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steamid

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Exposes a SteamID object class for easy SteamID management

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import {PossibleUniverses, Universes, PossibleTypes, Types, PossibleInstances, Instances} from './enums'; class SteamID { /** * List of possible universes */ static get Universe(): PossibleUniverses { return Universes; } /** * List of possible types */ static get Type(): PossibleTypes { return Types; } /** * List of named instances */ static get Instance(): PossibleInstances { return Instances; } /** * Mapping of SteamID types to their characters */ static get TypeChars(): {[idType: string]: string} { return { [SteamID.Type.INVALID]: 'I', [SteamID.Type.INDIVIDUAL]: 'U', [SteamID.Type.MULTISEAT]: 'M', [SteamID.Type.GAMESERVER]: 'G', [SteamID.Type.ANON_GAMESERVER]: 'A', [SteamID.Type.PENDING]: 'P', [SteamID.Type.CONTENT_SERVER]: 'C', [SteamID.Type.CLAN]: 'g', [SteamID.Type.CHAT]: 'T', [SteamID.Type.ANON_USER]: 'a' }; } /** * Mask to be used to get the AccountID out of a 64-bit SteamID * @static * @returns {number} */ static get AccountIDMask(): number { return 0xFFFFFFFF; } /** * Mask to be used to get the instance out of the upper 32 bits of a 64-bit SteamID */ static get AccountInstanceMask(): number { return 0x000FFFFF; } /** * Flags in SteamID instance for chat type IDs */ static get ChatInstanceFlags(): {Lobby: number, Clan: number, MMSLobby: number} { return { Clan: (SteamID.AccountInstanceMask + 1) >> 1, Lobby: (SteamID.AccountInstanceMask + 1) >> 2, MMSLobby: (SteamID.AccountInstanceMask + 1) >> 3 }; } universe: Universes; type: Types; instance: number; accountid: number; /** * Create a new SteamID object. * @param {string|BigInt} [input] - BigInt containing 64-bit SteamID, or string containing 64-bit SteamID/Steam2/Steam3 text formats. If omitted, creates a blank SteamID object. */ constructor(input?: string|bigint|null) { this.universe = SteamID.Universe.INVALID; this.type = SteamID.Type.INVALID; this.instance = SteamID.Instance.ALL; this.accountid = 0; if (!input) { // Use the default invalid values return; } let matches; if (typeof input == 'bigint' || (typeof input == 'string' && input.match(/^\d+$/))) { // 64-bit ID let num = BigInt(input); this.accountid = Number(num & BigInt(SteamID.AccountIDMask)); this.instance = Number((num >> 32n) & BigInt(SteamID.AccountInstanceMask)); this.type = Number((num >> 52n) & 0xFn); this.universe = Number(num >> 56n); } else if (typeof input == 'string' && (matches = input.match(/^STEAM_([0-5]):([0-1]):([0-9]+)$/))) { // Steam2 ID let [_, universe, mod, accountid] = matches; this.universe = parseInt(universe, 10) || SteamID.Universe.PUBLIC; // If it's 0, turn it into 1 for public this.type = SteamID.Type.INDIVIDUAL; this.instance = SteamID.Instance.DESKTOP; this.accountid = (parseInt(accountid, 10) * 2) + parseInt(mod, 10); } else if (typeof input == 'string' && (matches = input.match(/^\[([a-zA-Z]):([0-5]):([0-9]+)(:[0-9]+)?]$/))) { // Steam3 ID let [_, typeChar, universe, accountid, instanceid] = matches; this.universe = parseInt(universe, 10); this.accountid = parseInt(accountid, 10); if (instanceid) { this.instance = parseInt(instanceid.substring(1), 10); } switch (typeChar) { case 'U': // Individual. If we don't have an explicit instanceid, default to DESKTOP. this.type = SteamID.Type.INDIVIDUAL; if (!instanceid) { this.instance = SteamID.Instance.DESKTOP; } break; case 'c': this.instance |= SteamID.ChatInstanceFlags.Clan; this.type = SteamID.Type.CHAT; break; case 'L': this.instance |= SteamID.ChatInstanceFlags.Lobby; this.type = SteamID.Type.CHAT; break; default: this.type = getTypeFromChar(typeChar); } } else { throw new Error(`Unknown SteamID input format "${input}"`); } } /** * Creates a new SteamID object from an individual account ID. */ static fromIndividualAccountID(accountid: number|bigint|string): SteamID { if (typeof accountid == 'bigint') { accountid = Number(accountid); } let parsed = parseInt(accountid.toString(), 10); if (isNaN(parsed)) { // writes to stderr in node console.error(`[steamid] Warning: SteamID.fromIndividualAccountID() called with NaN argument "${accountid}" (type "${typeof accountid}")`); parsed = 0; } let sid = new SteamID(); sid.universe = SteamID.Universe.PUBLIC; sid.type = SteamID.Type.INDIVIDUAL; sid.instance = SteamID.Instance.DESKTOP; sid.accountid = parsed; return sid; } /** * Returns whether Steam would consider a given ID to be "valid". * This does not check whether the given ID belongs to a real account, nor does it check that the given ID is for * an individual account or in the public universe. */ isValid(): boolean { fixTypes(this); if (this.type <= SteamID.Type.INVALID || this.type > SteamID.Type.ANON_USER) { return false; } if (this.universe <= SteamID.Universe.INVALID || this.universe > SteamID.Universe.DEV) { return false; } if (this.type == SteamID.Type.INDIVIDUAL && (this.accountid === 0 || this.instance > SteamID.Instance.WEB)) { return false; } if (this.type == SteamID.Type.CLAN && (this.accountid === 0 || this.instance != SteamID.Instance.ALL)) { return false; } // noinspection RedundantIfStatementJS if (this.type == SteamID.Type.GAMESERVER && this.accountid === 0) { return false; } return true; } /** * Returns whether this SteamID is valid and belongs to an individual user in the public universe with a desktop instance. * This is what most people think of when they think of a SteamID. Does not check whether the account actually exists. */ isValidIndividual(): boolean { return this.universe == SteamID.Universe.PUBLIC && this.type == SteamID.Type.INDIVIDUAL && this.instance == SteamID.Instance.DESKTOP && this.isValid(); } /** * Checks whether the given ID is for a legacy group chat. */ isGroupChat(): boolean { fixTypes(this); return !!(this.type == SteamID.Type.CHAT && this.instance & SteamID.ChatInstanceFlags.Clan); } /** * Check whether the given Id is for a game lobby. */ isLobby(): boolean { fixTypes(this); return !!(this.type == SteamID.Type.CHAT && (this.instance & SteamID.ChatInstanceFlags.Lobby || this.instance & SteamID.ChatInstanceFlags.MMSLobby)); } /** * Renders the ID in Steam2 format (e.g. "STEAM_0:0:23071901") * @param {boolean} [newerFormat=false] - If true, use 1 as the first digit instead of 0 for the public universe */ steam2(newerFormat: boolean = false): string { fixTypes(this); if (this.type != SteamID.Type.INDIVIDUAL) { throw new Error('Can\'t get Steam2 rendered ID for non-individual ID'); } else { let universe = this.universe; if (!newerFormat && universe === 1) { universe = 0; } return `STEAM_${universe}:${this.accountid & 1}:${Math.floor(this.accountid / 2)}`; } } /** * Renders the ID in Steam2 format (e.g. "STEAM_0:0:23071901") * @param {boolean} [newerFormat=false] - If true, use 1 as the first digit instead of 0 for the public universe */ getSteam2RenderedID(newerFormat: boolean = false): string { return this.steam2(newerFormat); } /** * Renders the ID in Steam3 format (e.g. "[U:1:46143802]") */ steam3(): string { fixTypes(this); let typeChar = SteamID.TypeChars[this.type] || 'i'; if (this.instance & SteamID.ChatInstanceFlags.Clan) { typeChar = 'c'; } else if (this.instance & SteamID.ChatInstanceFlags.Lobby) { typeChar = 'L'; } let shouldRenderInstance = ( this.type == SteamID.Type.ANON_GAMESERVER || this.type == SteamID.Type.MULTISEAT || ( this.type == SteamID.Type.INDIVIDUAL && this.instance != SteamID.Instance.DESKTOP ) ); return `[${typeChar}:${this.universe}:${this.accountid}${shouldRenderInstance ? `:${this.instance}` : ''}]`; } /** * Renders the ID in Steam3 format (e.g. "[U:1:46143802]") */ getSteam3RenderedID(): string { return this.steam3(); } /** * Renders the ID in 64-bit decimal format, as a string (e.g. "76561198006409530") */ getSteamID64(): string { return this.getBigIntID().toString(); } /** * Renders the ID in 64-bit decimal format, as a string (e.g. "76561198006409530") */ toString(): string { return this.getSteamID64(); } /** * Renders the ID in 64-bit decimal format, as a BigInt (e.g. 76561198006409530n) */ getBigIntID(): bigint { fixTypes(this); let universe = BigInt(this.universe); let type = BigInt(this.type); let instance = BigInt(this.instance); let accountid = BigInt(this.accountid); return (universe << 56n) | (type << 52n) | (instance << 32n) | accountid; } } // Private methods/functions function getTypeFromChar(typeChar: string): number { let charEntry = Object.entries(SteamID.TypeChars).find(([entryType, entryChar]) => entryChar == typeChar); return charEntry ? parseInt(charEntry[0], 10) : SteamID.Type.INVALID; } function fixTypes(sid: {universe: any, type: any, instance: any, accountid: any}) { ['universe', 'type', 'instance', 'accountid'].forEach((prop) => { if (typeof sid[prop] == 'bigint') { // Not sure how this would ever happen, but fix it sid[prop] = Number(sid[prop]); } else { let val = parseInt(sid[prop], 10); if (!isNaN(val)) { sid[prop] = val; } } }); } export = SteamID;