step-sequence-generator
Version:
A step sequence generator for figure skating programs
67 lines (66 loc) • 3.27 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ExtendedMovementCharacter = exports.MovementCharacter = exports.TransitionDirection = exports.RotationDirectionString = exports.RotationDirection = exports.RotationDegree = exports.Leg = exports.Edge = void 0;
var Edge;
(function (Edge) {
Edge["INNER"] = "inner";
Edge["OUTER"] = "outer";
Edge["TWO_EDGES"] = "twoEdges";
})(Edge || (exports.Edge = Edge = {}));
var Leg;
(function (Leg) {
Leg["LEFT"] = "left";
Leg["RIGHT"] = "right";
Leg["BOTH"] = "both";
})(Leg || (exports.Leg = Leg = {}));
var RotationDegree;
(function (RotationDegree) {
RotationDegree[RotationDegree["DEGREES_0"] = 0] = "DEGREES_0";
RotationDegree[RotationDegree["DEGREE_180"] = 180] = "DEGREE_180";
RotationDegree[RotationDegree["DEGREE_360"] = 360] = "DEGREE_360";
RotationDegree[RotationDegree["DEGREE_540"] = 540] = "DEGREE_540";
RotationDegree[RotationDegree["DEGREE_720"] = 720] = "DEGREE_720";
RotationDegree[RotationDegree["DEGREE_900"] = 900] = "DEGREE_900";
RotationDegree[RotationDegree["DEGREE_1080"] = 1080] = "DEGREE_1080";
})(RotationDegree || (exports.RotationDegree = RotationDegree = {}));
var RotationDirection;
(function (RotationDirection) {
RotationDirection[RotationDirection["NONE"] = 0] = "NONE";
RotationDirection[RotationDirection["COUNTERCLOCKWISE"] = 1] = "COUNTERCLOCKWISE";
RotationDirection[RotationDirection["CLOCKWISE"] = 2] = "CLOCKWISE";
})(RotationDirection || (exports.RotationDirection = RotationDirection = {}));
var RotationDirectionString;
(function (RotationDirectionString) {
RotationDirectionString["NONE"] = "none";
RotationDirectionString["COUNTERCLOCKWISE"] = "counterclockwise";
RotationDirectionString["CLOCKWISE"] = "clockwise";
})(RotationDirectionString || (exports.RotationDirectionString = RotationDirectionString = {}));
var TransitionDirection;
(function (TransitionDirection) {
TransitionDirection["NONE"] = "none";
TransitionDirection["FORWARD"] = "forward";
TransitionDirection["BACKWARD"] = "backward";
})(TransitionDirection || (exports.TransitionDirection = TransitionDirection = {}));
var MovementCharacter;
(function (MovementCharacter) {
MovementCharacter["STEP"] = "step";
MovementCharacter["TURN"] = "turn";
MovementCharacter["SEQUENCE"] = "sequence";
MovementCharacter["HOP"] = "hop";
MovementCharacter["GLIDE"] = "glide";
MovementCharacter["UNKNOWN"] = "unknown";
})(MovementCharacter || (exports.MovementCharacter = MovementCharacter = {}));
var SpecialCharacter;
(function (SpecialCharacter) {
SpecialCharacter["DIFFICULT"] = "difficult";
})(SpecialCharacter || (SpecialCharacter = {}));
var ExtendedMovementCharacter;
(function (ExtendedMovementCharacter) {
ExtendedMovementCharacter["STEP"] = "step";
ExtendedMovementCharacter["TURN"] = "turn";
ExtendedMovementCharacter["SEQUENCE"] = "sequence";
ExtendedMovementCharacter["HOP"] = "hop";
ExtendedMovementCharacter["GLIDE"] = "glide";
ExtendedMovementCharacter["UNKNOWN"] = "unknown";
ExtendedMovementCharacter["DIFFICULT"] = "difficult";
})(ExtendedMovementCharacter || (exports.ExtendedMovementCharacter = ExtendedMovementCharacter = {}));