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steam-condenser

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var ByteBuffer_1 = __importDefault(require("../../ByteBuffer")); var UDPSocket_1 = __importDefault(require("../../UDPSocket")); var SteamSocket = /** @class */ (function () { function SteamSocket(ipAddress, portNumber) { if (portNumber === void 0) { portNumber = 27015; } this.buffer = new ByteBuffer_1.default(); this.timeout = 30000; this.ipAddress = ipAddress; this.portNumber = portNumber; this.socket = new UDPSocket_1.default(ipAddress, portNumber); this.socket.setTimeout(this.timeout); } SteamSocket.prototype.setTimeout = function (timeout) { this.timeout = timeout; this.socket.setTimeout(timeout); }; SteamSocket.prototype.connect = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, this.socket.connect()]; }); }); }; SteamSocket.prototype.close = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: if (!(typeof this.socket !== 'undefined' && this.socket.isOpen())) return [3 /*break*/, 2]; return [4 /*yield*/, this.socket.close()]; case 1: _a.sent(); _a.label = 2; case 2: return [2 /*return*/]; } }); }); }; SteamSocket.prototype.receivePacket = function (bufferLength) { if (bufferLength === void 0) { bufferLength = 0; } return __awaiter(this, void 0, void 0, function () { var data, bytesRead; return __generator(this, function (_a) { switch (_a.label) { case 0: if (bufferLength === 0) { this.buffer.clear(); } else { this.buffer = ByteBuffer_1.default.Allocate(bufferLength); } return [4 /*yield*/, this.socket.recvBytes(bufferLength)]; case 1: data = _a.sent(); this.buffer.clear(); this.buffer.put(data); this.buffer = ByteBuffer_1.default.Wrap(data); bytesRead = data.length; this.buffer.rewind(); return [2 /*return*/, bytesRead]; } }); }); }; SteamSocket.prototype.send = function (dataPacket) { return this.socket.send(dataPacket.toBuffer()); }; return SteamSocket; }()); exports.default = SteamSocket; //# sourceMappingURL=SteamSocket.js.map