steamwebapi
Version:
Steam Web API Node.js SDK
74 lines (71 loc) • 2.92 kB
JavaScript
/**
* steamwebapi
*
* Unofficial Steam Node.js SDK for interfacing with Steam's Web API
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* For more information, please refer to <http://unlicense.org/>
*
* @author Kennedy Software Solutions Inc.
* @version 0.0.4
*/
module.exports = {
/**********************************************************************************************************************
Helper functions
**********************************************************************************************************************/
/**
* Is object defined
*
* Helper function to determine if the obj parameter has been defined
*
* @param obj The object to check if defined
* @returns {boolean} True if the object is defined, else false
*/
isDefined: function(obj) {
return !(typeof obj === 'undefined') && obj !== null;
},
/**
* Is object a number
*
* Helper function to determine if the provided object is a number
*
* @param obj The object to check if a number
* @returns {boolean} True if the object is a number, else false
*/
isNumber: function(obj) {
return !isNaN(obj) && obj % 1 === 0;
},
/**
* Is object an array
*
* Helper function to determine if the provided object is an array
*
* @param obj The object to check if an array
* @returns {boolean} True if the object is an array, else false
*/
isArray: function(obj) {
return Object.prototype.toString.call(obj) === '[object Array]';
}
};