steam-condenser
Version:
TypeScript port of steam-condenser.
134 lines • 7.23 kB
JavaScript
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var UDPSocket_1 = __importDefault(require("../../UDPSocket"));
var SteamSocket_1 = __importDefault(require("./SteamSocket"));
var SteamPacketFactory_1 = __importDefault(require("../Packets/SteamPacketFactory"));
var SourceSocket = /** @class */ (function (_super) {
__extends(SourceSocket, _super);
function SourceSocket(ipAddress, portNumber) {
if (portNumber === void 0) { portNumber = 27015; }
var _this = _super.call(this, ipAddress, portNumber) || this;
_this.socket = new UDPSocket_1.default(ipAddress, portNumber);
return _this;
}
SourceSocket.prototype.getReply = function () {
return __awaiter(this, void 0, void 0, function () {
var isCompressed, packet, requestId, packetCount, packetNumber, packetChecksum, bytesRead, splitPackets, e_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
isCompressed = false;
packetChecksum = -1;
return [4 /*yield*/, this.receivePacket(0)];
case 1:
bytesRead = _a.sent();
splitPackets = [];
if (!(this.buffer.getLong() === -2)) return [3 /*break*/, 10];
_a.label = 2;
case 2:
requestId = this.buffer.getLong();
packetCount = this.buffer.getByte();
packetNumber = this.buffer.getByte() + 1;
// eslint-disable-next-line no-bitwise
isCompressed = ((requestId & 0x80000000) !== 0);
if (isCompressed) {
/* splitSize = */ this.buffer.getLong();
packetChecksum = this.buffer.getUnsignedLong();
}
else {
/* splitSize = */ this.buffer.getShort();
}
splitPackets[packetNumber - 1] = Buffer.from(this.buffer.get());
if (!(packetCount !== packetNumber)) return [3 /*break*/, 7];
_a.label = 3;
case 3:
_a.trys.push([3, 5, , 6]);
return [4 /*yield*/, this.receivePacket()];
case 4:
// eslint-disable-next-line no-await-in-loop
bytesRead = _a.sent();
return [3 /*break*/, 6];
case 5:
e_1 = _a.sent();
// TODO: only handly timeouts silently
bytesRead = 0;
return [3 /*break*/, 6];
case 6: return [3 /*break*/, 8];
case 7:
bytesRead = 0;
_a.label = 8;
case 8:
if (bytesRead > 0 && this.buffer.getLong() === -2) return [3 /*break*/, 2];
_a.label = 9;
case 9:
if (isCompressed) {
packet = SteamPacketFactory_1.default.ReassemblePacket(splitPackets, true, packetChecksum);
}
else {
packet = SteamPacketFactory_1.default.ReassemblePacket(splitPackets);
}
return [3 /*break*/, 11];
case 10:
packet = SteamPacketFactory_1.default.GetPacketFromData(this.buffer.get());
_a.label = 11;
case 11: return [2 /*return*/, packet];
}
});
});
};
return SourceSocket;
}(SteamSocket_1.default));
exports.default = SourceSocket;
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