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steamwebapi

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/** * steamwebapi * * Unofficial Steam Node.js SDK for interfacing with Steam's Web API * * This is free and unencumbered software released into the public domain. * * Anyone is free to copy, modify, publish, use, compile, sell, or * distribute this software, either in source code form or as a compiled * binary, for any purpose, commercial or non-commercial, and by any * means. * * In jurisdictions that recognize copyright laws, the author or authors * of this software dedicate any and all copyright interest in the * software to the public domain. We make this dedication for the benefit * of the public at large and to the detriment of our heirs and * successors. We intend this dedication to be an overt act of * relinquishment in perpetuity of all present and future rights to this * software under copyright law. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * For more information, please refer to <http://unlicense.org/> * * @author Kennedy Software Solutions Inc. * @version 0.0.4 */ module.exports = { /********************************************************************************************************************** Helper functions **********************************************************************************************************************/ /** * Is object defined * * Helper function to determine if the obj parameter has been defined * * @param obj The object to check if defined * @returns {boolean} True if the object is defined, else false */ isDefined: function(obj) { return !(typeof obj === 'undefined') && obj !== null; }, /** * Is object a number * * Helper function to determine if the provided object is a number * * @param obj The object to check if a number * @returns {boolean} True if the object is a number, else false */ isNumber: function(obj) { return !isNaN(obj) && obj % 1 === 0; }, /** * Is object an array * * Helper function to determine if the provided object is an array * * @param obj The object to check if an array * @returns {boolean} True if the object is an array, else false */ isArray: function(obj) { return Object.prototype.toString.call(obj) === '[object Array]'; } };