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steam

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Lets you interface with Steam without running an actual Steam client

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var fs = require('fs'); var Steam = require('steam'); // if we've saved a server list, use it if (fs.existsSync('servers')) { Steam.servers = JSON.parse(fs.readFileSync('servers')); } var steamClient = new Steam.SteamClient(); var steamUser = new Steam.SteamUser(steamClient); var steamFriends = new Steam.SteamFriends(steamClient); steamClient.connect(); steamClient.on('connected', function() { steamUser.logOn({ account_name: 'username', password: 'password' }); }); steamClient.on('logOnResponse', function(logonResp) { if (logonResp.eresult == Steam.EResult.OK) { console.log('Logged in!'); steamFriends.setPersonaState(Steam.EPersonaState.Online); // to display your bot's status as "Online" steamFriends.setPersonaName('Haruhi'); // to change its nickname steamFriends.joinChat('103582791431621417'); // the group's SteamID as a string } }); steamClient.on('servers', function(servers) { fs.writeFileSync('servers', JSON.stringify(servers)); }); steamFriends.on('chatInvite', function(chatRoomID, chatRoomName, patronID) { console.log('Got an invite to ' + chatRoomName + ' from ' + steamFriends.personaStates[patronID].player_name); steamFriends.joinChat(chatRoomID); // autojoin on invite }); steamFriends.on('message', function(source, message, type, chatter) { // respond to both chat room and private messages console.log('Received message: ' + message); if (message == 'ping') { steamFriends.sendMessage(source, 'pong', Steam.EChatEntryType.ChatMsg); // ChatMsg by default } }); steamFriends.on('chatStateChange', function(stateChange, chatterActedOn, steamIdChat, chatterActedBy) { if (stateChange == Steam.EChatMemberStateChange.Kicked && chatterActedOn == steamClient.steamID) { steamFriends.joinChat(steamIdChat); // autorejoin! } }); steamFriends.on('clanState', function(clanState) { if (clanState.announcements.length) { console.log('Group with SteamID ' + clanState.steamid_clan + ' has posted ' + clanState.announcements[0].headline); } });