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steam-family-bot-core

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一个用于新版 Steam 家庭的库存监控 Bot 插件

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import { CFamilyGroups_GetFamilyGroupForUser_Response, CStoreBrowse_GetItems_Request, PartialMessage, CFamilyGroups_GetPlaytimeSummary_Response, CFamilyGroups_GetSharedLibraryApps_Response, CPlayer_GetPlayerLinkDetails_Response, CStoreBrowse_GetItems_Response } from 'node-steam-family-group-api'; import { APIResp, WishItem } from './types'; import { GameBaseInfoResp } from '../../interface'; export interface ProxiedAPIResponse<T> { ok: boolean; status: number; message: string; data: null | T; } export * from './types'; export interface IAPIService { Steam: ISteamFamilyAPI; } export declare abstract class ISteamFamilyAPI { token?: string; steamId?: bigint; abstract getSteamFamilyGroup(token?: string, steamId?: bigint): Promise<ProxiedAPIResponse<CFamilyGroups_GetFamilyGroupForUser_Response>>; abstract getPlaytimeSummary(familyGroupid: bigint, token?: string): Promise<ProxiedAPIResponse<CFamilyGroups_GetPlaytimeSummary_Response>>; abstract getSteamFamilyGroupLibs(familyId: bigint, token?: string): Promise<ProxiedAPIResponse<CFamilyGroups_GetSharedLibraryApps_Response>>; abstract getFamilyMembers(memberIds: string[], token?: string): Promise<ProxiedAPIResponse<CPlayer_GetPlayerLinkDetails_Response>>; abstract getSteamItems(appIds: string[], params?: PartialMessage<CStoreBrowse_GetItems_Request>): Promise<ProxiedAPIResponse<CStoreBrowse_GetItems_Response>>; abstract getSteamItemsBaseInfo(appIds: number[]): Promise<ProxiedAPIResponse<GameBaseInfoResp>>; getSteamWishesByPage: (id: string, page: number) => Promise<any>; retry: <T>(func: () => T, times?: number) => Promise<any>; getOnePlayersSteamWishes: (id: string) => Promise<{ wisher: string; item: any; appId: string; }[]>; getSteamWishesByPlayerIds(playerIds: string[]): Promise<APIResp<WishItem[]>>; } declare enum ReqResultStatus { Success = 0, NotMatch = 1, NetworkError = 2 } export declare class NetReqResult<T> { data?: T | null; private status; msg: string; static failed<T>(reason: string): NetReqResult<T>; static success<T>(data: T): NetReqResult<T>; constructor(data: T, status: ReqResultStatus, message: string); successOr(data: T): T; isSuccess(): boolean; isNetworkError(): boolean; isNotMatch(): boolean; }