UNPKG

steam-condenser

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/// <reference types="node" /> import ByteBuffer from '../../ByteBuffer'; export default class SteamPacket { protected headerData: number; protected contentData: ByteBuffer; constructor(headerData: number, contentData?: Buffer | number); getData(): Buffer; getHeader(): number; toBuffer(): Buffer; static S2A_INFO_DETAILED_HEADER: number; static A2S_INFO_HEADER: number; static S2A_INFO2_HEADER: number; static A2S_PLAYER_HEADER: number; static S2A_PLAYER_HEADER: number; static A2S_RULES_HEADER: number; static S2A_RULES_HEADER: number; static A2S_SERVERQUERY_GETCHALLENGE_HEADER: number; static S2C_CHALLENGE_HEADER: number; static A2M_GET_SERVERS_BATCH2_HEADER: number; static C2M_CHECKMD5_HEADER: number; static M2A_SERVER_BATCH_HEADER: number; static M2C_ISVALIDMD5_HEADER: number; static M2S_REQUESTRESTART_HEADER: number; static RCON_GOLDSRC_CHALLENGE_HEADER: number; static RCON_GOLDSRC_NO_CHALLENGE_HEADER: number; static RCON_GOLDSRC_RESPONSE_HEADER: number; static S2A_LOGSTRING_HEADER: number; static S2M_HEARTBEAT2_HEADER: number; }