steamid
Version:
Exposes a SteamID object class for easy SteamID management
329 lines (282 loc) • 9.46 kB
text/typescript
import {PossibleUniverses, Universes, PossibleTypes, Types, PossibleInstances, Instances} from './enums';
class SteamID {
/**
* List of possible universes
*/
static get Universe(): PossibleUniverses {
return Universes;
}
/**
* List of possible types
*/
static get Type(): PossibleTypes {
return Types;
}
/**
* List of named instances
*/
static get Instance(): PossibleInstances {
return Instances;
}
/**
* Mapping of SteamID types to their characters
*/
static get TypeChars(): {[idType: string]: string} {
return {
[SteamID.Type.INVALID]: 'I',
[SteamID.Type.INDIVIDUAL]: 'U',
[SteamID.Type.MULTISEAT]: 'M',
[SteamID.Type.GAMESERVER]: 'G',
[SteamID.Type.ANON_GAMESERVER]: 'A',
[SteamID.Type.PENDING]: 'P',
[SteamID.Type.CONTENT_SERVER]: 'C',
[SteamID.Type.CLAN]: 'g',
[SteamID.Type.CHAT]: 'T',
[SteamID.Type.ANON_USER]: 'a'
};
}
/**
* Mask to be used to get the AccountID out of a 64-bit SteamID
* @static
* @returns {number}
*/
static get AccountIDMask(): number { return 0xFFFFFFFF; }
/**
* Mask to be used to get the instance out of the upper 32 bits of a 64-bit SteamID
*/
static get AccountInstanceMask(): number { return 0x000FFFFF; }
/**
* Flags in SteamID instance for chat type IDs
*/
static get ChatInstanceFlags(): {Lobby: number, Clan: number, MMSLobby: number} {
return {
Clan: (SteamID.AccountInstanceMask + 1) >> 1,
Lobby: (SteamID.AccountInstanceMask + 1) >> 2,
MMSLobby: (SteamID.AccountInstanceMask + 1) >> 3
};
}
universe: Universes;
type: Types;
instance: number;
accountid: number;
/**
* Create a new SteamID object.
* @param {string|BigInt} [input] - BigInt containing 64-bit SteamID, or string containing 64-bit SteamID/Steam2/Steam3 text formats. If omitted, creates a blank SteamID object.
*/
constructor(input?: string|bigint|null) {
this.universe = SteamID.Universe.INVALID;
this.type = SteamID.Type.INVALID;
this.instance = SteamID.Instance.ALL;
this.accountid = 0;
if (!input) {
// Use the default invalid values
return;
}
let matches;
if (typeof input == 'bigint' || (typeof input == 'string' && input.match(/^\d+$/))) {
// 64-bit ID
let num = BigInt(input);
this.accountid = Number(num & BigInt(SteamID.AccountIDMask));
this.instance = Number((num >> 32n) & BigInt(SteamID.AccountInstanceMask));
this.type = Number((num >> 52n) & 0xFn);
this.universe = Number(num >> 56n);
} else if (typeof input == 'string' && (matches = input.match(/^STEAM_([0-5]):([0-1]):([0-9]+)$/))) {
// Steam2 ID
let [_, universe, mod, accountid] = matches;
this.universe = parseInt(universe, 10) || SteamID.Universe.PUBLIC; // If it's 0, turn it into 1 for public
this.type = SteamID.Type.INDIVIDUAL;
this.instance = SteamID.Instance.DESKTOP;
this.accountid = (parseInt(accountid, 10) * 2) + parseInt(mod, 10);
} else if (typeof input == 'string' && (matches = input.match(/^\[([a-zA-Z]):([0-5]):([0-9]+)(:[0-9]+)?]$/))) {
// Steam3 ID
let [_, typeChar, universe, accountid, instanceid] = matches;
this.universe = parseInt(universe, 10);
this.accountid = parseInt(accountid, 10);
if (instanceid) {
this.instance = parseInt(instanceid.substring(1), 10);
}
switch (typeChar) {
case 'U':
// Individual. If we don't have an explicit instanceid, default to DESKTOP.
this.type = SteamID.Type.INDIVIDUAL;
if (!instanceid) {
this.instance = SteamID.Instance.DESKTOP;
}
break;
case 'c':
this.instance |= SteamID.ChatInstanceFlags.Clan;
this.type = SteamID.Type.CHAT;
break;
case 'L':
this.instance |= SteamID.ChatInstanceFlags.Lobby;
this.type = SteamID.Type.CHAT;
break;
default:
this.type = getTypeFromChar(typeChar);
}
} else {
throw new Error(`Unknown SteamID input format "${input}"`);
}
}
/**
* Creates a new SteamID object from an individual account ID.
*/
static fromIndividualAccountID(accountid: number|bigint|string): SteamID {
if (typeof accountid == 'bigint') {
accountid = Number(accountid);
}
let parsed = parseInt(accountid.toString(), 10);
if (isNaN(parsed)) {
// writes to stderr in node
console.error(`[steamid] Warning: SteamID.fromIndividualAccountID() called with NaN argument "${accountid}" (type "${typeof accountid}")`);
parsed = 0;
}
let sid = new SteamID();
sid.universe = SteamID.Universe.PUBLIC;
sid.type = SteamID.Type.INDIVIDUAL;
sid.instance = SteamID.Instance.DESKTOP;
sid.accountid = parsed;
return sid;
}
/**
* Returns whether Steam would consider a given ID to be "valid".
* This does not check whether the given ID belongs to a real account, nor does it check that the given ID is for
* an individual account or in the public universe.
*/
isValid(): boolean {
fixTypes(this);
if (this.type <= SteamID.Type.INVALID || this.type > SteamID.Type.ANON_USER) {
return false;
}
if (this.universe <= SteamID.Universe.INVALID || this.universe > SteamID.Universe.DEV) {
return false;
}
if (this.type == SteamID.Type.INDIVIDUAL && (this.accountid === 0 || this.instance > SteamID.Instance.WEB)) {
return false;
}
if (this.type == SteamID.Type.CLAN && (this.accountid === 0 || this.instance != SteamID.Instance.ALL)) {
return false;
}
// noinspection RedundantIfStatementJS
if (this.type == SteamID.Type.GAMESERVER && this.accountid === 0) {
return false;
}
return true;
}
/**
* Returns whether this SteamID is valid and belongs to an individual user in the public universe with a desktop instance.
* This is what most people think of when they think of a SteamID. Does not check whether the account actually exists.
*/
isValidIndividual(): boolean {
return this.universe == SteamID.Universe.PUBLIC
&& this.type == SteamID.Type.INDIVIDUAL
&& this.instance == SteamID.Instance.DESKTOP
&& this.isValid();
}
/**
* Checks whether the given ID is for a legacy group chat.
*/
isGroupChat(): boolean {
fixTypes(this);
return !!(this.type == SteamID.Type.CHAT && this.instance & SteamID.ChatInstanceFlags.Clan);
}
/**
* Check whether the given Id is for a game lobby.
*/
isLobby(): boolean {
fixTypes(this);
return !!(this.type == SteamID.Type.CHAT && (this.instance & SteamID.ChatInstanceFlags.Lobby || this.instance & SteamID.ChatInstanceFlags.MMSLobby));
}
/**
* Renders the ID in Steam2 format (e.g. "STEAM_0:0:23071901")
* @param {boolean} [newerFormat=false] - If true, use 1 as the first digit instead of 0 for the public universe
*/
steam2(newerFormat: boolean = false): string {
fixTypes(this);
if (this.type != SteamID.Type.INDIVIDUAL) {
throw new Error('Can\'t get Steam2 rendered ID for non-individual ID');
} else {
let universe = this.universe;
if (!newerFormat && universe === 1) {
universe = 0;
}
return `STEAM_${universe}:${this.accountid & 1}:${Math.floor(this.accountid / 2)}`;
}
}
/**
* Renders the ID in Steam2 format (e.g. "STEAM_0:0:23071901")
* @param {boolean} [newerFormat=false] - If true, use 1 as the first digit instead of 0 for the public universe
*/
getSteam2RenderedID(newerFormat: boolean = false): string {
return this.steam2(newerFormat);
}
/**
* Renders the ID in Steam3 format (e.g. "[U:1:46143802]")
*/
steam3(): string {
fixTypes(this);
let typeChar = SteamID.TypeChars[this.type] || 'i';
if (this.instance & SteamID.ChatInstanceFlags.Clan) {
typeChar = 'c';
} else if (this.instance & SteamID.ChatInstanceFlags.Lobby) {
typeChar = 'L';
}
let shouldRenderInstance = (
this.type == SteamID.Type.ANON_GAMESERVER ||
this.type == SteamID.Type.MULTISEAT ||
(
this.type == SteamID.Type.INDIVIDUAL &&
this.instance != SteamID.Instance.DESKTOP
)
);
return `[${typeChar}:${this.universe}:${this.accountid}${shouldRenderInstance ? `:${this.instance}` : ''}]`;
}
/**
* Renders the ID in Steam3 format (e.g. "[U:1:46143802]")
*/
getSteam3RenderedID(): string {
return this.steam3();
}
/**
* Renders the ID in 64-bit decimal format, as a string (e.g. "76561198006409530")
*/
getSteamID64(): string {
return this.getBigIntID().toString();
}
/**
* Renders the ID in 64-bit decimal format, as a string (e.g. "76561198006409530")
*/
toString(): string {
return this.getSteamID64();
}
/**
* Renders the ID in 64-bit decimal format, as a BigInt (e.g. 76561198006409530n)
*/
getBigIntID(): bigint {
fixTypes(this);
let universe = BigInt(this.universe);
let type = BigInt(this.type);
let instance = BigInt(this.instance);
let accountid = BigInt(this.accountid);
return (universe << 56n) | (type << 52n) | (instance << 32n) | accountid;
}
}
// Private methods/functions
function getTypeFromChar(typeChar: string): number {
let charEntry = Object.entries(SteamID.TypeChars).find(([entryType, entryChar]) => entryChar == typeChar);
return charEntry ? parseInt(charEntry[0], 10) : SteamID.Type.INVALID;
}
function fixTypes(sid: {universe: any, type: any, instance: any, accountid: any}) {
['universe', 'type', 'instance', 'accountid'].forEach((prop) => {
if (typeof sid[prop] == 'bigint') {
// Not sure how this would ever happen, but fix it
sid[prop] = Number(sid[prop]);
} else {
let val = parseInt(sid[prop], 10);
if (!isNaN(val)) {
sid[prop] = val;
}
}
});
}
export = SteamID;