; call.path.forEach((ref) => { ref?.__callId__ && this.setState(call.storyId, ({ chainedCallIds }) => ({ chainedCallIds: new Set(Array.from(chainedCallIds).concat(ref.__callId__)) })); }); let handleException = (e) => { if (e instanceof Error) { let { name, message, stack, callId = call.id } = e, { showDiff = void 0, diff = void 0, actual = void 0, expected = void 0 } = e.name === "AssertionError" ? processError(e) : e, exception = { name, message, stack, callId, showDiff, diff, actual, expected }; if (this.update({ ...info, status: "error" /* ERROR */, exception }), this.setState(call.storyId, (state) => ({ callRefsByResult: new Map([ ...Array.from(state.callRefsByResult.entries()), [e, { __callId__: call.id, retain: call.retain }] ]) })), call.ancestors?.length) throw Object.prototype.hasOwnProperty.call(e, "callId") || Object.defineProperty(e, "callId", { value: call.id }), e; } throw e; }; try { if (renderPhase === "played" && !call.retain) throw alreadyCompletedException; let finalArgs = (options.getArgs ? options.getArgs(call, this.getState(call.storyId)) : call.args).map((arg) => typeof arg != "function" || isClass(arg) || Object.keys(arg).length ? arg : (...args) => { let { cursor, ancestors } = this.getState(call.storyId); this.setState(call.storyId, { cursor: 0, ancestors: [...ancestors, call.id] }); let restore = () => this.setState(call.storyId, { cursor, ancestors }), willRestore = !1; try { let res = arg(...args); return res instanceof Promise ? (willRestore = !0, res.finally(restore)) : res; } finally { willRestore || restore(); } }), result = fn.apply(object, finalArgs); return result && ["object", "function", "symbol"].includes(typeof result) && this.setState(call.storyId, (state) => ({ callRefsByResult: new Map([ ...Array.from(state.callRefsByResult.entries()), [result, { __callId__: call.id, retain: call.retain }] ]) })), this.update({ ...info, status: result instanceof Promise ? "active" /* ACTIVE */ : "done" /* DONE */ }), result instanceof Promise ? result.then((value) => (this.update({ ...info, status: "done" /* DONE */ }), value), handleException) : result; } catch (e) { return handleException(e); } } // Sends the call info to the manager and synchronizes the log. update(call) { this.channel?.emit(EVENTS.CALL, call), this.setState(call.storyId, ({ calls }) => { let callsById = calls.concat(call).reduce((a, c) => Object.assign(a, { [c.id]: c }), {}); return { // Calls are sorted to ensure parent calls always come before calls in their callback. calls: Object.values(callsById).sort( (a, b) => a.id.localeCompare(b.id, void 0, { numeric: !0 }) ) }; }), this.sync(call.storyId); } // Builds a log of interceptable calls and control states and sends it to the manager. // Uses a 0ms debounce because this might get called many times in one tick. sync(storyId) { let synchronize = () => { let { isLocked, isPlaying } = this.getState(storyId), logItems = this.getLog(storyId), pausedAt = logItems.filter(({ ancestors }) => !ancestors.length).find((item) => item.status === "waiting" /* WAITING */)?.callId, hasActive = logItems.some((item) => item.status === "active" /* ACTIVE */); if (this.detached || isLocked || hasActive || logItems.length === 0) { let payload2 = { controlStates: { detached: this.detached, start: !1, back: !1, goto: !1, next: !1, end: !1 }, logItems }; this.channel?.emit(EVENTS.SYNC, payload2); return; } let hasPrevious = logItems.some( (item) => item.status === "done" /* DONE */ || item.status === "error" /* ERROR */ ), payload = { controlStates: { detached: this.detached, start: hasPrevious, back: hasPrevious, goto: !0, next: isPlaying, end: isPlaying }, logItems, pausedAt }; this.channel?.emit(EVENTS.SYNC, payload); }; this.setState(storyId, ({ syncTimeout }) => (clearTimeout(syncTimeout), { syncTimeout: setTimeout(synchronize, 0) })); } }; function instrument(obj, options = {}) { try { let forceInstrument = !1, skipInstrument = !1; return global.window?.location?.search?.includes("instrument=true") ? forceInstrument = !0 : global.window?.location?.search?.includes("instrument=false") && (skipInstrument = !0), global.window?.parent === global.window && !forceInstrument || skipInstrument ? obj : (global.window && !global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__ && (global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__ = new Instrumenter()), (global.window?.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__).instrument(obj, options)); } catch (e) { return once.warn(e), obj; } } function getPropertyDescriptor(obj, propName) { let target = obj; for (; target != null; ) { let descriptor = Object.getOwnPropertyDescriptor(target, propName); if (descriptor) return descriptor; target = Object.getPrototypeOf(target); } } function isClass(obj) { if (typeof obj != "function") return !1; let descriptor = Object.getOwnPropertyDescriptor(obj, "prototype"); return descriptor ? !descriptor.writable : !1; } export { CallStates, EVENTS, instrument };