steam
Version:
Lets you interface with Steam without running an actual Steam client
35 lines (20 loc) • 1.59 kB
Markdown
# SteamUser
This is a handler for user account-related functionality. Initialize it by passing a SteamClient instance to the constructor.
```js
var steamUser = new Steam.SteamUser(steamClient);
```
## Methods
### logOn(logOnDetails)
Sets `SteamClient#steamID` to the default value for user accounts and sends a ClientLogon message. `logOnDetails` is a [`CMsgClientLogon`](https://github.com/SteamDatabase/Protobufs/blob/master/steam/steammessages_clientserver_login.proto) object. It's used as-is except `protocol_version` is set to the currently implemented protocol version.
### requestWebAPIAuthenticateUserNonce(callback)
Requests a nonce for WebAPI's AuthenticateUser method. The first argument to `callback` will be a [`CMsgClientRequestWebAPIAuthenticateUserNonceResponse`](https://github.com/SteamDatabase/Protobufs/blob/master/steam/steammessages_clientserver_login.proto) object.
### gamesPlayed(gamesPlayed)
Tells Steam you are playing game(s). `gamesPlayed` is a [`CMsgClientGamesPlayed`](https://github.com/SteamDatabase/Protobufs/blob/master/steam/steammessages_clientserver.proto) object.
## Events
### 'updateMachineAuth'
* [`CMsgClientUpdateMachineAuth`](https://github.com/SteamDatabase/Protobufs/blob/master/steam/steammessages_clientserver_2.proto)
* `callback`
Call `callback` with a [`CMsgClientUpdateMachineAuthResponse`](https://github.com/SteamDatabase/Protobufs/blob/master/steam/steammessages_clientserver_2.proto) object to accept this sentry update.
### 'tradeOffers'
* New count (can be zero)
Your number of pending incoming trade offers has changed.