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steam-server-query

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Module which implements the Master Server Query Protocol and Game Server Queries.

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import { InfoResponse, PlayerResponse, RulesResponse } from './gameServerTypes'; /** * Send a A2S_INFO request to a game server. Retrieves information like its name, the current map, the number of players and so on. * * Read more [here](https://developer.valvesoftware.com/wiki/Server_queries#A2S_INFO). * @param gameServer Host and port of the game server to call. * @param attempts Optional. Number of call attempts to make. Default is 1 attempt. * @param timeout Optional. Time in milliseconds after the socket request should fail. Default is 1000. Specify an array of timeouts if they should be different for every attempt. * @returns A promise including an object of the type `InfoResponse` */ export declare function queryGameServerInfo(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<InfoResponse>; /** * Send a A2S_PLAYER request to a game server. Retrieves the current playercount and for every player their name, score and duration. * * Read more [here](https://developer.valvesoftware.com/wiki/Server_queries#A2S_PLAYER). * @param gameServer Host and port of the game server to call. * @param attempts Optional. Number of call attempts to make. Default is 1 attempt. * @param timeout Optional. Time in milliseconds after the socket request should fail. Default is 1000. Specify an array of timeouts if they should be different for every attempt. * @returns A promise including an object of the type `PlayerResponse` */ export declare function queryGameServerPlayer(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<PlayerResponse>; /** * Send a A2S_RULES request to a game server. Retrieves the rule count and for every rule its name and value. * * Read more [here](https://developer.valvesoftware.com/wiki/Server_queries#A2S_RULES). * @param gameServer Host and port of the game server to call. * @param attempts Optional. Number of call attempts to make. Default is 1 attempt. * @param timeout Optional. Time in milliseconds after the socket request should fail. Default is 1000. Specify an array of timeouts if they should be different for every attempt. * @returns A promise including an object of the type `RulesResponse` */ export declare function queryGameServerRules(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<RulesResponse>;